-
- ((qbyte *)&transpix)[0] = r/(128*128);
- ((qbyte *)&transpix)[1] = g/(128*128);
- ((qbyte *)&transpix)[2] = b/(128*128);
- ((qbyte *)&transpix)[3] = 0;
- }
-
- memcpy(skyupperlayerpixels, trans, 128*128*4);
-
- solidskytexture = R_LoadTexture2D(skytexturepool, "sky_solidtexture", 128, 128, (qbyte *) trans, TEXTYPE_RGBA, TEXF_PRECACHE, NULL);
-
- if (bytesperpixel == 4)
- {
+ rgba.b[0] = r/(128*128);
+ rgba.b[1] = g/(128*128);
+ rgba.b[2] = b/(128*128);
+ rgba.b[3] = 0;