+arc_projectile_core
+{
+ surfaceparm nonsolid
+ surfaceparm nolightmap
+ deformVertexes autosprite
+ {
+ map textures/projectiles/arc_projectile_core.tga
+ blendfunc GL_SRC_ALPHA GL_ONE
+ rgbGen lightingDiffuse
+ }
+}
+arc_projectile_long
+{
+ surfaceparm nonsolid
+ surfaceparm nolightmap
+ deformVertexes autosprite2
+ {
+ map textures/projectiles/arc_projectile_long.tga
+ blendfunc GL_SRC_ALPHA GL_ONE
+ rgbGen lightingDiffuse
+ }
+}