]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sv_phys.c
don't send entities outside addressable origin range (+-32767)
[xonotic/darkplaces.git] / sv_phys.c
index d6ad3d263dc8ee6f245f26661397d392e0b091f4..d4f73a319b22fd66e9a32ff529b17d10c044cab6 100644 (file)
--- a/sv_phys.c
+++ b/sv_phys.c
@@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 See the GNU General Public License for more details.
 
 
 See the GNU General Public License for more details.
 
@@ -26,7 +26,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 pushmove objects do not obey gravity, and do not interact with each other or trigger fields, but block normal movement and push normal objects when they move.
 
 
 pushmove objects do not obey gravity, and do not interact with each other or trigger fields, but block normal movement and push normal objects when they move.
 
-onground is set for toss objects when they come to a complete rest.  it is set for steping or walking objects 
+onground is set for toss objects when they come to a complete rest.  it is set for steping or walking objects
 
 doors, plats, etc are SOLID_BSP, and MOVETYPE_PUSH
 bonus items are SOLID_TRIGGER touch, and MOVETYPE_TOSS
 
 doors, plats, etc are SOLID_BSP, and MOVETYPE_PUSH
 bonus items are SOLID_TRIGGER touch, and MOVETYPE_TOSS
@@ -39,13 +39,11 @@ solid_edge items only clip against bsp models.
 
 */
 
 
 */
 
-cvar_t sv_friction = {"sv_friction","4",false,true};
-cvar_t sv_stopspeed = {"sv_stopspeed","100"};
-cvar_t sv_gravity = {"sv_gravity","800",false,true};
-cvar_t sv_maxvelocity = {"sv_maxvelocity","2000"};
-cvar_t sv_nostep = {"sv_nostep","0"};
-
-static vec3_t  vec_origin = {0.0, 0.0, 0.0};
+cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4"};
+cvar_t sv_stopspeed = {0, "sv_stopspeed","100"};
+cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800"};
+cvar_t sv_maxvelocity = {0, "sv_maxvelocity","2000"};
+cvar_t sv_nostep = {0, "sv_nostep","0"};
 
 #define        MOVE_EPSILON    0.01
 
 
 #define        MOVE_EPSILON    0.01
 
@@ -120,7 +118,6 @@ void SV_CheckVelocity (edict_t *ent)
                ent->v.velocity[0] *= wishspeed;
                ent->v.velocity[1] *= wishspeed;
                ent->v.velocity[2] *= wishspeed;
                ent->v.velocity[0] *= wishspeed;
                ent->v.velocity[1] *= wishspeed;
                ent->v.velocity[2] *= wishspeed;
-               wishspeed = sv_maxvelocity.value;
        }
 }
 
        }
 }
 
@@ -139,7 +136,7 @@ qboolean SV_RunThink (edict_t *ent)
        float   thinktime;
 
        thinktime = ent->v.nextthink;
        float   thinktime;
 
        thinktime = ent->v.nextthink;
-       if (thinktime <= 0 || thinktime > sv.time + host_frametime)
+       if (thinktime <= 0 || thinktime > sv.time + sv.frametime)
                return true;
                
        if (thinktime < sv.time)
                return true;
                
        if (thinktime < sv.time)
@@ -150,7 +147,7 @@ qboolean SV_RunThink (edict_t *ent)
        pr_global_struct->time = thinktime;
        pr_global_struct->self = EDICT_TO_PROG(ent);
        pr_global_struct->other = EDICT_TO_PROG(sv.edicts);
        pr_global_struct->time = thinktime;
        pr_global_struct->self = EDICT_TO_PROG(ent);
        pr_global_struct->other = EDICT_TO_PROG(sv.edicts);
-       PR_ExecuteProgram (ent->v.think);
+       PR_ExecuteProgram (ent->v.think, "NULL think function");
        return !ent->free;
 }
 
        return !ent->free;
 }
 
@@ -173,14 +170,14 @@ void SV_Impact (edict_t *e1, edict_t *e2)
        {
                pr_global_struct->self = EDICT_TO_PROG(e1);
                pr_global_struct->other = EDICT_TO_PROG(e2);
        {
                pr_global_struct->self = EDICT_TO_PROG(e1);
                pr_global_struct->other = EDICT_TO_PROG(e2);
-               PR_ExecuteProgram (e1->v.touch);
+               PR_ExecuteProgram (e1->v.touch, "");
        }
        }
-       
+
        if (e2->v.touch && e2->v.solid != SOLID_NOT)
        {
                pr_global_struct->self = EDICT_TO_PROG(e2);
                pr_global_struct->other = EDICT_TO_PROG(e1);
        if (e2->v.touch && e2->v.solid != SOLID_NOT)
        {
                pr_global_struct->self = EDICT_TO_PROG(e2);
                pr_global_struct->other = EDICT_TO_PROG(e1);
-               PR_ExecuteProgram (e2->v.touch);
+               PR_ExecuteProgram (e2->v.touch, "");
        }
 
        pr_global_struct->self = old_self;
        }
 
        pr_global_struct->self = old_self;
@@ -209,7 +206,7 @@ int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce)
                blocked |= 1;           // floor
        if (!normal[2])
                blocked |= 2;           // step
                blocked |= 1;           // floor
        if (!normal[2])
                blocked |= 2;           // step
-       
+
        backoff = DotProduct (in, normal) * overbounce;
 
        for (i=0 ; i<3 ; i++)
        backoff = DotProduct (in, normal) * overbounce;
 
        for (i=0 ; i<3 ; i++)
@@ -219,7 +216,7 @@ int ClipVelocity (vec3_t in, vec3_t normal, vec3_t out, float overbounce)
                if (out[i] > -STOP_EPSILON && out[i] < STOP_EPSILON)
                        out[i] = 0;
        }
                if (out[i] > -STOP_EPSILON && out[i] < STOP_EPSILON)
                        out[i] = 0;
        }
-       
+
        return blocked;
 }
 
        return blocked;
 }
 
@@ -236,7 +233,8 @@ Returns the clipflags if the velocity was modified (hit something solid)
 If steptrace is not NULL, the trace of any vertical wall hit will be stored
 ============
 */
 If steptrace is not NULL, the trace of any vertical wall hit will be stored
 ============
 */
-#define        MAX_CLIP_PLANES 5
+// LordHavoc: increased from 5 to 20
+#define        MAX_CLIP_PLANES 20
 int SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
 {
        int                     bumpcount, numbumps;
 int SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
 {
        int                     bumpcount, numbumps;
@@ -250,14 +248,14 @@ int SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
        vec3_t          end;
        float           time_left;
        int                     blocked;
        vec3_t          end;
        float           time_left;
        int                     blocked;
-       
+
        numbumps = 4;
        numbumps = 4;
-       
+
        blocked = 0;
        VectorCopy (ent->v.velocity, original_velocity);
        VectorCopy (ent->v.velocity, primal_velocity);
        numplanes = 0;
        blocked = 0;
        VectorCopy (ent->v.velocity, original_velocity);
        VectorCopy (ent->v.velocity, primal_velocity);
        numplanes = 0;
-       
+
        time_left = time;
 
        for (bumpcount=0 ; bumpcount<numbumps ; bumpcount++)
        time_left = time;
 
        for (bumpcount=0 ; bumpcount<numbumps ; bumpcount++)
@@ -268,11 +266,11 @@ int SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
                for (i=0 ; i<3 ; i++)
                        end[i] = ent->v.origin[i] + time_left * ent->v.velocity[i];
 
                for (i=0 ; i<3 ; i++)
                        end[i] = ent->v.origin[i] + time_left * ent->v.velocity[i];
 
-               trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, false, ent);
+               trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, MOVE_NORMAL, ent);
 
                if (trace.allsolid)
                {       // entity is trapped in another solid
 
                if (trace.allsolid)
                {       // entity is trapped in another solid
-                       VectorCopy (vec3_origin, ent->v.velocity);
+                       VectorClear(ent->v.velocity);
                        return 3;
                }
 
