-#ifndef ANIM_KEYFRAME_H
-#define ANIM_KEYFRAME_H
-#include "animation.qc"
-CLASS(Keyframe, Animation)
- METHOD(Keyframe, addEasing, entity(entity, float, float, float(float, float, float, float)));
- METHOD(Keyframe, addAnim, void(entity, entity));
- METHOD(Keyframe, calcValue, float(entity, float, float, float, float));
- ATTRIB(Keyframe, currentChild, entity, NULL)
- ATTRIB(Keyframe, firstChild, entity, NULL)
- ATTRIB(Keyframe, lastChild, entity, NULL)
-ENDCLASS(Keyframe)
-entity makeHostedKeyframe(entity, void(entity, float), float, float, float);
-entity makeKeyframe(entity, void(entity, float), float, float, float);
-float getNewChildStart(entity);
-float getNewChildDuration(entity, float);
-float getNewChildValue(entity);
-#endif
-
-#ifdef IMPLEMENTATION
-entity makeHostedKeyframe(entity obj, void(entity, float) objSetter, float animDuration, float animStart, float animEnd)
-{
- entity me;
- me = makeKeyframe(obj, objSetter, animDuration, animStart, animEnd);
- anim.addAnim(anim, me);
- return me;
-}
-
-entity makeKeyframe(entity obj, void(entity, float) objSetter, float animDuration, float animStart, float animEnd)
-{
- entity me;
- me = NEW(Keyframe);
- me.configureAnimation(me, obj, objSetter, time, animDuration, animStart, animEnd);
- return me;
-}
-
-entity Keyframe_addEasing(entity me, float animDurationTime, float animEnd, float(float, float, float, float) func)
-{
- entity other;
- other = makeEasing(me.object, me.setter, func, getNewChildStart(me), getNewChildDuration(me, animDurationTime), getNewChildValue(me), animEnd);
- me.addAnim(me, other);
- return other;
-}
-
-float getNewChildStart(entity me)
-{
- if (me.lastChild)
- return (me.lastChild.startTime + me.lastChild.duration);
- else
- return 0;
-}
-
-float getNewChildDuration(entity me, float durationTime)
-{
- float dura, maxDura;
- maxDura = me.duration;
- if (me.lastChild) maxDura = maxDura - (me.lastChild.startTime + me.lastChild.duration);
- dura = durationTime;
- if (0 >= dura || dura > maxDura) dura = maxDura;
- return dura;
-}
-
-float getNewChildValue(entity me)
-{
- if (me.lastChild)
- return (me.lastChild.startValue + me.lastChild.delta);
- else
- return me.startValue;
-}
-
-void Keyframe_addAnim(entity me, entity other)
-{
- if(other.parent)
- error("Can't add already added anim!");
-
- if(other.isFinished(other))
- error("Can't add finished anim!");
-
- other.parent = me;
-
- entity l;
- l = me.lastChild;
-
- if(l)
- l.nextSibling = other;
- else
+#include "keyframe.qh"
+
+#include "../menu.qh"
+#include "easing.qh"
+
+#include "../item/container.qh"
+
+.entity parent;
+
+ entity makeHostedKeyframe(entity obj, void(entity, float) objSetter, float animDuration, float animStart, float animEnd)
+ {
+ entity this = makeKeyframe(obj, objSetter, animDuration, animStart, animEnd);
+ anim.addAnim(anim, this);
+ return this;
+ }
+
+ entity makeKeyframe(entity obj, void(entity, float) objSetter, float animDuration, float animStart, float animEnd)
+ {
+ entity this = NEW(Keyframe);
+ this.configureAnimation(this, obj, objSetter, time, animDuration, animStart, animEnd);
+ return this;
+ }
+
+ METHOD(Keyframe, addEasing, entity(entity this, float animDurationTime, float animEnd, float(float, float, float, float) func))
+ {
+ entity other = makeEasing(this.object, this.setter, func, getNewChildStart(this), getNewChildDuration(this, animDurationTime), getNewChildValue(this), animEnd);
+ this.addAnim(this, other);
+ return other;
+ }
+
+ float getNewChildStart(entity this)