+void XYWnd::SetOrigin( const Vector3& origin ){
+ m_vOrigin = origin;
+ updateModelview();
+}
+
+void XYWnd::Scroll( int x, int y ){
+ int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
+ int nDim2 = ( m_viewType == XY ) ? 1 : 2;
+ m_vOrigin[nDim1] += x / m_fScale;
+ m_vOrigin[nDim2] += y / m_fScale;
+ updateModelview();
+ queueDraw();
+}
+
+unsigned int Clipper_buttons(){
+ return RAD_LBUTTON;
+}
+
+void XYWnd::DropClipPoint( int pointx, int pointy ){
+ Vector3 point;
+
+ XY_ToPoint( pointx, pointy, point );
+
+ Vector3 mid;
+ Select_GetMid( mid );
+ g_clip_viewtype = static_cast<VIEWTYPE>( GetViewType() );
+ const int nDim = ( g_clip_viewtype == YZ ) ? 0 : ( ( g_clip_viewtype == XZ ) ? 1 : 2 );
+ point[nDim] = mid[nDim];
+ vector3_snap( point, GetSnapGridSize() );
+ NewClipPoint( point );
+}
+
+void XYWnd::Clipper_OnLButtonDown( int x, int y ){
+ Vector3 mousePosition;
+ XY_ToPoint( x, y, mousePosition );
+ g_pMovingClip = GlobalClipPoints_Find( mousePosition, (VIEWTYPE)m_viewType, m_fScale );
+ if ( !g_pMovingClip ) {
+ DropClipPoint( x, y );
+ }
+}
+
+void XYWnd::Clipper_OnLButtonUp( int x, int y ){
+ if ( g_pMovingClip ) {
+ g_pMovingClip = 0;
+ }
+}
+
+void XYWnd::Clipper_OnMouseMoved( int x, int y ){
+ if ( g_pMovingClip ) {
+ XY_ToPoint( x, y, g_pMovingClip->m_ptClip );
+ XY_SnapToGrid( g_pMovingClip->m_ptClip );
+ Clip_Update();
+ ClipperChangeNotify();
+ }
+}
+
+void XYWnd::Clipper_Crosshair_OnMouseMoved( int x, int y ){
+ Vector3 mousePosition;
+ XY_ToPoint( x, y, mousePosition );
+ if ( ClipMode() && GlobalClipPoints_Find( mousePosition, (VIEWTYPE)m_viewType, m_fScale ) != 0 ) {
+ GdkCursor *cursor;
+ cursor = gdk_cursor_new( GDK_CROSSHAIR );
+ gdk_window_set_cursor( m_gl_widget->window, cursor );
+ gdk_cursor_unref( cursor );
+ }
+ else
+ {
+ gdk_window_set_cursor( m_gl_widget->window, 0 );
+ }
+}
+
+unsigned int MoveCamera_buttons(){
+ return RAD_CONTROL | ( g_glwindow_globals.m_nMouseType == ETwoButton ? RAD_RBUTTON : RAD_MBUTTON );
+}
+
+void XYWnd_PositionCamera( XYWnd* xywnd, int x, int y, CamWnd& camwnd ){
+ Vector3 origin( Camera_getOrigin( camwnd ) );
+ xywnd->XY_ToPoint( x, y, origin );
+ xywnd->XY_SnapToGrid( origin );
+ Camera_setOrigin( camwnd, origin );
+}
+
+unsigned int OrientCamera_buttons(){
+ if ( g_glwindow_globals.m_nMouseType == ETwoButton ) {
+ return RAD_RBUTTON | RAD_SHIFT | RAD_CONTROL;
+ }
+ return RAD_MBUTTON;
+}
+
+void XYWnd_OrientCamera( XYWnd* xywnd, int x, int y, CamWnd& camwnd ){
+ Vector3 point = g_vector3_identity;
+ xywnd->XY_ToPoint( x, y, point );
+ xywnd->XY_SnapToGrid( point );
+ vector3_subtract( point, Camera_getOrigin( camwnd ) );
+
+ int n1 = ( xywnd->GetViewType() == XY ) ? 1 : 2;
+ int n2 = ( xywnd->GetViewType() == YZ ) ? 1 : 0;
+ int nAngle = ( xywnd->GetViewType() == XY ) ? CAMERA_YAW : CAMERA_PITCH;
+ if ( point[n1] || point[n2] ) {
+ Vector3 angles( Camera_getAngles( camwnd ) );
+ angles[nAngle] = static_cast<float>( radians_to_degrees( atan2( point[n1], point[n2] ) ) );
+ Camera_setAngles( camwnd, angles );
+ }
+}
+
+/*
+ ==============
+ NewBrushDrag
+ ==============
+ */
+unsigned int NewBrushDrag_buttons(){
+ return RAD_LBUTTON;
+}
+
+void XYWnd::NewBrushDrag_Begin( int x, int y ){
+ m_NewBrushDrag = 0;
+ m_nNewBrushPressx = x;
+ m_nNewBrushPressy = y;
+
+ m_bNewBrushDrag = true;
+ GlobalUndoSystem().start();
+}
+
+void XYWnd::NewBrushDrag_End( int x, int y ){
+ if ( m_NewBrushDrag != 0 ) {
+ GlobalUndoSystem().finish( "brushDragNew" );
+ }
+}
+
+void XYWnd::NewBrushDrag( int x, int y ){
+ Vector3 mins, maxs;
+ XY_ToPoint( m_nNewBrushPressx, m_nNewBrushPressy, mins );
+ XY_SnapToGrid( mins );
+ XY_ToPoint( x, y, maxs );