                        return 3;
                }
 
@@ -287,7 +285,7 @@ int SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
                         break;         // moved the entire distance
 
                if (!trace.ent)
                         break;         // moved the entire distance
 
                if (!trace.ent)
-                       Sys_Error ("SV_FlyMove: !trace.ent");
+                       Host_Error ("SV_FlyMove: !trace.ent");
 
                if (trace.plane.normal[2] > 0.7)
                {
 
                if (trace.plane.normal[2] > 0.7)
                {
@@ -312,13 +310,13 @@ int SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
                if (ent->free)
                        break;          // removed by the impact function
 
                if (ent->free)
                        break;          // removed by the impact function
 
-               
+
                time_left -= time_left * trace.fraction;
                time_left -= time_left * trace.fraction;
-               
+
        // cliped to another plane
                if (numplanes >= MAX_CLIP_PLANES)
                {       // this shouldn't really happen
        // cliped to another plane
                if (numplanes >= MAX_CLIP_PLANES)
                {       // this shouldn't really happen
-                       VectorCopy (vec3_origin, ent->v.velocity);
+                       VectorClear(ent->v.velocity);
                        return 3;
                }
 
                        return 3;
                }
 
@@ -340,7 +338,7 @@ int SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
                        if (j == numplanes)
                                break;
                }
                        if (j == numplanes)
                                break;
                }
-               
+
                if (i != numplanes)
                {       // go along this plane
                        VectorCopy (new_velocity, ent->v.velocity);
                if (i != numplanes)
                {       // go along this plane
                        VectorCopy (new_velocity, ent->v.velocity);
@@ -350,10 +348,12 @@ int SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
                        if (numplanes != 2)
                        {
 //                             Con_Printf ("clip velocity, numplanes == %i\n",numplanes);
                        if (numplanes != 2)
                        {
 //                             Con_Printf ("clip velocity, numplanes == %i\n",numplanes);
-                               VectorCopy (vec3_origin, ent->v.velocity);
+                               VectorClear(ent->v.velocity);
                                return 7;
                        }
                        CrossProduct (planes[0], planes[1], dir);
                                return 7;
                        }
                        CrossProduct (planes[0], planes[1], dir);
+                       // LordHavoc: thanks to taniwha of QuakeForge for pointing out this fix for slowed falling in corners
+                       VectorNormalize(dir);
                        d = DotProduct (dir, ent->v.velocity);
                        VectorScale (dir, d, ent->v.velocity);
                }
                        d = DotProduct (dir, ent->v.velocity);
                        VectorScale (dir, d, ent->v.velocity);
                }
@@ -364,7 +364,7 @@ int SV_FlyMove (edict_t *ent, float time, trace_t *steptrace)
 //
                if (DotProduct (ent->v.velocity, primal_velocity) <= 0)
                {
 //
                if (DotProduct (ent->v.velocity, primal_velocity) <= 0)
                {
-                       VectorCopy (vec3_origin, ent->v.velocity);
+                       VectorClear(ent->v.velocity);
                        return blocked;
                }
        }
                        return blocked;
                }
        }
@@ -386,11 +386,11 @@ void SV_AddGravity (edict_t *ent)
        eval_t  *val;
 
        val = GETEDICTFIELDVALUE(ent, eval_gravity);
        eval_t  *val;
 
        val = GETEDICTFIELDVALUE(ent, eval_gravity);
-       if (val && val->_float)
+       if (val!=0 && val->_float)
                ent_gravity = val->_float;
        else
                ent_gravity = 1.0;
                ent_gravity = val->_float;
        else
                ent_gravity = 1.0;
-       ent->v.velocity[2] -= ent_gravity * sv_gravity.value * host_frametime;
+       ent->v.velocity[2] -= ent_gravity * sv_gravity.value * sv.frametime;
 }
 
 
 }
 
 
@@ -409,11 +409,11 @@ SV_PushEntity
 Does not change the entities velocity at all
 ============
 */
 Does not change the entities velocity at all
 ============
 */
-trace_t SV_PushEntity (edict_t *ent, vec3_t push)
+trace_t SV_PushEntity (edict_t *ent, vec3_t push, vec3_t pushangles)
 {
        trace_t trace;
        vec3_t  end;
 {
        trace_t trace;
        vec3_t  end;
-               
+
        VectorAdd (ent->v.origin, push, end);
 
        if (ent->v.movetype == MOVETYPE_FLYMISSILE)
        VectorAdd (ent->v.origin, push, end);
 
        if (ent->v.movetype == MOVETYPE_FLYMISSILE)
@@ -422,16 +422,17 @@ trace_t SV_PushEntity (edict_t *ent, vec3_t push)
        // only clip against bmodels
                trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, MOVE_NOMONSTERS, ent);
        else
        // only clip against bmodels
                trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, MOVE_NOMONSTERS, ent);
        else
-               trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, MOVE_NORMAL, ent);       
-       
+               trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, MOVE_NORMAL, ent);
+
        VectorCopy (trace.endpos, ent->v.origin);
        VectorCopy (trace.endpos, ent->v.origin);
+       // FIXME: turn players specially
+       ent->v.angles[1] += trace.fraction * pushangles[1];
        SV_LinkEdict (ent, true);
 
        if (trace.ent)
        SV_LinkEdict (ent, true);
 
        if (trace.ent)
-               SV_Impact (ent, trace.ent);             
-
+               SV_Impact (ent, trace.ent);
        return trace;
        return trace;
-}                                      
+}
 
 
 /*
 
 
 /*
@@ -440,38 +441,116 @@ SV_PushMove
 
 ============
 */
 
 ============
 */
+trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end);
 void SV_PushMove (edict_t *pusher, float movetime)
 {
 void SV_PushMove (edict_t *pusher, float movetime)
 {
-       int                     i, e;
-       edict_t         *check, *block;
-       vec3_t          mins, maxs, move;
-       vec3_t          entorig, pushorig;
+       int                     i, e, index;
+       edict_t         *check;
+       float           savesolid, movetime2, pushltime;
+       vec3_t          mins, maxs, move, move1, moveangle, /*entorig, entang, */pushorig, pushang, a, forward, left, up, org, org2;
        int                     num_moved;
        edict_t         *moved_edict[MAX_EDICTS];
        int                     num_moved;
        edict_t         *moved_edict[MAX_EDICTS];
-       vec3_t          moved_from[MAX_EDICTS];
-       float           savesolid;
+       vec3_t          moved_from[MAX_EDICTS], moved_fromangles[MAX_EDICTS];
+       model_t         *pushermodel;
+       trace_t         trace;
 
