+ sb_nums[0][10] = Sbar_NewPic ("gfx/num_minus");
+ sb_nums[1][10] = Sbar_NewPic ("gfx/anum_minus");
+
+ sb_colon = Sbar_NewPic ("gfx/num_colon");
+ sb_slash = Sbar_NewPic ("gfx/num_slash");
+
+ sb_weapons[0][0] = Sbar_NewPic ("gfx/inv_shotgun");
+ sb_weapons[0][1] = Sbar_NewPic ("gfx/inv_sshotgun");
+ sb_weapons[0][2] = Sbar_NewPic ("gfx/inv_nailgun");
+ sb_weapons[0][3] = Sbar_NewPic ("gfx/inv_snailgun");
+ sb_weapons[0][4] = Sbar_NewPic ("gfx/inv_rlaunch");
+ sb_weapons[0][5] = Sbar_NewPic ("gfx/inv_srlaunch");
+ sb_weapons[0][6] = Sbar_NewPic ("gfx/inv_lightng");
+
+ sb_weapons[1][0] = Sbar_NewPic ("gfx/inv2_shotgun");
+ sb_weapons[1][1] = Sbar_NewPic ("gfx/inv2_sshotgun");
+ sb_weapons[1][2] = Sbar_NewPic ("gfx/inv2_nailgun");
+ sb_weapons[1][3] = Sbar_NewPic ("gfx/inv2_snailgun");
+ sb_weapons[1][4] = Sbar_NewPic ("gfx/inv2_rlaunch");
+ sb_weapons[1][5] = Sbar_NewPic ("gfx/inv2_srlaunch");
+ sb_weapons[1][6] = Sbar_NewPic ("gfx/inv2_lightng");
+
+ for (i = 0;i < 5;i++)
+ {
+ sb_weapons[2+i][0] = Sbar_NewPic (va("gfx/inva%i_shotgun",i+1));
+ sb_weapons[2+i][1] = Sbar_NewPic (va("gfx/inva%i_sshotgun",i+1));
+ sb_weapons[2+i][2] = Sbar_NewPic (va("gfx/inva%i_nailgun",i+1));
+ sb_weapons[2+i][3] = Sbar_NewPic (va("gfx/inva%i_snailgun",i+1));
+ sb_weapons[2+i][4] = Sbar_NewPic (va("gfx/inva%i_rlaunch",i+1));
+ sb_weapons[2+i][5] = Sbar_NewPic (va("gfx/inva%i_srlaunch",i+1));
+ sb_weapons[2+i][6] = Sbar_NewPic (va("gfx/inva%i_lightng",i+1));
+ }
+
+ sb_ammo[0] = Sbar_NewPic ("gfx/sb_shells");
+ sb_ammo[1] = Sbar_NewPic ("gfx/sb_nails");
+ sb_ammo[2] = Sbar_NewPic ("gfx/sb_rocket");
+ sb_ammo[3] = Sbar_NewPic ("gfx/sb_cells");
+
+ sb_armor[0] = Sbar_NewPic ("gfx/sb_armor1");
+ sb_armor[1] = Sbar_NewPic ("gfx/sb_armor2");
+ sb_armor[2] = Sbar_NewPic ("gfx/sb_armor3");
+
+ sb_items[0] = Sbar_NewPic ("gfx/sb_key1");
+ sb_items[1] = Sbar_NewPic ("gfx/sb_key2");
+ sb_items[2] = Sbar_NewPic ("gfx/sb_invis");
+ sb_items[3] = Sbar_NewPic ("gfx/sb_invuln");
+ sb_items[4] = Sbar_NewPic ("gfx/sb_suit");
+ sb_items[5] = Sbar_NewPic ("gfx/sb_quad");
+
+ sb_sigil[0] = Sbar_NewPic ("gfx/sb_sigil1");
+ sb_sigil[1] = Sbar_NewPic ("gfx/sb_sigil2");
+ sb_sigil[2] = Sbar_NewPic ("gfx/sb_sigil3");
+ sb_sigil[3] = Sbar_NewPic ("gfx/sb_sigil4");
+
+ sb_faces[4][0] = Sbar_NewPic ("gfx/face1");
+ sb_faces[4][1] = Sbar_NewPic ("gfx/face_p1");
+ sb_faces[3][0] = Sbar_NewPic ("gfx/face2");
+ sb_faces[3][1] = Sbar_NewPic ("gfx/face_p2");
+ sb_faces[2][0] = Sbar_NewPic ("gfx/face3");
+ sb_faces[2][1] = Sbar_NewPic ("gfx/face_p3");
+ sb_faces[1][0] = Sbar_NewPic ("gfx/face4");
+ sb_faces[1][1] = Sbar_NewPic ("gfx/face_p4");
+ sb_faces[0][0] = Sbar_NewPic ("gfx/face5");
+ sb_faces[0][1] = Sbar_NewPic ("gfx/face_p5");
+
+ sb_face_invis = Sbar_NewPic ("gfx/face_invis");
+ sb_face_invuln = Sbar_NewPic ("gfx/face_invul2");
+ sb_face_invis_invuln = Sbar_NewPic ("gfx/face_inv2");
+ sb_face_quad = Sbar_NewPic ("gfx/face_quad");
+
+ sb_sbar = Sbar_NewPic ("gfx/sbar");
+ sb_ibar = Sbar_NewPic ("gfx/ibar");
+ sb_scorebar = Sbar_NewPic ("gfx/scorebar");
+
+ //MED 01/04/97 added new hipnotic weapons
+ if (gamemode == GAME_HIPNOTIC)
+ {
+ hsb_weapons[0][0] = Sbar_NewPic ("gfx/inv_laser");
+ hsb_weapons[0][1] = Sbar_NewPic ("gfx/inv_mjolnir");
+ hsb_weapons[0][2] = Sbar_NewPic ("gfx/inv_gren_prox");
+ hsb_weapons[0][3] = Sbar_NewPic ("gfx/inv_prox_gren");
+ hsb_weapons[0][4] = Sbar_NewPic ("gfx/inv_prox");
+
+ hsb_weapons[1][0] = Sbar_NewPic ("gfx/inv2_laser");
+ hsb_weapons[1][1] = Sbar_NewPic ("gfx/inv2_mjolnir");
+ hsb_weapons[1][2] = Sbar_NewPic ("gfx/inv2_gren_prox");
+ hsb_weapons[1][3] = Sbar_NewPic ("gfx/inv2_prox_gren");
+ hsb_weapons[1][4] = Sbar_NewPic ("gfx/inv2_prox");
+
+ for (i = 0;i < 5;i++)
+ {
+ hsb_weapons[2+i][0] = Sbar_NewPic (va("gfx/inva%i_laser",i+1));
+ hsb_weapons[2+i][1] = Sbar_NewPic (va("gfx/inva%i_mjolnir",i+1));
+ hsb_weapons[2+i][2] = Sbar_NewPic (va("gfx/inva%i_gren_prox",i+1));
+ hsb_weapons[2+i][3] = Sbar_NewPic (va("gfx/inva%i_prox_gren",i+1));
+ hsb_weapons[2+i][4] = Sbar_NewPic (va("gfx/inva%i_prox",i+1));
+ }
+
+ hsb_items[0] = Sbar_NewPic ("gfx/sb_wsuit");
+ hsb_items[1] = Sbar_NewPic ("gfx/sb_eshld");
+ }
+ else if (gamemode == GAME_ROGUE)
+ {
+ rsb_invbar[0] = Sbar_NewPic ("gfx/r_invbar1");
+ rsb_invbar[1] = Sbar_NewPic ("gfx/r_invbar2");