+ // LordHavoc: interpolated sprite rendering
+ for (i = 0;i < 4;i++)
+ {
+ if (ent->frameblend[i].lerp >= 0.01f)
+ {
+ frame = ent->model->sprite.sprdata_frames + ent->frameblend[i].frame;
+ R_DrawSpriteImage((ent->effects & EF_ADDITIVE), (ent->effects & EF_NODEPTHTEST), frame, frame->texture, org, up, left, color[0] * ifog, color[1] * ifog, color[2] * ifog, ent->alpha * ent->frameblend[i].lerp);
+ if (fog * ent->frameblend[i].lerp >= 0.01f)
+ R_DrawSpriteImage(true, (ent->effects & EF_NODEPTHTEST), frame, frame->fogtexture, org, up, left, fogcolor[0],fogcolor[1],fogcolor[2], fog * ent->alpha * ent->frameblend[i].lerp);
+ }
+ }
+ }
+ else
+ {
+ // LordHavoc: no interpolation
+ frame = NULL;
+ for (i = 0;i < 4 && ent->frameblend[i].lerp;i++)
+ frame = ent->model->sprite.sprdata_frames + ent->frameblend[i].frame;
+
+ if (frame)