 
-       if (!pusher->v.velocity[0] && !pusher->v.velocity[1] && !pusher->v.velocity[2])
+       switch ((int) pusher->v.solid)
        {
        {
+       // LordHavoc: valid pusher types
+       case SOLID_BSP:
+       case SOLID_BBOX:
+       case SOLID_SLIDEBOX:
+       case SOLID_CORPSE: // LordHavoc: this would be weird...
+               break;
+       // LordHavoc: no collisions
+       case SOLID_NOT:
+       case SOLID_TRIGGER:
+               VectorMA (pusher->v.origin, movetime, pusher->v.velocity, pusher->v.origin);
+               VectorMA (pusher->v.angles, movetime, pusher->v.avelocity, pusher->v.angles);
                pusher->v.ltime += movetime;
                pusher->v.ltime += movetime;
+               SV_LinkEdict (pusher, false);
                return;
                return;
+       default:
+               Host_Error("SV_PushMove: unrecognized solid type %f\n", pusher->v.solid);
        }
        }
-
-       for (i=0 ; i<3 ; i++)
+       if (!pusher->v.velocity[0] && !pusher->v.velocity[1] && !pusher->v.velocity[2] && !pusher->v.avelocity[0] && !pusher->v.avelocity[1] && !pusher->v.avelocity[2])
+       {
+               pusher->v.ltime += movetime;
+               return;
+       }
+       index = (int) pusher->v.modelindex;
+       if (index < 1 || index >= MAX_MODELS)
+               Host_Error("SV_PushMove: invalid modelindex %f\n", pusher->v.modelindex);
+       pushermodel = sv.models[index];
+
+       // LordHavoc: round up by a small epsilon
+       movetime2 = movetime; // + (1.0 / 256.0);
+       VectorScale(pusher->v.velocity, movetime2, move1);
+       VectorScale(pusher->v.avelocity, movetime2, moveangle);
+       if (moveangle[0] || moveangle[2])
+       {
+               for (i = 0;i < 3;i++)
+               {
+                       if (move1[i] > 0)
+                       {
+                               mins[i] = pushermodel->rotatedmins[i] + pusher->v.origin[i] - 1;
+                               maxs[i] = pushermodel->rotatedmaxs[i] + move1[i] + pusher->v.origin[i] + 1;
+                       }
+                       else
+                       {
+                               mins[i] = pushermodel->rotatedmins[i] + move1[i] + pusher->v.origin[i] - 1;
+                               maxs[i] = pushermodel->rotatedmaxs[i] + pusher->v.origin[i] + 1;
+                       }
+               }
+       }
+       else if (moveangle[1])
+       {
+               for (i = 0;i < 3;i++)
+               {
+                       if (move1[i] > 0)
+                       {
+                               mins[i] = pushermodel->yawmins[i] + pusher->v.origin[i] - 1;
+                               maxs[i] = pushermodel->yawmaxs[i] + move1[i] + pusher->v.origin[i] + 1;
+                       }
+                       else
+                       {
+                               mins[i] = pushermodel->yawmins[i] + move1[i] + pusher->v.origin[i] - 1;
+                               maxs[i] = pushermodel->yawmaxs[i] + pusher->v.origin[i] + 1;
+                       }
+               }
+       }
+       else
        {
        {
-               move[i] = pusher->v.velocity[i] * movetime;
-               mins[i] = pusher->v.absmin[i] + move[i];
-               maxs[i] = pusher->v.absmax[i] + move[i];
+               for (i = 0;i < 3;i++)
+               {
+                       if (move1[i] > 0)
+                       {
+                               mins[i] = pushermodel->normalmins[i] + pusher->v.origin[i] - 1;
+                               maxs[i] = pushermodel->normalmaxs[i] + move1[i] + pusher->v.origin[i] + 1;
+                       }
+                       else
+                       {
+                               mins[i] = pushermodel->normalmins[i] + move1[i] + pusher->v.origin[i] - 1;
+                               maxs[i] = pushermodel->normalmaxs[i] + pusher->v.origin[i] + 1;
+                       }
+               }
        }
 
        }
 
+       VectorNegate (moveangle, a);
+       AngleVectorsFLU (a, forward, left, up);
+
        VectorCopy (pusher->v.origin, pushorig);
        VectorCopy (pusher->v.origin, pushorig);
-       
+       VectorCopy (pusher->v.angles, pushang);
+       pushltime = pusher->v.ltime;
+
 // move the pusher to it's final position
 
 // move the pusher to it's final position
 
-       VectorAdd (pusher->v.origin, move, pusher->v.origin);
+       VectorMA (pusher->v.origin, movetime, pusher->v.velocity, pusher->v.origin);
+       VectorMA (pusher->v.angles, movetime, pusher->v.avelocity, pusher->v.angles);
        pusher->v.ltime += movetime;
        SV_LinkEdict (pusher, false);
 
        pusher->v.ltime += movetime;
        SV_LinkEdict (pusher, false);
 
+       savesolid = pusher->v.solid;
 
 // see if any solid entities are inside the final position
        num_moved = 0;
 
 // see if any solid entities are inside the final position
        num_moved = 0;
@@ -490,217 +569,121 @@ void SV_PushMove (edict_t *pusher, float movetime)
                if (!(((int)check->v.flags & FL_ONGROUND) && PROG_TO_EDICT(check->v.groundentity) == pusher))
                {
                        if (check->v.absmin[0] >= maxs[0]
                if (!(((int)check->v.flags & FL_ONGROUND) && PROG_TO_EDICT(check->v.groundentity) == pusher))
                {
                        if (check->v.absmin[0] >= maxs[0]
-                        || check->v.absmin[1] >= maxs[1]
-                        || check->v.absmin[2] >= maxs[2]
                         || check->v.absmax[0] <= mins[0]
                         || check->v.absmax[0] <= mins[0]
+                        || check->v.absmin[1] >= maxs[1]
                         || check->v.absmax[1] <= mins[1]
                         || check->v.absmax[1] <= mins[1]
+                        || check->v.absmin[2] >= maxs[2]
                         || check->v.absmax[2] <= mins[2])
                                continue;
 
                         || check->v.absmax[2] <= mins[2])
                                continue;
 
+                       /*
+                       if (forward[0] < 0.999f) // quick way to check if any rotation is used
+                       {
+                               VectorSubtract (check->v.origin, pusher->v.origin, org);
+                               org2[0] = DotProduct (org, forward);
+                               org2[1] = DotProduct (org, left);
+                               org2[2] = DotProduct (org, up);
+                               //VectorSubtract (org2, org, move);
+                               //VectorAdd (move, move1, move);
+                               //VectorSubtract(check->v.origin, move, a);
+                               a[0] = check->v.origin[0] + (org[0] - org2[0]) - move1[0];
+                               a[1] = check->v.origin[1] + (org[1] - org2[1]) - move1[1];
+                               a[2] = check->v.origin[2] + (org[2] - org2[2]) - move1[2];
+                       }
+                       else
+                               VectorSubtract (check->v.origin, move1, a);
+
+                       trace = SV_ClipMoveToEntity (pusher, a, check->v.mins, check->v.maxs, check->v.origin);
+                       if (trace.fraction == 1 && !trace.startsolid)
+                               continue;
+                       */
+                       trace = SV_ClipMoveToEntity (pusher, check->v.origin, check->v.mins, check->v.maxs, check->v.origin);
+                       if (!trace.startsolid)
+                               continue;
+                       /*
                        // see if the ent's bbox is inside the pusher's final position
                        if (!SV_TestEntityPosition (check))
                                continue;
                        // see if the ent's bbox is inside the pusher's final position
                        if (!SV_TestEntityPosition (check))
                                continue;
+                       */
                }
 
