void Scene_BrushFitTexture_Selected( scene::Graph& graph, float s_repeat, float t_repeat );
void Scene_BrushFitTexture_Component_Selected( scene::Graph& graph, float s_repeat, float t_repeat );
void Scene_BrushFitTexture_Selected( scene::Graph& graph, float s_repeat, float t_repeat );
void Scene_BrushFitTexture_Component_Selected( scene::Graph& graph, float s_repeat, float t_repeat );