+ XY_SnapToGrid( maxs );
+
+ int nDim = ( m_viewType == XY ) ? 2 : ( m_viewType == YZ ) ? 0 : 1;
+
+ mins[nDim] = float_snapped( Select_getWorkZone().d_work_min[nDim], GetSnapGridSize() );
+ maxs[nDim] = float_snapped( Select_getWorkZone().d_work_max[nDim], GetSnapGridSize() );
+
+ if ( maxs[nDim] <= mins[nDim] ) {
+ maxs[nDim] = mins[nDim] + GetGridSize();
+ }
+
+ for ( int i = 0 ; i < 3 ; i++ )
+ {
+ if ( mins[i] == maxs[i] ) {
+ return; // don't create a degenerate brush
+ }
+ if ( mins[i] > maxs[i] ) {
+ float temp = mins[i];
+ mins[i] = maxs[i];
+ maxs[i] = temp;
+ }
+ }
+
+ if ( m_NewBrushDrag == 0 ) {
+ NodeSmartReference node( GlobalBrushCreator().createBrush() );
+ Node_getTraversable( Map_FindOrInsertWorldspawn( g_map ) )->insert( node );
+
+ scene::Path brushpath( makeReference( GlobalSceneGraph().root() ) );
+ brushpath.push( makeReference( *Map_GetWorldspawn( g_map ) ) );
+ brushpath.push( makeReference( node.get() ) );
+ selectPath( brushpath, true );
+
+ m_NewBrushDrag = node.get_pointer();
+ }
+
+ // d1223m
+ //Scene_BrushResize_Selected(GlobalSceneGraph(), aabb_for_minmax(mins, maxs), TextureBrowser_GetSelectedShader(GlobalTextureBrowser()));
+ Scene_BrushResize_Selected( GlobalSceneGraph(), aabb_for_minmax( mins, maxs ),
+ g_brush_always_caulk ?
+ "textures/common/caulk" : TextureBrowser_GetSelectedShader( GlobalTextureBrowser() ) );
+}
+
+void entitycreate_activated( GtkWidget* item ){
+ scene::Node* world_node = Map_FindWorldspawn( g_map );
+ const char* entity_name = gtk_label_get_text( GTK_LABEL( GTK_BIN( item )->child ) );
+
+ if ( !( world_node && string_equal( entity_name, "worldspawn" ) ) ) {
+ g_pParentWnd->ActiveXY()->OnEntityCreate( entity_name );
+ }
+ else {
+ GlobalRadiant().m_pfnMessageBox( GTK_WIDGET( MainFrame_getWindow() ), "There's already a worldspawn in your map!"
+ "",
+ "Info",
+ eMB_OK,
+ eMB_ICONDEFAULT );
+ }
+}
+
+void EntityClassMenu_addItem( GtkMenu* menu, const char* name ){
+ GtkMenuItem* item = GTK_MENU_ITEM( gtk_menu_item_new_with_label( name ) );
+ g_signal_connect( G_OBJECT( item ), "activate", G_CALLBACK( entitycreate_activated ), item );
+ gtk_widget_show( GTK_WIDGET( item ) );
+ menu_add_item( menu, item );
+}
+
+class EntityClassMenuInserter : public EntityClassVisitor
+{
+typedef std::pair<GtkMenu*, CopiedString> MenuPair;
+typedef std::vector<MenuPair> MenuStack;
+MenuStack m_stack;
+CopiedString m_previous;
+public:
+EntityClassMenuInserter( GtkMenu* menu ){
+ m_stack.reserve( 2 );
+ m_stack.push_back( MenuPair( menu, "" ) );
+}
+~EntityClassMenuInserter(){
+ if ( !string_empty( m_previous.c_str() ) ) {
+ addItem( m_previous.c_str(), "" );
+ }
+}
+void visit( EntityClass* e ){
+ ASSERT_MESSAGE( !string_empty( e->name() ), "entity-class has no name" );
+ if ( !string_empty( m_previous.c_str() ) ) {
+ addItem( m_previous.c_str(), e->name() );
+ }
+ m_previous = e->name();
+}
+void pushMenu( const CopiedString& name ){
+ GtkMenuItem* item = GTK_MENU_ITEM( gtk_menu_item_new_with_label( name.c_str() ) );
+ gtk_widget_show( GTK_WIDGET( item ) );
+ container_add_widget( GTK_CONTAINER( m_stack.back().first ), GTK_WIDGET( item ) );
+
+ GtkMenu* submenu = GTK_MENU( gtk_menu_new() );
+ gtk_menu_item_set_submenu( item, GTK_WIDGET( submenu ) );
+
+ m_stack.push_back( MenuPair( submenu, name ) );
+}
+void popMenu(){
+ m_stack.pop_back();
+}
+void addItem( const char* name, const char* next ){
+ const char* underscore = strchr( name, '_' );
+
+ if ( underscore != 0 && underscore != name ) {
+ bool nextEqual = string_equal_n( name, next, ( underscore + 1 ) - name );
+ const char* parent = m_stack.back().second.c_str();
+
+ if ( !string_empty( parent )