                }
 
-               // remove the onground flag for non-players
-               if (check->v.movetype != MOVETYPE_WALK)
-                       check->v.flags = (int)check->v.flags & ~FL_ONGROUND;
-               
-               VectorCopy (check->v.origin, entorig);
-               VectorCopy (check->v.origin, moved_from[num_moved]);
-               moved_edict[num_moved] = check;
-               num_moved++;
-
-               // LordHavoc: pusher fixes (teleport train bug, etc)
-               savesolid = pusher->v.solid;
-               if (savesolid == SOLID_BSP || savesolid == SOLID_BBOX || savesolid == SOLID_SLIDEBOX)
+               if (forward[0] < 0.999f) // quick way to check if any rotation is used
                {
                {
-                       // try moving the contacted entity
-                       pusher->v.solid = SOLID_NOT;
-                       SV_PushEntity (check, move);
-                       pusher->v.solid = savesolid; // was SOLID_BSP
-
-                       // if it is still inside the pusher, block
-                       if (block = SV_TestEntityPosition (check))
-                       {       // fail the move
-                               if (check->v.mins[0] == check->v.maxs[0])
-                                       continue;
-                               if (check->v.solid == SOLID_NOT || check->v.solid == SOLID_TRIGGER)
-                               {       // corpse
-                                       check->v.mins[0] = check->v.mins[1] = 0;
-                                       VectorCopy (check->v.mins, check->v.maxs);
-                                       continue;
-                               }
-                               
-                               VectorCopy (entorig, check->v.origin);
-                               SV_LinkEdict (check, true);
-
-                               VectorCopy (pushorig, pusher->v.origin);
-                               SV_LinkEdict (pusher, false);
-                               pusher->v.ltime -= movetime;
-
-                               // if the pusher has a "blocked" function, call it
-                               // otherwise, just stay in place until the obstacle is gone
-                               if (pusher->v.blocked)
-                               {
-                                       pr_global_struct->self = EDICT_TO_PROG(pusher);
-                                       pr_global_struct->other = EDICT_TO_PROG(check);
-                                       PR_ExecuteProgram (pusher->v.blocked);
-                               }
-                               
-                               // move back any entities we already moved
-                               for (i=0 ; i<num_moved ; i++)
-                               {
-                                       VectorCopy (moved_from[i], moved_edict[i]->v.origin);
-                                       SV_LinkEdict (moved_edict[i], false);
-                               }
-                               return;
-                       }       
+                       VectorSubtract (check->v.origin, pusher->v.origin, org);
+                       org2[0] = DotProduct (org, forward);
+                       org2[1] = DotProduct (org, left);
+                       org2[2] = DotProduct (org, up);
+                       VectorSubtract (org2, org, move);
+                       VectorAdd (move, move1, move);
                }
                }
-       }
-
-       
-}
-
-/*
-============
-SV_PushRotate
-
-============
-*/
-void SV_PushRotate (edict_t *pusher, float movetime)
-{
-       int                     i, e;
-       edict_t         *check, *block;
-       vec3_t          move, a, amove;
-       vec3_t          entorig, pushorig;
-       int                     num_moved;
-       edict_t         *moved_edict[MAX_EDICTS];
-       vec3_t          moved_from[MAX_EDICTS];
-       vec3_t          org, org2;
-       vec3_t          forward, right, up;
-       float           savesolid;
-
-       if (!pusher->v.avelocity[0] && !pusher->v.avelocity[1] && !pusher->v.avelocity[2])
-       {
-               pusher->v.ltime += movetime;
-               return;
-       }
-
-       for (i=0 ; i<3 ; i++)
-               amove[i] = pusher->v.avelocity[i] * movetime;
-
-       VectorSubtract (vec3_origin, amove, a);
-       AngleVectors (a, forward, right, up);
-
-       VectorCopy (pusher->v.angles, pushorig);
-       
-// move the pusher to it's final position
-
-       VectorAdd (pusher->v.angles, amove, pusher->v.angles);
-       pusher->v.ltime += movetime;
-       SV_LinkEdict (pusher, false);
-
-
-// see if any solid entities are inside the final position
-       num_moved = 0;
-       check = NEXT_EDICT(sv.edicts);
-       for (e=1 ; e<sv.num_edicts ; e++, check = NEXT_EDICT(check))
-       {
-               if (check->free)
-                       continue;
-               if (check->v.movetype == MOVETYPE_PUSH
-               || check->v.movetype == MOVETYPE_NONE
-               || check->v.movetype == MOVETYPE_FOLLOW
-               || check->v.movetype == MOVETYPE_NOCLIP)
-                       continue;
-
-       // if the entity is standing on the pusher, it will definately be moved
-               if ( ! ( ((int)check->v.flags & FL_ONGROUND)
-               && PROG_TO_EDICT(check->v.groundentity) == pusher) )
-               {
-                       if ( check->v.absmin[0] >= pusher->v.absmax[0]
-                       || check->v.absmin[1] >= pusher->v.absmax[1]
-                       || check->v.absmin[2] >= pusher->v.absmax[2]
-                       || check->v.absmax[0] <= pusher->v.absmin[0]
-                       || check->v.absmax[1] <= pusher->v.absmin[1]
-                       || check->v.absmax[2] <= pusher->v.absmin[2] )
-                               continue;
+               else
+                       VectorCopy (move1, move);
 
 
-               // see if the ent's bbox is inside the pusher's final position
-                       if (!SV_TestEntityPosition (check))
-                               continue;
-               }
+               // LordHavoc: debugging
+               //VectorAdd(entorig, move, org2);
+               //CL_RocketTrail2 (entorig, org2, 238, NULL);
 
 
-       // remove the onground flag for non-players
+               // remove the onground flag for non-players
                if (check->v.movetype != MOVETYPE_WALK)
                        check->v.flags = (int)check->v.flags & ~FL_ONGROUND;
                if (check->v.movetype != MOVETYPE_WALK)
                        check->v.flags = (int)check->v.flags & ~FL_ONGROUND;
-               
-               VectorCopy (check->v.origin, entorig);
+
+               //VectorCopy (check->v.origin, entorig);
+               //VectorCopy (check->v.angles, entang);
                VectorCopy (check->v.origin, moved_from[num_moved]);
                VectorCopy (check->v.origin, moved_from[num_moved]);
-               moved_edict[num_moved] = check;
-               num_moved++;
-
-               // calculate destination position
-               VectorSubtract (check->v.origin, pusher->v.origin, org);
-               org2[0] = DotProduct (org, forward);
-               org2[1] = -DotProduct (org, right);
-               org2[2] = DotProduct (org, up);
-               VectorSubtract (org2, org, move);
-
-               // try moving the contacted entity 
-               savesolid = pusher->v.solid; // LordHavoc: restore to correct solid type
+               VectorCopy (check->v.angles, moved_fromangles[num_moved]);
+               moved_edict[num_moved++] = check;
+
+               // try moving the contacted entity
                pusher->v.solid = SOLID_NOT;
                pusher->v.solid = SOLID_NOT;
-               SV_PushEntity (check, move);
-               pusher->v.solid = savesolid; // LordHavoc: restore to correct solid type
+               trace = SV_PushEntity (check, move, moveangle);
+               pusher->v.solid = savesolid; // was SOLID_BSP
 
 
-       // if it is still inside the pusher, block
-               block = SV_TestEntityPosition (check);
-               if (block)
-               {       // fail the move
+               // if it is still inside the pusher, block
+               // LordHavoc: cleanup - check trace.fraction and startsolid
+               if (/*trace.fraction != 1 || trace.startsolid || */SV_TestEntityPosition (check))
+               {
+                       // fail the move
                        if (check->v.mins[0] == check->v.maxs[0])
                                continue;
                        if (check->v.solid == SOLID_NOT || check->v.solid == SOLID_TRIGGER)
                        if (check->v.mins[0] == check->v.maxs[0])
                                continue;
                        if (check->v.solid == SOLID_NOT || check->v.solid == SOLID_TRIGGER)
-                       {       // corpse
+                       {
+                               // corpse
                                check->v.mins[0] = check->v.mins[1] = 0;
                                VectorCopy (check->v.mins, check->v.maxs);
                                continue;
                        }
                                check->v.mins[0] = check->v.mins[1] = 0;
                                VectorCopy (check->v.mins, check->v.maxs);
                                continue;
                        }
-                       
+
+                       /*
                        VectorCopy (entorig, check->v.origin);
                        VectorCopy (entorig, check->v.origin);
+                       VectorCopy (entang, check->v.angles);
                        SV_LinkEdict (check, true);
                        SV_LinkEdict (check, true);
+                       */
 
 
-                       VectorCopy (pushorig, pusher->v.angles);
+                       VectorCopy (pushorig, pusher->v.origin);
+                       VectorCopy (pushang, pusher->v.angles);
+                       pusher->v.ltime = pushltime;
                        SV_LinkEdict (pusher, false);
                        SV_LinkEdict (pusher, false);
-                       pusher->v.ltime -= movetime;
 
