- RenderHighlighted(Renderer &renderer, const VolumeTest &volume)
- : m_renderer(renderer), m_volume(volume)
- {
- }
-
- void render(const Renderable &renderable) const
- {
- switch (m_renderer.getStyle()) {
- case Renderer::eFullMaterials:
- renderable.renderSolid(m_renderer, m_volume);
- break;
- case Renderer::eWireframeOnly:
- renderable.renderWireframe(m_renderer, m_volume);
- break;
- }
- }
-
- typedef ConstMemberCaller<RenderHighlighted, void(const Renderable &), &RenderHighlighted::render> RenderCaller;
-
- bool pre(const scene::Path &path, scene::Instance &instance, VolumeIntersectionValue parentVisible) const
- {
- m_renderer.PushState();
-
- if (Cullable_testVisible(instance, m_volume, parentVisible) != c_volumeOutside) {
- Renderable *renderable = Instance_getRenderable(instance);
- if (renderable) {
- renderable->viewChanged();
- }
-
- Selectable *selectable = Instance_getSelectable(instance);
- if (selectable != 0 && selectable->isSelected()) {
- if (GlobalSelectionSystem().Mode() != SelectionSystem::eComponent) {
- m_renderer.Highlight(Renderer::eFace);
- } else if (renderable) {
- renderable->renderComponents(m_renderer, m_volume);
- }
- m_renderer.Highlight(Renderer::ePrimitive);
- }
-
- if (renderable) {
- render(*renderable);
- }
- }
-
- return true;
- }
-
- void post(const scene::Path &path, scene::Instance &instance, VolumeIntersectionValue parentVisible) const
- {
- m_renderer.PopState();
- }
+RenderHighlighted( Renderer& renderer, const VolumeTest& volume )
+ : m_renderer( renderer ), m_volume( volume ){
+}
+void render( const Renderable& renderable ) const {
+ switch ( m_renderer.getStyle() )
+ {
+ case Renderer::eFullMaterials:
+ renderable.renderSolid( m_renderer, m_volume );
+ break;
+ case Renderer::eWireframeOnly:
+ renderable.renderWireframe( m_renderer, m_volume );
+ break;
+ }
+}
+typedef ConstMemberCaller<RenderHighlighted, void(const Renderable&), &RenderHighlighted::render> RenderCaller;
+
+bool pre( const scene::Path& path, scene::Instance& instance, VolumeIntersectionValue parentVisible ) const {
+ m_renderer.PushState();
+
+ if ( Cullable_testVisible( instance, m_volume, parentVisible ) != c_volumeOutside ) {
+ Renderable* renderable = Instance_getRenderable( instance );
+ if ( renderable ) {
+ renderable->viewChanged();
+ }
+
+ Selectable* selectable = Instance_getSelectable( instance );
+ if ( selectable != 0 && selectable->isSelected() ) {
+ if ( GlobalSelectionSystem().Mode() != SelectionSystem::eComponent ) {
+ m_renderer.Highlight( Renderer::eFace );
+ }
+ else if ( renderable ) {
+ renderable->renderComponents( m_renderer, m_volume );
+ }
+ m_renderer.Highlight( Renderer::ePrimitive );
+ }
+
+ if ( renderable ) {
+ render( *renderable );
+ }
+ }
+
+ return true;
+}
+void post( const scene::Path& path, scene::Instance& instance, VolumeIntersectionValue parentVisible ) const {
+ m_renderer.PopState();
+}