+ && string_length( parent ) == std::size_t( underscore - name )
+ && string_equal_n( name, parent, underscore - name ) ) { // this is a child
+ }
+ else if ( nextEqual ) {
+ if ( m_stack.size() == 2 ) {
+ popMenu();
+ }
+ pushMenu( CopiedString( StringRange( name, underscore ) ) );
+ }
+ else if ( m_stack.size() == 2 ) {
+ popMenu();
+ }
+ }
+ else if ( m_stack.size() == 2 ) {
+ popMenu();
+ }
+
+ EntityClassMenu_addItem( m_stack.back().first, name );
+}
+};
+
+void XYWnd::OnContextMenu(){
+ if ( g_xywindow_globals.m_bRightClick == false ) {
+ return;
+ }
+
+ if ( m_mnuDrop == 0 ) { // first time, load it up
+ GtkMenu* menu = m_mnuDrop = GTK_MENU( gtk_menu_new() );
+
+ EntityClassMenuInserter inserter( menu );
+ GlobalEntityClassManager().forEach( inserter );
+ }
+
+ gtk_menu_popup( m_mnuDrop, 0, 0, 0, 0, 1, GDK_CURRENT_TIME );
+}
+
+FreezePointer g_xywnd_freezePointer;
+
+unsigned int Move_buttons(){
+ return RAD_RBUTTON;
+}
+
+void XYWnd_moveDelta( int x, int y, unsigned int state, void* data ){
+ reinterpret_cast<XYWnd*>( data )->EntityCreate_MouseMove( x, y );
+ reinterpret_cast<XYWnd*>( data )->Scroll( -x, y );
+}
+
+gboolean XYWnd_Move_focusOut( GtkWidget* widget, GdkEventFocus* event, XYWnd* xywnd ){
+ xywnd->Move_End();
+ return FALSE;
+}
+
+void XYWnd::Move_Begin(){
+ if ( m_move_started ) {
+ Move_End();
+ }
+ m_move_started = true;
+ g_xywnd_freezePointer.freeze_pointer( m_parent != 0 ? m_parent : MainFrame_getWindow(), XYWnd_moveDelta, this );
+ m_move_focusOut = g_signal_connect( G_OBJECT( m_gl_widget ), "focus_out_event", G_CALLBACK( XYWnd_Move_focusOut ), this );
+}
+
+void XYWnd::Move_End(){
+ m_move_started = false;
+ g_xywnd_freezePointer.unfreeze_pointer( m_parent != 0 ? m_parent : MainFrame_getWindow() );
+ g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_move_focusOut );
+}
+
+unsigned int Zoom_buttons(){
+ return RAD_RBUTTON | RAD_SHIFT;
+}
+
+int g_dragZoom = 0;
+
+void XYWnd_zoomDelta( int x, int y, unsigned int state, void* data ){
+ if ( y != 0 ) {
+ g_dragZoom += y;
+
+ while ( abs( g_dragZoom ) > 8 )
+ {
+ if ( g_dragZoom > 0 ) {
+ XYWnd_ZoomOut( reinterpret_cast<XYWnd*>( data ) );
+ g_dragZoom -= 8;
+ }
+ else
+ {
+ XYWnd_ZoomIn( reinterpret_cast<XYWnd*>( data ) );
+ g_dragZoom += 8;
+ }
+ }
+ }
+}
+
+gboolean XYWnd_Zoom_focusOut( GtkWidget* widget, GdkEventFocus* event, XYWnd* xywnd ){
+ xywnd->Zoom_End();
+ return FALSE;
+}
+
+void XYWnd::Zoom_Begin(){
+ if ( m_zoom_started ) {
+ Zoom_End();
+ }
+ m_zoom_started = true;
+ g_dragZoom = 0;
+ g_xywnd_freezePointer.freeze_pointer( m_parent != 0 ? m_parent : MainFrame_getWindow(), XYWnd_zoomDelta, this );
+ m_zoom_focusOut = g_signal_connect( G_OBJECT( m_gl_widget ), "focus_out_event", G_CALLBACK( XYWnd_Zoom_focusOut ), this );
+}
+
+void XYWnd::Zoom_End(){
+ m_zoom_started = false;
+ g_xywnd_freezePointer.unfreeze_pointer( m_parent != 0 ? m_parent : MainFrame_getWindow() );
+ g_signal_handler_disconnect( G_OBJECT( m_gl_widget ), m_zoom_focusOut );
+}
+
+// makes sure the selected brush or camera is in view
+void XYWnd::PositionView( const Vector3& position ){
+ int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
+ int nDim2 = ( m_viewType == XY ) ? 1 : 2;
+
+ m_vOrigin[nDim1] = position[nDim1];
+ m_vOrigin[nDim2] = position[nDim2];
+
+ updateModelview();
+
+ XYWnd_Update( *this );
+}
+
+void XYWnd::SetViewType( VIEWTYPE viewType ){
+ m_viewType = viewType;
+ updateModelview();
+
+ if ( m_parent != 0 ) {
+ gtk_window_set_title( m_parent, ViewType_getTitle( m_viewType ) );
+ }
+}
+
+
+inline WindowVector WindowVector_forInteger( int x, int y ){
+ return WindowVector( static_cast<float>( x ), static_cast<float>( y ) );
+}
+