 
-                       // if the pusher has a "blocked" function, call it
-                       // otherwise, just stay in place until the obstacle is gone
-                       if (pusher->v.blocked)
-                       {
-                               pr_global_struct->self = EDICT_TO_PROG(pusher);
-                               pr_global_struct->other = EDICT_TO_PROG(check);
-                               PR_ExecuteProgram (pusher->v.blocked);
-                       }
-                       
-               // move back any entities we already moved
+                       // move back any entities we already moved
+                       //num_moved--; // LordHavoc: pop off check, because it was already restored
                        for (i=0 ; i<num_moved ; i++)
                        {
                                VectorCopy (moved_from[i], moved_edict[i]->v.origin);
                        for (i=0 ; i<num_moved ; i++)
                        {
                                VectorCopy (moved_from[i], moved_edict[i]->v.origin);
-                               VectorSubtract (moved_edict[i]->v.angles, amove, moved_edict[i]->v.angles);
+                               VectorCopy (moved_fromangles[i], moved_edict[i]->v.angles);
                                SV_LinkEdict (moved_edict[i], false);
                        }
                                SV_LinkEdict (moved_edict[i], false);
                        }
+
+                       // if the pusher has a "blocked" function, call it, otherwise just stay in place until the obstacle is gone
+                       if (pusher->v.blocked)
+                       {
+                               pr_global_struct->self = EDICT_TO_PROG(pusher);
+                               pr_global_struct->other = EDICT_TO_PROG(check);
+                               PR_ExecuteProgram (pusher->v.blocked, "");
+                       }
                        return;
                }
                        return;
                }
-               else
-               {
-                       VectorAdd (check->v.angles, amove, check->v.angles);
-               }
        }
        }
-
-       
 }
 }
-//#endif
 
 /*
 ================
 
 /*
 ================
@@ -715,32 +698,27 @@ void SV_Physics_Pusher (edict_t *ent)
        float   movetime;
 
        oldltime = ent->v.ltime;
        float   movetime;
 
        oldltime = ent->v.ltime;
-       
+
        thinktime = ent->v.nextthink;
        thinktime = ent->v.nextthink;
-       if (thinktime < ent->v.ltime + host_frametime)
+       if (thinktime < ent->v.ltime + sv.frametime)
        {
                movetime = thinktime - ent->v.ltime;
                if (movetime < 0)
                        movetime = 0;
        }
        else
        {
                movetime = thinktime - ent->v.ltime;
                if (movetime < 0)
                        movetime = 0;
        }
        else
-               movetime = host_frametime;
+               movetime = sv.frametime;
 
        if (movetime)
 
        if (movetime)
-       {
-               if (ent->v.avelocity[0] || ent->v.avelocity[1] || ent->v.avelocity[2])
-                       SV_PushRotate (ent, movetime);
-               else
-                       SV_PushMove (ent, movetime);    // advances ent->v.ltime if not blocked
-       }
-               
+               SV_PushMove (ent, movetime);    // advances ent->v.ltime if not blocked
+
        if (thinktime > oldltime && thinktime <= ent->v.ltime)
        {
                ent->v.nextthink = 0;
                pr_global_struct->time = sv.time;
                pr_global_struct->self = EDICT_TO_PROG(ent);
                pr_global_struct->other = EDICT_TO_PROG(sv.edicts);
        if (thinktime > oldltime && thinktime <= ent->v.ltime)
        {
                ent->v.nextthink = 0;
                pr_global_struct->time = sv.time;
                pr_global_struct->self = EDICT_TO_PROG(ent);
                pr_global_struct->other = EDICT_TO_PROG(sv.edicts);
-               PR_ExecuteProgram (ent->v.think);
+               PR_ExecuteProgram (ent->v.think, "NULL think function");
                if (ent->free)
                        return;
        }
                if (ent->free)
                        return;
        }
@@ -849,17 +827,17 @@ SV_WallFriction
 */
 void SV_WallFriction (edict_t *ent, trace_t *trace)
 {
 */
 void SV_WallFriction (edict_t *ent, trace_t *trace)
 {
-       vec3_t          forward, right, up;
+       vec3_t          forward;
        float           d, i;
        vec3_t          into, side;
        float           d, i;
        vec3_t          into, side;
-       
-       AngleVectors (ent->v.v_angle, forward, right, up);
+
+       AngleVectors (ent->v.v_angle, forward, NULL, NULL);
        d = DotProduct (trace->plane.normal, forward);
        
        d += 0.5;
        if (d >= 0)
                return;
        d = DotProduct (trace->plane.normal, forward);
        
        d += 0.5;
        if (d >= 0)
                return;
-               
+
 // cut the tangential velocity
        i = DotProduct (trace->plane.normal, ent->v.velocity);
        VectorScale (trace->plane.normal, i, into);
 // cut the tangential velocity
        i = DotProduct (trace->plane.normal, ent->v.velocity);
        VectorScale (trace->plane.normal, i, into);
@@ -890,7 +868,7 @@ int SV_TryUnstick (edict_t *ent, vec3_t oldvel)
        trace_t steptrace;
        
        VectorCopy (ent->v.origin, oldorg);
        trace_t steptrace;
        
        VectorCopy (ent->v.origin, oldorg);
-       VectorCopy (vec3_origin, dir);
+       VectorClear (dir);
 
        for (i=0 ; i<8 ; i++)
        {
 
        for (i=0 ; i<8 ; i++)
        {
@@ -907,12 +885,12 @@ int SV_TryUnstick (edict_t *ent, vec3_t oldvel)
                        case 7: dir[0] = -2; dir[1] = -2; break;
                }
                
                        case 7: dir[0] = -2; dir[1] = -2; break;
                }
                
-               SV_PushEntity (ent, dir);
+               SV_PushEntity (ent, dir, vec3_origin);
 
 // retry the original move
                ent->v.velocity[0] = oldvel[0];
 
 // retry the original move
                ent->v.velocity[0] = oldvel[0];
-               ent->v. velocity[1] = oldvel[1];
-               ent->v. velocity[2] = 0;
+               ent->v.velocity[1] = oldvel[1];
+               ent->v.velocity[2] = 0;
                clip = SV_FlyMove (ent, 0.1, &steptrace);
 
                if ( fabs(oldorg[1] - ent->v.origin[1]) > 4
                clip = SV_FlyMove (ent, 0.1, &steptrace);
 
                if ( fabs(oldorg[1] - ent->v.origin[1]) > 4
@@ -921,12 +899,12 @@ int SV_TryUnstick (edict_t *ent, vec3_t oldvel)
 //Con_DPrintf ("unstuck!\n");
                        return clip;
                }
 //Con_DPrintf ("unstuck!\n");
                        return clip;
                }
-                       
+
 // go back to the original pos and try again
                VectorCopy (oldorg, ent->v.origin);
        }
        
 // go back to the original pos and try again
                VectorCopy (oldorg, ent->v.origin);
        }
        
-       VectorCopy (vec3_origin, ent->v.velocity);
+       VectorClear (ent->v.velocity);
        return 7;               // still not moving
 }
 
        return 7;               // still not moving
 }
 
@@ -946,7 +924,7 @@ void SV_WalkMove (edict_t *ent)
        int                     clip;
        int                     oldonground;
        trace_t         steptrace, downtrace;
        int                     clip;
        int                     oldonground;
        trace_t         steptrace, downtrace;
-       
+
 //
 // do a regular slide move unless it looks like you ran into a step
 //
 //
 // do a regular slide move unless it looks like you ran into a step
 //
@@ -955,8 +933,8 @@ void SV_WalkMove (edict_t *ent)
        
        VectorCopy (ent->v.origin, oldorg);
        VectorCopy (ent->v.velocity, oldvel);
        
        VectorCopy (ent->v.origin, oldorg);
        VectorCopy (ent->v.velocity, oldvel);
-       
-       clip = SV_FlyMove (ent, host_frametime, &steptrace);
+
+       clip = SV_FlyMove (ent, sv.frametime, &steptrace);
 
        if ( !(clip & 2) )
                return;         // move didn't block on a step
 
        if ( !(clip & 2) )
                return;         // move didn't block on a step
@@ -967,7 +945,7 @@ void SV_WalkMove (edict_t *ent)
        if (ent->v.movetype != MOVETYPE_WALK)
                return;         // gibbed by a trigger
        
        if (ent->v.movetype != MOVETYPE_WALK)
                return;         // gibbed by a trigger
        
-       if (sv_nostep.value)
+       if (sv_nostep.integer)
                return;
        
        if ( (int)sv_player->v.flags & FL_WATERJUMP )
                return;
        
        if ( (int)sv_player->v.flags & FL_WATERJUMP )
@@ -981,19 +959,19 @@ void SV_WalkMove (edict_t *ent)
 //
        VectorCopy (oldorg, ent->v.origin);     // back to start pos
 
 //
        VectorCopy (oldorg, ent->v.origin);     // back to start pos
 
-       VectorCopy (vec3_origin, upmove);
-       VectorCopy (vec3_origin, downmove);
+       VectorClear (upmove);
+       VectorClear (downmove);
        upmove[2] = STEPSIZE;
        upmove[2] = STEPSIZE;
-       downmove[2] = -STEPSIZE + oldvel[2]*host_frametime;
+       downmove[2] = -STEPSIZE + oldvel[2]*sv.frametime;
 
 // move up
 
 // move up
-       SV_PushEntity (ent, upmove);    // FIXME: don't link?
+       SV_PushEntity (ent, upmove, vec3_origin);       // FIXME: don't link?
 
