vec3_t vCam, vRotate;
VectorSet(vCam, -1, 0, 0); //default cam pos
VectorSet(vRotate, 0, -m_Camera.angles[0], 0);
VectorRotate(vCam, vRotate, vCam);
VectorSet(vRotate, 0, 0, m_Camera.angles[1]);
VectorRotate(vCam, vRotate, vCam);
vec3_t vCam, vRotate;
VectorSet(vCam, -1, 0, 0); //default cam pos
VectorSet(vRotate, 0, -m_Camera.angles[0], 0);
VectorRotate(vCam, vRotate, vCam);
VectorSet(vRotate, 0, 0, m_Camera.angles[1]);
VectorRotate(vCam, vRotate, vCam);