extern void R_PushDlights (void);
extern void R_DrawWorld (void);
//extern void R_RenderDlights (void);
extern void R_DrawParticles (void);
extern void R_MoveParticles (void);
extern void R_PushDlights (void);
extern void R_DrawWorld (void);
//extern void R_RenderDlights (void);
extern void R_DrawParticles (void);
extern void R_MoveParticles (void);
extern void R_DynamicLightPoint(vec3_t color, vec3_t org, int *dlightbits);
extern void R_DynamicLightPointNoMask(vec3_t color, vec3_t org);
extern void R_DynamicLightPoint(vec3_t color, vec3_t org, int *dlightbits);
extern void R_DynamicLightPointNoMask(vec3_t color, vec3_t org);