 // move forward
        ent->v.velocity[0] = oldvel[0];
        ent->v. velocity[1] = oldvel[1];
        ent->v. velocity[2] = 0;
 
 // move forward
        ent->v.velocity[0] = oldvel[0];
        ent->v. velocity[1] = oldvel[1];
        ent->v. velocity[2] = 0;
-       clip = SV_FlyMove (ent, host_frametime, &steptrace);
+       clip = SV_FlyMove (ent, sv.frametime, &steptrace);
 
 // check for stuckness, possibly due to the limited precision of floats
 // in the clipping hulls
 
 // check for stuckness, possibly due to the limited precision of floats
 // in the clipping hulls
@@ -1011,7 +989,7 @@ void SV_WalkMove (edict_t *ent)
                SV_WallFriction (ent, &steptrace);
 
 // move down
                SV_WallFriction (ent, &steptrace);
 
 // move down
-       downtrace = SV_PushEntity (ent, downmove);      // FIXME: don't link?
+       downtrace = SV_PushEntity (ent, downmove, vec3_origin); // FIXME: don't link?
 
        if (downtrace.plane.normal[2] > 0.7)
        {
 
        if (downtrace.plane.normal[2] > 0.7)
        {
@@ -1025,7 +1003,7 @@ void SV_WalkMove (edict_t *ent)
        {
 // if the push down didn't end up on good ground, use the move without
 // the step up.  This happens near wall / slope combinations, and can
        {
 // if the push down didn't end up on good ground, use the move without
 // the step up.  This happens near wall / slope combinations, and can
-// cause the player to hop up higher on a slope too steep to climb     
+// cause the player to hop up higher on a slope too steep to climb
                VectorCopy (nosteporg, ent->v.origin);
                VectorCopy (nostepvel, ent->v.velocity);
        }
                VectorCopy (nosteporg, ent->v.origin);
                VectorCopy (nostepvel, ent->v.velocity);
        }
@@ -1049,7 +1027,7 @@ void SV_Physics_Client (edict_t   *ent, int num)
 //     
        pr_global_struct->time = sv.time;
        pr_global_struct->self = EDICT_TO_PROG(ent);
 //     
        pr_global_struct->time = sv.time;
        pr_global_struct->self = EDICT_TO_PROG(ent);
-       PR_ExecuteProgram (pr_global_struct->PlayerPreThink);
+       PR_ExecuteProgram (pr_global_struct->PlayerPreThink, "QC function PlayerPreThink is missing");
        
 //
 // do a move
        
 //
 // do a move
@@ -1083,17 +1061,19 @@ void SV_Physics_Client (edict_t *ent, int num)
        case MOVETYPE_FLY:
                if (!SV_RunThink (ent))
                        return;
        case MOVETYPE_FLY:
                if (!SV_RunThink (ent))
                        return;
-               SV_FlyMove (ent, host_frametime, NULL);
+               SV_CheckWater (ent);
+               SV_FlyMove (ent, sv.frametime, NULL);
                break;
                
        case MOVETYPE_NOCLIP:
                if (!SV_RunThink (ent))
                        return;
                break;
                
        case MOVETYPE_NOCLIP:
                if (!SV_RunThink (ent))
                        return;
-               VectorMA (ent->v.origin, host_frametime, ent->v.velocity, ent->v.origin);
+               SV_CheckWater (ent);
+               VectorMA (ent->v.origin, sv.frametime, ent->v.velocity, ent->v.origin);
                break;
                
        default:
                break;
                
        default:
-               Sys_Error ("SV_Physics_client: bad movetype %i", (int)ent->v.movetype);
+               Host_Error ("SV_Physics_client: bad movetype %i", (int)ent->v.movetype);
        }
 
 //
        }
 
 //
@@ -1103,7 +1083,7 @@ void SV_Physics_Client (edict_t   *ent, int num)
 
        pr_global_struct->time = sv.time;
        pr_global_struct->self = EDICT_TO_PROG(ent);
 
        pr_global_struct->time = sv.time;
        pr_global_struct->self = EDICT_TO_PROG(ent);
-       PR_ExecuteProgram (pr_global_struct->PlayerPostThink);
+       PR_ExecuteProgram (pr_global_struct->PlayerPostThink, "QC function PlayerPostThink is missing");
 }
 
 //============================================================================
 }
 
 //============================================================================
@@ -1115,11 +1095,14 @@ SV_Physics_None
 Non moving objects can only think
 =============
 */
 Non moving objects can only think
 =============
 */
+// LordHavoc: inlined manually because it was a real time waster
+/*
 void SV_Physics_None (edict_t *ent)
 {
 // regular thinking
        SV_RunThink (ent);
 }
 void SV_Physics_None (edict_t *ent)
 {
 // regular thinking
        SV_RunThink (ent);
 }
+*/
 
 /*
 =============
 
 /*
 =============
@@ -1130,19 +1113,40 @@ Entities that are "stuck" to another entity
 */
 void SV_Physics_Follow (edict_t *ent)
 {
 */
 void SV_Physics_Follow (edict_t *ent)
 {
-       vec3_t vf, vu, vr, angles;
+       vec3_t vf, vr, vu, angles, v;
        edict_t *e;
 // regular thinking
        edict_t *e;
 // regular thinking
-       SV_RunThink (ent);
+       if (!SV_RunThink (ent))
+               return;
        // LordHavoc: implemented rotation on MOVETYPE_FOLLOW objects
        e = PROG_TO_EDICT(ent->v.aiment);
        // LordHavoc: implemented rotation on MOVETYPE_FOLLOW objects
        e = PROG_TO_EDICT(ent->v.aiment);
-       angles[0] = -e->v.angles[0];
-       angles[1] = e->v.angles[1];
-       angles[2] = e->v.angles[2];
-       AngleVectors (angles, vf, vr, vu);
-       VectorMA (e->v.origin, ent->v.view_ofs[0], vf, ent->v.origin);
-       VectorMA (ent->v.origin, ent->v.view_ofs[1], vr, ent->v.origin);
-       VectorMA (ent->v.origin, ent->v.view_ofs[2], vu, ent->v.origin);
+       if (e->v.angles[0] == ent->v.punchangle[0] && e->v.angles[1] == ent->v.punchangle[1] && e->v.angles[2] == ent->v.punchangle[2])
+       {
+               // quick case for no rotation
+               VectorAdd(e->v.origin, ent->v.view_ofs, ent->v.origin);
+       }
+       else
+       {
+               angles[0] = -ent->v.punchangle[0];
+               angles[1] =  ent->v.punchangle[1];
+               angles[2] =  ent->v.punchangle[2];
+               AngleVectors (angles, vf, vr, vu);
+               v[0] = ent->v.view_ofs[0] * vf[0] + ent->v.view_ofs[1] * vr[0] + ent->v.view_ofs[2] * vu[0];
+               v[1] = ent->v.view_ofs[0] * vf[1] + ent->v.view_ofs[1] * vr[1] + ent->v.view_ofs[2] * vu[1];
+               v[2] = ent->v.view_ofs[0] * vf[2] + ent->v.view_ofs[1] * vr[2] + ent->v.view_ofs[2] * vu[2];
+               angles[0] = -e->v.angles[0];
+               angles[1] =  e->v.angles[1];
+               angles[2] =  e->v.angles[2];
+               AngleVectors (angles, vf, vr, vu);
+               ent->v.origin[0] = v[0] * vf[0] + v[1] * vf[1] + v[2] * vf[2] + e->v.origin[0];
+               ent->v.origin[1] = v[0] * vr[0] + v[1] * vr[1] + v[2] * vr[2] + e->v.origin[1];
+               ent->v.origin[2] = v[0] * vu[0] + v[1] * vu[1] + v[2] * vu[2] + e->v.origin[2];
+               /*
+               ent->v.origin[0] = ent->v.view_ofs[0] * vf[0] + ent->v.view_ofs[0] * vf[1] + ent->v.view_ofs[0] * vf[2] + e->v.origin[0];
+               ent->v.origin[1] = ent->v.view_ofs[1] * vr[0] + ent->v.view_ofs[1] * vr[1] + ent->v.view_ofs[1] * vr[2] + e->v.origin[1];
+               ent->v.origin[2] = ent->v.view_ofs[2] * vu[0] + ent->v.view_ofs[2] * vu[1] + ent->v.view_ofs[2] * vu[2] + e->v.origin[2];
+               */
+       }
        VectorAdd (e->v.angles, ent->v.v_angle, ent->v.angles);
 //     VectorAdd (PROG_TO_EDICT(ent->v.aiment)->v.origin, ent->v.v_angle, ent->v.origin);
        SV_LinkEdict (ent, true);
        VectorAdd (e->v.angles, ent->v.v_angle, ent->v.angles);
 //     VectorAdd (PROG_TO_EDICT(ent->v.aiment)->v.origin, ent->v.v_angle, ent->v.origin);
        SV_LinkEdict (ent, true);
@@ -1161,8 +1165,8 @@ void SV_Physics_Noclip (edict_t *ent)
        if (!SV_RunThink (ent))
                return;
        
