-void R_DrawCrosshairSprite(rtexture_t *texture, vec3_t origin, vec_t scale, float cr, float cg, float cb, float ca)
-{
- rmeshstate_t m;
- float diff[3];
-
- if (fogenabled)
- {
- VectorSubtract(origin, r_origin, diff);
- ca *= 1 - exp(fogdensity/DotProduct(diff,diff));
- }
-
- memset(&m, 0, sizeof(m));
- m.blendfunc1 = GL_SRC_ALPHA;
- m.blendfunc2 = GL_ONE;
- m.depthdisable = true;
- m.tex[0] = R_GetTexture(texture);
- R_Mesh_Matrix(&r_identitymatrix);
- R_Mesh_State(&m);
-
- GL_Color(cr * r_colorscale, cg * r_colorscale, cb * r_colorscale, ca);
- varray_texcoord[0][ 0] = 0;varray_texcoord[0][ 1] = 0;
- varray_texcoord[0][ 4] = 0;varray_texcoord[0][ 5] = 1;
- varray_texcoord[0][ 8] = 1;varray_texcoord[0][ 9] = 1;
- varray_texcoord[0][12] = 1;varray_texcoord[0][13] = 0;
- varray_vertex[0] = origin[0] - vright[0] * scale - vup[0] * scale;
- varray_vertex[1] = origin[1] - vright[1] * scale - vup[1] * scale;
- varray_vertex[2] = origin[2] - vright[2] * scale - vup[2] * scale;
- varray_vertex[4] = origin[0] - vright[0] * scale + vup[0] * scale;
- varray_vertex[5] = origin[1] - vright[1] * scale + vup[1] * scale;
- varray_vertex[6] = origin[2] - vright[2] * scale + vup[2] * scale;
- varray_vertex[8] = origin[0] + vright[0] * scale + vup[0] * scale;
- varray_vertex[9] = origin[1] + vright[1] * scale + vup[1] * scale;
- varray_vertex[10] = origin[2] + vright[2] * scale + vup[2] * scale;
- varray_vertex[12] = origin[0] + vright[0] * scale - vup[0] * scale;
- varray_vertex[13] = origin[1] + vright[1] * scale - vup[1] * scale;
- varray_vertex[14] = origin[2] + vright[2] * scale - vup[2] * scale;
- R_Mesh_Draw(4, 2, polygonelements);
-}
-