- eclass_bad = EClass_Create( "UNKNOWN_CLASS", 0, 0.5, 0,NULL,NULL,NULL );
-
- // now scan the definitions
- _EClassTable *pTable = &g_EClassDefTable;
- while ( pTable )
- {
- // read in all scripts/*.<extension>
- pFiles = vfsGetFileList( "scripts", pTable->m_pfnGetExtension() );
- if ( pFiles ) {
- GSList *pFile = pFiles;
- while ( pFile )
- {
- /*!
- \todo the MP/SP filtering rules need to be CLEANED UP and SANITIZED
- */
- // HACK
- // JKII SP/MP mapping mode
- if ( g_pGameDescription->mGameFile == "jk2.game" || g_pGameDescription->mGameFile == "ja.game" ) {
- if ( !strcmp( ValueForKey( g_qeglobals.d_project_entity, "gamemode" ), "sp" ) ) {
- // SP mapping, ignore mp_*.def
- char *name = (char *)pFile->data;
- if ( name[0] == 'm' && name[1] == 'p' && name[2] == '_' ) {
- Sys_Printf( "Single Player mapping mode. Ignoring '%s'\n", name );
- pFile = pFile->next;
- continue;
- }
- }
- else
- {
- // MP mapping, ignore sp_*.def
- char *name = (char *)pFile->data;
- if ( name[0] == 's' && name[1] == 'p' && name[2] == '_' ) {
- Sys_Printf( "Multiplayer mapping mode. Ignoring '%s'\n", name );
- pFile = pFile->next;
- continue;
- }
- }
- }
- // RIANT
- // STVEF SP/MP mapping mode
- else if ( g_pGameDescription->mGameFile == "stvef.game" ) {
- if ( !strcmp( ValueForKey( g_qeglobals.d_project_entity, "gamemode" ), "sp" ) ) {
- // SP mapping, ignore mp_*.def
- char *name = (char *)pFile->data;
- if ( name[0] == 'm' && name[1] == 'p' && name[2] == '_' ) {
- Sys_Printf( "Single Player mapping mode. Ignoring '%s'\n", name );
- pFile = pFile->next;
- continue;
- }
- }
- else
- {
- // HM mapping, ignore sp_*.def
- char *name = (char *)pFile->data;
- if ( name[0] == 'h' && name[1] == 'm' && name[2] == '_' ) {
- Sys_Printf( "HoloMatch mapping mode. Ignoring '%s'\n", name );
- pFile = pFile->next;
- continue;
- }
- }
- }
- // for a given name, we grab the first .def in the vfs
- // this allows to override baseq3/scripts/entities.def for instance
- char relPath[PATH_MAX];
- strcpy( relPath, "scripts/" );
- strcat( relPath, (char*)pFile->data );
- char *fullpath = vfsGetFullPath( relPath, 0, 0 );
- if ( !fullpath ) {
- Sys_FPrintf( SYS_ERR, "Failed to find the full path for \"%s\" in the VFS\n", relPath );
- }
- else{
- pTable->m_pfnScanFile( fullpath );
- }
- if ( g_pGameDescription->mEClassSingleLoad ) {
- break;
- }
- pFile = pFile->next;
- }
- vfsClearFileDirList( &pFiles );
- pFiles = NULL;
- }
- else{
- Sys_FPrintf( SYS_ERR, "Didn't find any scripts/*.%s files to load EClass information\n", pTable->m_pfnGetExtension() );
- }