+void XYWnd::mouseDown( const WindowVector& position, ButtonIdentifier button, ModifierFlags modifiers ){
+ XY_MouseDown( static_cast<int>( position.x() ), static_cast<int>( position.y() ), buttons_for_button_and_modifiers( button, modifiers ) );
+}
+void XYWnd::XY_MouseDown( int x, int y, unsigned int buttons ){
+ if ( buttons == Move_buttons() ) {
+ Move_Begin();
+ EntityCreate_MouseDown( x, y );
+ }
+ else if ( buttons == Zoom_buttons() ) {
+ Zoom_Begin();
+ }
+ else if ( ClipMode() && buttons == Clipper_buttons() ) {
+ Clipper_OnLButtonDown( x, y );
+ }
+ else if ( buttons == NewBrushDrag_buttons() && GlobalSelectionSystem().countSelected() == 0 ) {
+ NewBrushDrag_Begin( x, y );
+ }
+ // control mbutton = move camera
+ else if ( buttons == MoveCamera_buttons() ) {
+ XYWnd_PositionCamera( this, x, y, *g_pParentWnd->GetCamWnd() );
+ }
+ // mbutton = angle camera
+ else if ( buttons == OrientCamera_buttons() ) {
+ XYWnd_OrientCamera( this, x, y, *g_pParentWnd->GetCamWnd() );
+ }
+ else
+ {
+ m_window_observer->onMouseDown( WindowVector_forInteger( x, y ), button_for_flags( buttons ), modifiers_for_flags( buttons ) );
+ }
+}
+
+void XYWnd::XY_MouseUp( int x, int y, unsigned int buttons ){
+ if ( m_move_started ) {
+ Move_End();
+ EntityCreate_MouseUp( x, y );
+ }
+ else if ( m_zoom_started ) {
+ Zoom_End();
+ }
+ else if ( ClipMode() && buttons == Clipper_buttons() ) {
+ Clipper_OnLButtonUp( x, y );
+ }
+ else if ( m_bNewBrushDrag ) {
+ m_bNewBrushDrag = false;
+ NewBrushDrag_End( x, y );
+ }
+ else
+ {
+ m_window_observer->onMouseUp( WindowVector_forInteger( x, y ), button_for_flags( buttons ), modifiers_for_flags( buttons ) );
+ }
+}
+
+void XYWnd::XY_MouseMoved( int x, int y, unsigned int buttons ){
+ // rbutton = drag xy origin
+ if ( m_move_started ) {
+ }
+ // zoom in/out
+ else if ( m_zoom_started ) {
+ }
+
+ else if ( ClipMode() && g_pMovingClip != 0 ) {
+ Clipper_OnMouseMoved( x, y );
+ }
+ // lbutton without selection = drag new brush
+ else if ( m_bNewBrushDrag ) {
+ NewBrushDrag( x, y );
+ }
+
+ // control mbutton = move camera
+ else if ( getButtonState() == MoveCamera_buttons() ) {
+ XYWnd_PositionCamera( this, x, y, *g_pParentWnd->GetCamWnd() );
+ }
+
+ // mbutton = angle camera
+ else if ( getButtonState() == OrientCamera_buttons() ) {
+ XYWnd_OrientCamera( this, x, y, *g_pParentWnd->GetCamWnd() );
+ }
+
+ else
+ {
+ m_window_observer->onMouseMotion( WindowVector_forInteger( x, y ), modifiers_for_flags( buttons ) );
+
+ m_mousePosition[0] = m_mousePosition[1] = m_mousePosition[2] = 0.0;
+ XY_ToPoint( x, y, m_mousePosition );
+ XY_SnapToGrid( m_mousePosition );
+
+ StringOutputStream status( 64 );
+ status << "x:: " << FloatFormat( m_mousePosition[0], 6, 1 )
+ << " y:: " << FloatFormat( m_mousePosition[1], 6, 1 )
+ << " z:: " << FloatFormat( m_mousePosition[2], 6, 1 );
+ g_pParentWnd->SetStatusText( g_pParentWnd->m_position_status, status.c_str() );
+
+ if ( g_bCrossHairs ) {
+ XYWnd_Update( *this );
+ }
+
+ Clipper_Crosshair_OnMouseMoved( x, y );
+ }
+}
+
+void XYWnd::EntityCreate_MouseDown( int x, int y ){
+ m_entityCreate = true;
+ m_entityCreate_x = x;
+ m_entityCreate_y = y;
+}
+
+void XYWnd::EntityCreate_MouseMove( int x, int y ){
+ if ( m_entityCreate && ( m_entityCreate_x != x || m_entityCreate_y != y ) ) {
+ m_entityCreate = false;
+ }
+}
+
+void XYWnd::EntityCreate_MouseUp( int x, int y ){
+ if ( m_entityCreate ) {
+ m_entityCreate = false;
+ OnContextMenu();
+ }
+}
+
+inline float screen_normalised( int pos, unsigned int size ){
+ return ( ( 2.0f * pos ) / size ) - 1.0f;
+}
+
+inline float normalised_to_world( float normalised, float world_origin, float normalised2world_scale ){
