if (!vfsGetFullPath(filename, 0, 0))
{
Sys_FPrintf(SYS_ERR, "Couldn't find full path for '%s'\n", g_pGameDescription->mShaderlist.GetBuffer());
if (!vfsGetFullPath(filename, 0, 0))
{
Sys_FPrintf(SYS_ERR, "Couldn't find full path for '%s'\n", g_pGameDescription->mShaderlist.GetBuffer());