- ScoreInfo_SetLabel_PlayerScore(SP_DMG, "damage", 0);
- ScoreInfo_SetLabel_PlayerScore(SP_DMGTAKEN, "damagetaken", SFL_LOWER_IS_BETTER);
+ ScoreInfo_SetLabel_PlayerScore(SP_DMG, "dmg", 0);
+ ScoreInfo_SetLabel_PlayerScore(SP_DMGTAKEN, "dmgtaken", SFL_LOWER_IS_BETTER);