+ return world_origin + normalised * normalised2world_scale;
+}
+
+
+// TTimo: watch it, this doesn't init one of the 3 coords
+void XYWnd::XY_ToPoint( int x, int y, Vector3& point ){
+ float normalised2world_scale_x = m_nWidth / 2 / m_fScale;
+ float normalised2world_scale_y = m_nHeight / 2 / m_fScale;
+ if ( m_viewType == XY ) {
+ point[0] = normalised_to_world( screen_normalised( x, m_nWidth ), m_vOrigin[0], normalised2world_scale_x );
+ point[1] = normalised_to_world( -screen_normalised( y, m_nHeight ), m_vOrigin[1], normalised2world_scale_y );
+ }
+ else if ( m_viewType == YZ ) {
+ point[1] = normalised_to_world( screen_normalised( x, m_nWidth ), m_vOrigin[1], normalised2world_scale_x );
+ point[2] = normalised_to_world( -screen_normalised( y, m_nHeight ), m_vOrigin[2], normalised2world_scale_y );
+ }
+ else
+ {
+ point[0] = normalised_to_world( screen_normalised( x, m_nWidth ), m_vOrigin[0], normalised2world_scale_x );
+ point[2] = normalised_to_world( -screen_normalised( y, m_nHeight ), m_vOrigin[2], normalised2world_scale_y );
+ }
+}
+
+void XYWnd::XY_SnapToGrid( Vector3& point ){
+ if ( m_viewType == XY ) {
+ point[0] = float_snapped( point[0], GetSnapGridSize() );
+ point[1] = float_snapped( point[1], GetSnapGridSize() );
+ }
+ else if ( m_viewType == YZ ) {
+ point[1] = float_snapped( point[1], GetSnapGridSize() );
+ point[2] = float_snapped( point[2], GetSnapGridSize() );
+ }
+ else
+ {
+ point[0] = float_snapped( point[0], GetSnapGridSize() );
+ point[2] = float_snapped( point[2], GetSnapGridSize() );
+ }
+}
+
+void XYWnd::XY_LoadBackgroundImage( const char *name ){
+ const char* relative = path_make_relative( name, GlobalFileSystem().findRoot( name ) );
+ if ( relative == name ) {
+ globalOutputStream() << "WARNING: could not extract the relative path, using full path instead\n";
+ }
+
+ char fileNameWithoutExt[512];
+ strncpy( fileNameWithoutExt, relative, sizeof( fileNameWithoutExt ) - 1 );
+ fileNameWithoutExt[512 - 1] = '\0';
+ fileNameWithoutExt[strlen( fileNameWithoutExt ) - 4] = '\0';
+
+ Image *image = QERApp_LoadImage( 0, fileNameWithoutExt );
+ if ( !image ) {
+ globalOutputStream() << "Could not load texture " << fileNameWithoutExt << "\n";
+ return;
+ }
+ g_pParentWnd->ActiveXY()->m_tex = (qtexture_t*)malloc( sizeof( qtexture_t ) );
+ LoadTextureRGBA( g_pParentWnd->ActiveXY()->XYWnd::m_tex, image->getRGBAPixels(), image->getWidth(), image->getHeight() );
+ globalOutputStream() << "Loaded background texture " << relative << "\n";
+ g_pParentWnd->ActiveXY()->m_backgroundActivated = true;
+
+ int m_ix, m_iy;
+ switch ( g_pParentWnd->ActiveXY()->m_viewType )
+ {
+ case XY:
+ m_ix = 0;
+ m_iy = 1;
+ break;
+ case XZ:
+ m_ix = 0;
+ m_iy = 2;
+ break;
+ case YZ:
+ m_ix = 1;
+ m_iy = 2;
+ break;
+ }
+
+ Vector3 min, max;
+ Select_GetBounds( min, max );
+ g_pParentWnd->ActiveXY()->m_xmin = min[m_ix];
+ g_pParentWnd->ActiveXY()->m_ymin = min[m_iy];
+ g_pParentWnd->ActiveXY()->m_xmax = max[m_ix];
+ g_pParentWnd->ActiveXY()->m_ymax = max[m_iy];
+}
+
+void XYWnd::XY_DisableBackground( void ){
+ g_pParentWnd->ActiveXY()->m_backgroundActivated = false;
+ if ( g_pParentWnd->ActiveXY()->m_tex ) {
+ free( g_pParentWnd->ActiveXY()->m_tex );
+ }
+ g_pParentWnd->ActiveXY()->m_tex = NULL;
+}
+
+void WXY_BackgroundSelect( void ){
+ bool brushesSelected = Scene_countSelectedBrushes( GlobalSceneGraph() ) != 0;
+ if ( !brushesSelected ) {
+ gtk_MessageBox( 0, "You have to select some brushes to get the bounding box for.\n",
+ "No selection", eMB_OK, eMB_ICONERROR );
+ return;
+ }
+
+ const char *filename = file_dialog( GTK_WIDGET( MainFrame_getWindow() ), TRUE, "Background Image", NULL, NULL );
