- rmeshstate_t m;
- memset(&m, 0, sizeof(m));
- m.blendfunc1 = GL_SRC_ALPHA;
- m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
- if (additive)
- m.blendfunc2 = GL_ONE;
- m.wantoverbright = wantoverbright;
- m.tex[0] = texture;
- Matrix4x4_CreateIdentity(&m.matrix);
- R_Mesh_State(&m);
-
- varray_element[0] = 0;
- varray_element[1] = 1;
- varray_element[2] = 2;
- varray_element[3] = 0;
- varray_element[4] = 2;
- varray_element[5] = 3;
- varray_color[0] = varray_color[4] = varray_color[8] = varray_color[12] = red * mesh_colorscale;
- varray_color[1] = varray_color[5] = varray_color[9] = varray_color[13] = green * mesh_colorscale;
- varray_color[2] = varray_color[6] = varray_color[10] = varray_color[14] = blue * mesh_colorscale;
- varray_color[3] = varray_color[7] = varray_color[11] = varray_color[15] = alpha;
- varray_texcoord[0][0] = 0;
- varray_texcoord[0][1] = 1;
- varray_texcoord[0][2] = 0;
- varray_texcoord[0][3] = 0;
- varray_texcoord[0][4] = 1;
- varray_texcoord[0][5] = 0;
- varray_texcoord[0][6] = 1;
- varray_texcoord[0][7] = 1;