- pointparticles(particleeffectnum(EFFECT_BLASTER_IMPACT), org2, w_backoff * 1000, 1);
+ pointparticles(EFFECT_BLASTER_IMPACT, org2, w_backoff * 1000, 1);
if(!w_issilent)
sound(self, CH_SHOTS, SND_LASERIMPACT, VOL_BASE, ATTN_NORM);
}
if(!w_issilent)
sound(self, CH_SHOTS, SND_LASERIMPACT, VOL_BASE, ATTN_NORM);
}