+ g_pParentWnd->ActiveXY()->XY_DisableBackground();
+ if ( filename ) {
+ g_pParentWnd->ActiveXY()->XY_LoadBackgroundImage( filename );
+ }
+}
+
+/*
+ ============================================================================
+
+ DRAWING
+
+ ============================================================================
+ */
+
+/*
+ ==============
+ XY_DrawGrid
+ ==============
+ */
+
+double two_to_the_power( int power ){
+ return pow( 2.0f, power );
+}
+
+void XYWnd::XY_DrawAxis( void ){
+ if ( g_xywindow_globals_private.show_axis ) {
+ const char g_AxisName[3] = { 'X', 'Y', 'Z' };
+ const int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
+ const int nDim2 = ( m_viewType == XY ) ? 1 : 2;
+ const int w = ( m_nWidth / 2 / m_fScale );
+ const int h = ( m_nHeight / 2 / m_fScale );
+
+ const Vector3& colourX = ( m_viewType == YZ ) ? g_xywindow_globals.AxisColorY : g_xywindow_globals.AxisColorX;
+ const Vector3& colourY = ( m_viewType == XY ) ? g_xywindow_globals.AxisColorY : g_xywindow_globals.AxisColorZ;
+
+ // draw two lines with corresponding axis colors to highlight current view
+ // horizontal line: nDim1 color
+ glLineWidth( 2 );
+ glBegin( GL_LINES );
+ glColor3fv( vector3_to_array( colourX ) );
+ glVertex2f( m_vOrigin[nDim1] - w + 40 / m_fScale, m_vOrigin[nDim2] + h - 45 / m_fScale );
+ glVertex2f( m_vOrigin[nDim1] - w + 65 / m_fScale, m_vOrigin[nDim2] + h - 45 / m_fScale );
+ glVertex2f( 0, 0 );
+ glVertex2f( 32 / m_fScale, 0 );
+ glColor3fv( vector3_to_array( colourY ) );
+ glVertex2f( m_vOrigin[nDim1] - w + 40 / m_fScale, m_vOrigin[nDim2] + h - 45 / m_fScale );
+ glVertex2f( m_vOrigin[nDim1] - w + 40 / m_fScale, m_vOrigin[nDim2] + h - 20 / m_fScale );
+ glVertex2f( 0, 0 );
+ glVertex2f( 0, 32 / m_fScale );
+ glEnd();
+ glLineWidth( 1 );
+ // now print axis symbols
+ glColor3fv( vector3_to_array( colourX ) );
+ glRasterPos2f( m_vOrigin[nDim1] - w + 55 / m_fScale, m_vOrigin[nDim2] + h - 55 / m_fScale );
+ GlobalOpenGL().drawChar( g_AxisName[nDim1] );
+ glRasterPos2f( 28 / m_fScale, -10 / m_fScale );
+ GlobalOpenGL().drawChar( g_AxisName[nDim1] );
+ glColor3fv( vector3_to_array( colourY ) );
+ glRasterPos2f( m_vOrigin[nDim1] - w + 25 / m_fScale, m_vOrigin[nDim2] + h - 30 / m_fScale );
+ GlobalOpenGL().drawChar( g_AxisName[nDim2] );
+ glRasterPos2f( -10 / m_fScale, 28 / m_fScale );
+ GlobalOpenGL().drawChar( g_AxisName[nDim2] );
+ }
+}
+
+void XYWnd::XY_DrawBackground( void ){
+ glPushAttrib( GL_ALL_ATTRIB_BITS );
+
+ glEnable( GL_TEXTURE_2D );
+ glEnable( GL_BLEND );
+ glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
+ glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
+ glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP );
+ glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP );
+
+ glPolygonMode( GL_FRONT, GL_FILL );
+
+ glBindTexture( GL_TEXTURE_2D, m_tex->texture_number );
+ glBegin( GL_QUADS );
+
+ glColor4f( 1.0, 1.0, 1.0, m_alpha );
+ glTexCoord2f( 0.0, 1.0 );
+ glVertex2f( m_xmin, m_ymin );
+
+ glTexCoord2f( 1.0, 1.0 );
+ glVertex2f( m_xmax, m_ymin );
+
+ glTexCoord2f( 1.0, 0.0 );
+ glVertex2f( m_xmax, m_ymax );
+
+ glTexCoord2f( 0.0, 0.0 );
+ glVertex2f( m_xmin, m_ymax );
+
+ glEnd();
+ glBindTexture( GL_TEXTURE_2D, 0 );
+
+ glPopAttrib();
+}
+
+void XYWnd::XY_DrawGrid( void ) {
+ float x, y, xb, xe, yb, ye;
+ float w, h, a;
+ char text[32];
+ float step, minor_step, stepx, stepy;
+ step = minor_step = stepx = stepy = GetGridSize();
+
+ int minor_power = Grid_getPower();
+ int mask;
+
+ while ( ( minor_step * m_fScale ) <= 4.0f ) { // make sure minor grid spacing is at least 4 pixels on the screen
+ ++minor_power;
+ minor_step *= 2;
+ }
+ int power = minor_power;
