-void Scene_BrushSplitByPlane(scene::Graph &graph, const Vector3 &p0, const Vector3 &p1, const Vector3 &p2,
- const char *shader, EBrushSplit split);
+void Scene_BrushSplitByPlane( scene::Graph& graph, const Vector3& p0, const Vector3& p1, const Vector3& p2, const char* shader, EBrushSplit split );