        if (!SV_RunThink (ent))
                return;
        
-       VectorMA (ent->v.angles, host_frametime, ent->v.avelocity, ent->v.angles);
-       VectorMA (ent->v.origin, host_frametime, ent->v.velocity, ent->v.origin);
+       VectorMA (ent->v.angles, sv.frametime, ent->v.avelocity, ent->v.angles);
+       VectorMA (ent->v.origin, sv.frametime, ent->v.velocity, ent->v.origin);
 
        SV_LinkEdict (ent, false);
 }
 
        SV_LinkEdict (ent, false);
 }
@@ -1224,13 +1228,23 @@ void SV_Physics_Toss (edict_t *ent)
        trace_t trace;
        vec3_t  move;
        float   backoff;
        trace_t trace;
        vec3_t  move;
        float   backoff;
+       edict_t *groundentity;
        // regular thinking
        if (!SV_RunThink (ent))
                return;
 
 // if onground, return without moving
        if ( ((int)ent->v.flags & FL_ONGROUND) )
        // regular thinking
        if (!SV_RunThink (ent))
                return;
 
 // if onground, return without moving
        if ( ((int)ent->v.flags & FL_ONGROUND) )
-               return;
+       {
+               // LordHavoc: fall if the groundentity was removed
+               if (ent->v.groundentity)
+               {
+                       groundentity = PROG_TO_EDICT(ent->v.groundentity);
+                       if (groundentity && groundentity->v.solid != SOLID_NOT && groundentity->v.solid != SOLID_TRIGGER)
+                               return;
+               }
+       }
+       ent->v.flags = (int)ent->v.flags & ~FL_ONGROUND;
 
        SV_CheckVelocity (ent);
 
 
        SV_CheckVelocity (ent);
 
@@ -1241,16 +1255,16 @@ void SV_Physics_Toss (edict_t *ent)
                SV_AddGravity (ent);
 
 // move angles
                SV_AddGravity (ent);
 
 // move angles
-       VectorMA (ent->v.angles, host_frametime, ent->v.avelocity, ent->v.angles);
+       VectorMA (ent->v.angles, sv.frametime, ent->v.avelocity, ent->v.angles);
 
 // move origin
 
 // move origin
-       VectorScale (ent->v.velocity, host_frametime, move);
-       trace = SV_PushEntity (ent, move);
+       VectorScale (ent->v.velocity, sv.frametime, move);
+       trace = SV_PushEntity (ent, move, vec3_origin);
        if (trace.fraction == 1)
                return;
        if (ent->free)
                return;
        if (trace.fraction == 1)
                return;
        if (ent->free)
                return;
-       
+
        if (ent->v.movetype == MOVETYPE_BOUNCE)
                backoff = 1.5;
        else if (ent->v.movetype == MOVETYPE_BOUNCEMISSILE)
        if (ent->v.movetype == MOVETYPE_BOUNCE)
                backoff = 1.5;
        else if (ent->v.movetype == MOVETYPE_BOUNCEMISSILE)
@@ -1262,16 +1276,22 @@ void SV_Physics_Toss (edict_t *ent)
 
 // stop if on ground
        if (trace.plane.normal[2] > 0.7)
 
 // stop if on ground
        if (trace.plane.normal[2] > 0.7)
-       {               
-               if (ent->v.velocity[2] < 60 || (ent->v.movetype != MOVETYPE_BOUNCE && ent->v.movetype != MOVETYPE_BOUNCEMISSILE))
+       {
+               // LordHavoc: fixed grenades not bouncing when fired down a slope
+               if (fabs(ent->v.velocity[2]) < 60 || (ent->v.movetype != MOVETYPE_BOUNCE && ent->v.movetype != MOVETYPE_BOUNCEMISSILE))
+               //if (ent->v.velocity[2] < 60 || (ent->v.movetype != MOVETYPE_BOUNCE && ent->v.movetype != MOVETYPE_BOUNCEMISSILE))
                {
                        ent->v.flags = (int)ent->v.flags | FL_ONGROUND;
                        ent->v.groundentity = EDICT_TO_PROG(trace.ent);
                {
                        ent->v.flags = (int)ent->v.flags | FL_ONGROUND;
                        ent->v.groundentity = EDICT_TO_PROG(trace.ent);
-                       VectorCopy (vec3_origin, ent->v.velocity);
-                       VectorCopy (vec3_origin, ent->v.avelocity);
+                       VectorClear (ent->v.velocity);
+                       VectorClear (ent->v.avelocity);
                }
                }
+               else
+                       ent->v.flags = (int)ent->v.flags & ~FL_ONGROUND;
        }
        }
-       
+       else
+               ent->v.flags = (int)ent->v.flags & ~FL_ONGROUND;
+
 // check for in water
        SV_CheckWaterTransition (ent);
 }
 // check for in water
        SV_CheckWaterTransition (ent);
 }
@@ -1309,7 +1329,7 @@ void SV_Physics_Step (edict_t *ent)
 
                SV_AddGravity (ent);
                SV_CheckVelocity (ent);
 
                SV_AddGravity (ent);
                SV_CheckVelocity (ent);
-               SV_FlyMove (ent, host_frametime, NULL);
+               SV_FlyMove (ent, sv.frametime, NULL);
                SV_LinkEdict (ent, true);
 
                if ( (int)ent->v.flags & FL_ONGROUND )  // just hit ground
                SV_LinkEdict (ent, true);
 
                if ( (int)ent->v.flags & FL_ONGROUND )  // just hit ground
@@ -1321,7 +1341,7 @@ void SV_Physics_Step (edict_t *ent)
 
 // regular thinking
        SV_RunThink (ent);
 
 // regular thinking
        SV_RunThink (ent);
-       
+
        SV_CheckWaterTransition (ent);
 }
 