+ while ( ( power % 3 ) != 0 || ( step * m_fScale ) <= 32.0f ) { // make sure major grid spacing is at least 32 pixels on the screen
+ ++power;
+ step = float(two_to_the_power( power ) );
+ }
+ mask = ( 1 << ( power - minor_power ) ) - 1;
+ while ( ( stepx * m_fScale ) <= 32.0f ) // text step x must be at least 32
+ stepx *= 2;
+ while ( ( stepy * m_fScale ) <= 32.0f ) // text step y must be at least 32
+ stepy *= 2;
+
+ a = ( ( GetSnapGridSize() > 0.0f ) ? 1.0f : 0.3f );
+
+ glDisable( GL_TEXTURE_2D );
+ glDisable( GL_TEXTURE_1D );
+ glDisable( GL_DEPTH_TEST );
+ glDisable( GL_BLEND );
+ glLineWidth( 1 );
+
+ w = ( m_nWidth / 2 / m_fScale );
+ h = ( m_nHeight / 2 / m_fScale );
+
+ const int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
+ const int nDim2 = ( m_viewType == XY ) ? 1 : 2;
+
+ xb = m_vOrigin[nDim1] - w;
+ if ( xb < region_mins[nDim1] ) {
+ xb = region_mins[nDim1];
+ }
+ xb = step * floor( xb / step );
+
+ xe = m_vOrigin[nDim1] + w;
+ if ( xe > region_maxs[nDim1] ) {
+ xe = region_maxs[nDim1];
+ }
+ xe = step * ceil( xe / step );
+
+ yb = m_vOrigin[nDim2] - h;
+ if ( yb < region_mins[nDim2] ) {
+ yb = region_mins[nDim2];
+ }
+ yb = step * floor( yb / step );
+
+ ye = m_vOrigin[nDim2] + h;
+ if ( ye > region_maxs[nDim2] ) {
+ ye = region_maxs[nDim2];
+ }
+ ye = step * ceil( ye / step );
+
+#define COLORS_DIFFER( a,b ) \
+ ( ( a )[0] != ( b )[0] || \
+ ( a )[1] != ( b )[1] || \
+ ( a )[2] != ( b )[2] )
+
+ // djbob
+ // draw minor blocks
+ if ( g_xywindow_globals_private.d_showgrid || a < 1.0f ) {
+ if ( a < 1.0f ) {
+ glEnable( GL_BLEND );
+ }
+
+ if ( COLORS_DIFFER( g_xywindow_globals.color_gridminor, g_xywindow_globals.color_gridback ) ) {
+ glColor4fv( vector4_to_array( Vector4( g_xywindow_globals.color_gridminor, a ) ) );
+
+ glBegin( GL_LINES );
+ int i = 0;
+ for ( x = xb ; x < xe ; x += minor_step, ++i ) {
+ if ( ( i & mask ) != 0 ) {
+ glVertex2f( x, yb );
+ glVertex2f( x, ye );
+ }
+ }
+ i = 0;
+ for ( y = yb ; y < ye ; y += minor_step, ++i ) {
+ if ( ( i & mask ) != 0 ) {
+ glVertex2f( xb, y );
+ glVertex2f( xe, y );
+ }
+ }
+ glEnd();
+ }
+
+ // draw major blocks
+ if ( COLORS_DIFFER( g_xywindow_globals.color_gridmajor, g_xywindow_globals.color_gridminor ) ) {
+ glColor4fv( vector4_to_array( Vector4( g_xywindow_globals.color_gridmajor, a ) ) );
+
+ glBegin( GL_LINES );
+ for ( x = xb ; x <= xe ; x += step ) {
+ glVertex2f( x, yb );
+ glVertex2f( x, ye );
+ }
+ for ( y = yb ; y <= ye ; y += step ) {
+ glVertex2f( xb, y );
+ glVertex2f( xe, y );
+ }
+ glEnd();
+ }
+
+ if ( a < 1.0f ) {
+ glDisable( GL_BLEND );
+ }
+ }
+
+ // draw coordinate text if needed
+ if ( g_xywindow_globals_private.show_coordinates ) {
+ glColor4fv( vector4_to_array( Vector4( g_xywindow_globals.color_gridtext, 1.0f ) ) );
+ float offx = m_vOrigin[nDim2] + h - ( 4 + GlobalOpenGL().m_font->getPixelAscent() ) / m_fScale;
+ float offy = m_vOrigin[nDim1] - w + 4 / m_fScale;
+ for ( x = xb - fmod( xb, stepx ); x <= xe ; x += stepx ) {
+ glRasterPos2f( x, offx );
+ sprintf( text, "%g", x );
+ GlobalOpenGL().drawString( text );
+ }
+ for ( y = yb - fmod( yb, stepy ); y <= ye ; y += stepy ) {
+ glRasterPos2f( offy, y );
+ sprintf( text, "%g", y );
+ GlobalOpenGL().drawString( text );
+ }
+
+ if ( Active() ) {
+ glColor3fv( vector3_to_array( g_xywindow_globals.color_viewname ) );
+ }
+
+ // we do this part (the old way) only if show_axis is disabled
+ if ( !g_xywindow_globals_private.show_axis ) {
+ glRasterPos2f( m_vOrigin[nDim1] - w + 35 / m_fScale, m_vOrigin[nDim2] + h - 20 / m_fScale );
+
+ GlobalOpenGL().drawString( ViewType_getTitle( m_viewType ) );
+ }
+ }
+
+ XYWnd::XY_DrawAxis();
+
+ // show current work zone?
