+ Con_Print("restarting renderer\n");
+ R_Modules_Shutdown();
+ R_Modules_Start();
+}
+
+void R_Modules_NewMap(void)
+{
+ int i;
+ for (i = 0;i < MAXRENDERMODULES;i++)
+ {
+ if (rendermodule[i].name == NULL)
+ continue;
+ if (!rendermodule[i].active)
+ continue;
+ rendermodule[i].newmap();
+ }