        SV_CheckWaterTransition (ent);
 }
 
@@ -1333,7 +1353,6 @@ SV_Physics
 
 ================
 */
 
 ================
 */
-extern dfunction_t *EndFrameQC;
 void SV_Physics (void)
 {
        int             i;
 void SV_Physics (void)
 {
        int             i;
@@ -1343,7 +1362,7 @@ void SV_Physics (void)
        pr_global_struct->self = EDICT_TO_PROG(sv.edicts);
        pr_global_struct->other = EDICT_TO_PROG(sv.edicts);
        pr_global_struct->time = sv.time;
        pr_global_struct->self = EDICT_TO_PROG(sv.edicts);
        pr_global_struct->other = EDICT_TO_PROG(sv.edicts);
        pr_global_struct->time = sv.time;
-       PR_ExecuteProgram (pr_global_struct->StartFrame);
+       PR_ExecuteProgram (pr_global_struct->StartFrame, "QC function StartFrame is missing");
 
 //SV_CheckAllEnts ();
 
 
 //SV_CheckAllEnts ();
 
@@ -1357,41 +1376,56 @@ void SV_Physics (void)
                        continue;
 
                if (pr_global_struct->force_retouch)
                        continue;
 
                if (pr_global_struct->force_retouch)
-               {
                        SV_LinkEdict (ent, true);       // force retouch even for stationary
                        SV_LinkEdict (ent, true);       // force retouch even for stationary
-               }
 
                if (i > 0 && i <= svs.maxclients)
 
                if (i > 0 && i <= svs.maxclients)
+               {
                        SV_Physics_Client (ent, i);
                        SV_Physics_Client (ent, i);
-               else if (ent->v.movetype == MOVETYPE_PUSH)
+                       continue;
+               }
+
+               switch ((int) ent->v.movetype)
+               {
+               case MOVETYPE_PUSH:
                        SV_Physics_Pusher (ent);
                        SV_Physics_Pusher (ent);
-               else if (ent->v.movetype == MOVETYPE_NONE)
-                       SV_Physics_None (ent);
-               else if (ent->v.movetype == MOVETYPE_FOLLOW)
+                       break;
+               case MOVETYPE_NONE:
+//                     SV_Physics_None (ent);
+                       // LordHavoc: manually inlined the thinktime check here because MOVETYPE_NONE is used on so many objects
+                       if (ent->v.nextthink > 0 && ent->v.nextthink <= sv.time + sv.frametime)
+                               SV_RunThink (ent);
+                       break;
+               case MOVETYPE_FOLLOW:
                        SV_Physics_Follow (ent);
                        SV_Physics_Follow (ent);
-               else if (ent->v.movetype == MOVETYPE_NOCLIP)
+                       break;
+               case MOVETYPE_NOCLIP:
                        SV_Physics_Noclip (ent);
                        SV_Physics_Noclip (ent);
-               else if (ent->v.movetype == MOVETYPE_STEP)
+                       break;
+               case MOVETYPE_STEP:
                        SV_Physics_Step (ent);
                        SV_Physics_Step (ent);
+                       break;
                // LordHavoc: added support for MOVETYPE_WALK on normal entities! :)
                // LordHavoc: added support for MOVETYPE_WALK on normal entities! :)
-               else if (ent->v.movetype == MOVETYPE_WALK)
-               {
+               case MOVETYPE_WALK:
                        if (SV_RunThink (ent))
                        {
                                if (!SV_CheckWater (ent) && ! ((int)ent->v.flags & FL_WATERJUMP) )
                                        SV_AddGravity (ent);
                                SV_CheckStuck (ent);
                                SV_WalkMove (ent);
                        if (SV_RunThink (ent))
                        {
                                if (!SV_CheckWater (ent) && ! ((int)ent->v.flags & FL_WATERJUMP) )
                                        SV_AddGravity (ent);
                                SV_CheckStuck (ent);
                                SV_WalkMove (ent);
+                               SV_LinkEdict (ent, true);
                        }
                        }
-               }
-               else if (ent->v.movetype == MOVETYPE_TOSS 
-               || ent->v.movetype == MOVETYPE_BOUNCE
-               || ent->v.movetype == MOVETYPE_BOUNCEMISSILE
-               || ent->v.movetype == MOVETYPE_FLY
-               || ent->v.movetype == MOVETYPE_FLYMISSILE)
+                       break;
+               case MOVETYPE_TOSS:
+               case MOVETYPE_BOUNCE:
+               case MOVETYPE_BOUNCEMISSILE:
+               case MOVETYPE_FLY:
+               case MOVETYPE_FLYMISSILE:
                        SV_Physics_Toss (ent);
                        SV_Physics_Toss (ent);
-               else
-                       Sys_Error ("SV_Physics: bad movetype %i", (int)ent->v.movetype);                        
+                       break;
+               default:
+                       Host_Error ("SV_Physics: bad movetype %i", (int)ent->v.movetype);
+                       break;
+               }
        }
        
        if (pr_global_struct->force_retouch)
        }
        
        if (pr_global_struct->force_retouch)
@@ -1403,42 +1437,51 @@ void SV_Physics (void)
                pr_global_struct->self = EDICT_TO_PROG(sv.edicts);
                pr_global_struct->other = EDICT_TO_PROG(sv.edicts);
                pr_global_struct->time = sv.time;
                pr_global_struct->self = EDICT_TO_PROG(sv.edicts);
                pr_global_struct->other = EDICT_TO_PROG(sv.edicts);
                pr_global_struct->time = sv.time;
-               PR_ExecuteProgram ((func_t)(EndFrameQC - pr_functions));
+               PR_ExecuteProgram ((func_t)(EndFrameQC - pr_functions), "");
        }
 
        }
 
-       sv.time += host_frametime;
+       sv.time += sv.frametime;
 }
 
 
 }
 
 
-trace_t SV_Trace_Toss (edict_t *ent, edict_t *ignore)
+trace_t SV_Trace_Toss (edict_t *tossent, edict_t *ignore)
 {
        int i;
        edict_t tempent, *tent;
        trace_t trace;
        vec3_t  move;
        vec3_t  end;
 {
        int i;
        edict_t tempent, *tent;
        trace_t trace;
        vec3_t  move;
        vec3_t  end;
-       double  save_frametime;
-
-       save_frametime = host_frametime;
-       host_frametime = 0.05;
+       float   gravity, savesolid;
+       eval_t  *val;
 
 
-       memcpy(&tempent, ent, sizeof(edict_t));
+       memcpy(&tempent, tossent, sizeof(edict_t));
        tent = &tempent;
        tent = &tempent;
+       savesolid = tossent->v.solid;
+       tossent->v.solid = SOLID_NOT;
+
+       // this has to fetch the field from the original edict, since our copy is truncated
+       val = GETEDICTFIELDVALUE(tossent, eval_gravity);
+       if (val != NULL && val->_float != 0)
+               gravity = val->_float;
+       else
+               gravity = 1.0;
+       gravity *= sv_gravity.value * 0.05;
 
        for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
        {
                SV_CheckVelocity (tent);
 
        for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
        {
                SV_CheckVelocity (tent);
-               SV_AddGravity (tent);
-               VectorMA (tent->v.angles, host_frametime, tent->v.avelocity, tent->v.angles);
-               VectorScale (tent->v.velocity, host_frametime, move);
+               tent->v.velocity[2] -= gravity;
+               VectorMA (tent->v.angles, 0.05, tent->v.avelocity, tent->v.angles);
+               VectorScale (tent->v.velocity, 0.05, move);
                VectorAdd (tent->v.origin, move, end);
                VectorAdd (tent->v.origin, move, end);
-               trace = SV_Move (tent->v.origin, tent->v.mins, tent->v.maxs, end, MOVE_NORMAL, tent);   
+               trace = SV_Move (tent->v.origin, tent->v.mins, tent->v.maxs, end, MOVE_NORMAL, tent);
                VectorCopy (trace.endpos, tent->v.origin);
 
                VectorCopy (trace.endpos, tent->v.origin);
 
-               if (trace.ent)
+               if (trace.fraction < 1 && trace.ent)
                        if (trace.ent != ignore)
                                break;
        }
                        if (trace.ent != ignore)
                                break;
        }
-       host_frametime = save_frametime;
+       tossent->v.solid = savesolid;
+       trace.fraction = 0; // not relevant
        return trace;
 }
        return trace;
 }