+ // the work zone is used to place dropped points and brushes
+ if ( g_xywindow_globals_private.d_show_work ) {
+ glColor4f( 1.0f, 0.0f, 0.0f, 1.0f );
+ glBegin( GL_LINES );
+ glVertex2f( xb, Select_getWorkZone().d_work_min[nDim2] );
+ glVertex2f( xe, Select_getWorkZone().d_work_min[nDim2] );
+ glVertex2f( xb, Select_getWorkZone().d_work_max[nDim2] );
+ glVertex2f( xe, Select_getWorkZone().d_work_max[nDim2] );
+ glVertex2f( Select_getWorkZone().d_work_min[nDim1], yb );
+ glVertex2f( Select_getWorkZone().d_work_min[nDim1], ye );
+ glVertex2f( Select_getWorkZone().d_work_max[nDim1], yb );
+ glVertex2f( Select_getWorkZone().d_work_max[nDim1], ye );
+ glEnd();
+ }
+}
+
+/*
+ ==============
+ XY_DrawBlockGrid
+ ==============
+ */
+void XYWnd::XY_DrawBlockGrid(){
+ if ( Map_FindWorldspawn( g_map ) == 0 ) {
+ return;
+ }
+ const char *value = Node_getEntity( *Map_GetWorldspawn( g_map ) )->getKeyValue( "_blocksize" );
+ if ( strlen( value ) ) {
+ sscanf( value, "%i", &g_xywindow_globals_private.blockSize );
+ }
+
+ if ( !g_xywindow_globals_private.blockSize || g_xywindow_globals_private.blockSize > 65536 || g_xywindow_globals_private.blockSize < 1024 ) {
+ // don't use custom blocksize if it is less than the default, or greater than the maximum world coordinate
+ g_xywindow_globals_private.blockSize = 1024;
+ }
+
+ float x, y, xb, xe, yb, ye;
+ float w, h;
+ char text[32];
+
+ glDisable( GL_TEXTURE_2D );
+ glDisable( GL_TEXTURE_1D );
+ glDisable( GL_DEPTH_TEST );
+ glDisable( GL_BLEND );
+
+ w = ( m_nWidth / 2 / m_fScale );
+ h = ( m_nHeight / 2 / m_fScale );
+
+ int nDim1 = ( m_viewType == YZ ) ? 1 : 0;
+ int nDim2 = ( m_viewType == XY ) ? 1 : 2;
+
+ xb = m_vOrigin[nDim1] - w;
+ if ( xb < region_mins[nDim1] ) {
+ xb = region_mins[nDim1];
+ }
+ xb = static_cast<float>( g_xywindow_globals_private.blockSize * floor( xb / g_xywindow_globals_private.blockSize ) );
+
+ xe = m_vOrigin[nDim1] + w;
+ if ( xe > region_maxs[nDim1] ) {
+ xe = region_maxs[nDim1];
+ }
+ xe = static_cast<float>( g_xywindow_globals_private.blockSize * ceil( xe / g_xywindow_globals_private.blockSize ) );
+
+ yb = m_vOrigin[nDim2] - h;
+ if ( yb < region_mins[nDim2] ) {
+ yb = region_mins[nDim2];
+ }
+ yb = static_cast<float>( g_xywindow_globals_private.blockSize * floor( yb / g_xywindow_globals_private.blockSize ) );
+
+ ye = m_vOrigin[nDim2] + h;
+ if ( ye > region_maxs[nDim2] ) {
+ ye = region_maxs[nDim2];
+ }
+ ye = static_cast<float>( g_xywindow_globals_private.blockSize * ceil( ye / g_xywindow_globals_private.blockSize ) );
+
+ // draw major blocks
+
+ glColor3fv( vector3_to_array( g_xywindow_globals.color_gridblock ) );
+ glLineWidth( 2 );
+
+ glBegin( GL_LINES );
+
+ for ( x = xb ; x <= xe ; x += g_xywindow_globals_private.blockSize )
+ {
+ glVertex2f( x, yb );
+ glVertex2f( x, ye );
+ }
+
+ if ( m_viewType == XY ) {
+ for ( y = yb ; y <= ye ; y += g_xywindow_globals_private.blockSize )
+ {
+ glVertex2f( xb, y );
+ glVertex2f( xe, y );
+ }
+ }
+
+ glEnd();
+ glLineWidth( 1 );
+
+ // draw coordinate text if needed
+
+ if ( m_viewType == XY && m_fScale > .1 ) {
+ for ( x = xb ; x < xe ; x += g_xywindow_globals_private.blockSize )
+ for ( y = yb ; y < ye ; y += g_xywindow_globals_private.blockSize )
+ {
+ glRasterPos2f( x + ( g_xywindow_globals_private.blockSize / 2 ), y + ( g_xywindow_globals_private.blockSize / 2 ) );
+ sprintf( text, "%i,%i",(int)floor( x / g_xywindow_globals_private.blockSize ), (int)floor( y / g_xywindow_globals_private.blockSize ) );
+ GlobalOpenGL().drawString( text );
+ }
+ }
+
+ glColor4f( 0, 0, 0, 0 );
+}
+
+void XYWnd::DrawCameraIcon( const Vector3& origin, const Vector3& angles ){
+ float x, y, fov, box;
+ double a;
+
+ fov = 48 / m_fScale;
+ box = 16 / m_fScale;
+
+ if ( m_viewType == XY ) {
+ x = origin[0];
+ y = origin[1];
+ a = degrees_to_radians( angles[CAMERA_YAW] );
+ }
+ else if ( m_viewType == YZ ) {
+ x = origin[1];
+ y = origin[2];
+ a = degrees_to_radians( angles[CAMERA_PITCH] );
+ }
+ else
+ {
+ x = origin[0];
+ y = origin[2];
+ a = degrees_to_radians( angles[CAMERA_PITCH] );
+ }
+
+ glColor3f( 0.0, 0.0, 1.0 );
+ glBegin( GL_LINE_STRIP );
+ glVertex3f( x - box,y,0 );
+ glVertex3f( x,y + ( box / 2 ),0 );
+ glVertex3f( x + box,y,0 );
+ glVertex3f( x,y - ( box / 2 ),0 );
+ glVertex3f( x - box,y,0 );
+ glVertex3f( x + box,y,0 );
+ glEnd();
+
+ glBegin( GL_LINE_STRIP );
+ glVertex3f( x + static_cast<float>( fov * cos( a + c_pi / 4 ) ), y + static_cast<float>( fov * sin( a + c_pi / 4 ) ), 0 );
+ glVertex3f( x, y, 0 );
+ glVertex3f( x + static_cast<float>( fov * cos( a - c_pi / 4 ) ), y + static_cast<float>( fov * sin( a - c_pi / 4 ) ), 0 );
+ glEnd();
+