-- todo: difficulty ratings are: 0 = trivial, 1 = easy, 2 = easy-moderate, 3 = moderate, 4 = moderate-hard, 5 = hard, 6 = hard++, 7 = nightmare, d = done, -n = done but have not notified the people who asked for it, f = failed
--n darkplaces: GAME_FNIGGIUM: "data" directory (not "id1" at all)
--n darkplaces: GAME_FNIGGIUM: 22050/44100 khz sound default
--n darkplaces: GAME_FNIGGIUM: minimum resolution: 640x480
--n darkplaces: add PF_copyentity error checking for copying to world (yummyluv)
--n darkplaces: add airborn blood images to the particlefont which would look like a cloud of droplets (Vermeulen)
--n darkplaces: add bullet hole decals to the particlefont (Vermeulen)
--n darkplaces: add cl_particles_quality cvar (1-10) which would scale count of particles and inversely scale alpha of particles (TheBeast)
--n darkplaces: add error messages to LHNET_OpenSocket_Connectionless or its callers (Zombie13)
--n darkplaces: add gl_texture_anisotropy to menu (Static_Fiend)
--n darkplaces: add slowmo to options menu (Cristian Beltramo)
--n darkplaces: add stats to slist menu displaying how many masters/servers have been queried and replied (tell yummyluv)
--n darkplaces: check out qe1 textures and make sure they load in all the e1 maps, report of crashing in most but not all maps (Linny Amore)
--n darkplaces: default to sv_cullentities_pvs mode again... trace is too slow in q3bsp and unreliable by nature anyway
--n darkplaces: display "No servers found" instead of a cursor when there are none (yummyluv)
--n darkplaces: don't accept connect packets after first one (tell Willis)
--n darkplaces: examine the surface rendering code to make sure it has no bugs regarding texture selection for any of the passes (sublim3)
--n darkplaces: figure out random crashes on map changes (Uffe, QorpsE)
--n darkplaces: figure out what's wrong with ctrl key in Linux, hitting character keys tends to do nothing, and holding a character key and then hitting ctrl tends to leave the character key stuck on, this sounds like a window manager issue, but somehow quake3 works around it (Baalz)
--n darkplaces: figure out why -sndspeed 22050, 44100 and 16000 are choppy in windows? (cheapalert)
--n darkplaces: fix a crash when changing level while using qe1 textures (Todd)
--n darkplaces: fix intermission failing to move view to intermission camera (romi, Zombie_13)
--n darkplaces: fix r_shadow_portallight 1 (default) mode (Vermeulen)
--n darkplaces: fix skybox geometry (SeienAbunae)
--n darkplaces: identify weird lightmap texturing bug on TNT cards - goes away in r_textureunits 1 (NotoriousRay, Uffe)
--n darkplaces: make DP_EF_FULLBRIGHT extension (FrikaC)
--n darkplaces: make the WriteEntitiesToClient code call TraceBox directly instead of SV_Move because checking all the entities is far too slow in helm18 (banshee21)
--n darkplaces: make the reply receive code drop packets from servers not in the list (Willis)
--n darkplaces: net_slist and the server browser should show servers when they are queried, not just when they reply; which would replace the matching entry (yummyluv)
--n darkplaces: net_slist should print out "No network." if networking is not initialized (yummyluv)
--n darkplaces: noclipping out the ceiling of q3dm17 crashes (Static_Fiend)
--n darkplaces: remove dead master server from default masters list (yummyluv)
--n darkplaces: revert noclip movement to match nq for compatibility with mods that trap movement as input (MauveBib)
--n darkplaces: segfault reading memory in windows when starting a new server from menu (yummyluv)
--n darkplaces: server is starting before the "port" cvar is set by commandline and scripts? (yummyluv)
--n darkplaces: typing ip in join game menu should show 'trying' and 'no response' after a while, or 'no network' if networking is not initialized (yummyluv)
--n dpmod: make grapple off-hand (joe hill)
-4 darkplaces: use larger of model box or collision box for linking into areagrid so that bullet tracing can use the model bounding box instead of the collision one? (Urre)
-2 darkplaces: use model box size for SOLID_BSP objects in areagrid linking and such, just for optimal consistency.
-0 darkplaces: GAME_FNIGGIUM: console doesn't show unless you manually pull it down
-0 darkplaces: add DP_GFX_QUAKE3MODELTAGS, DP_GFX_SKINFILES, and any other new extensions to the wiki
-d darkplaces: add DP_LITSUPPORT extension and document it
-0 darkplaces: add DP_SV_ROTATINGBMODEL extension to explain that MOVETYPE_PUSH/SOLID_BSP support rotation in darkplaces and a demonstration of how to use it without qc modifications (Uffe, Supajoe)
-0 darkplaces: add Draw2D function to model struct to make it easy to draw models without an entity (Tomaz)
-0 darkplaces: add _reflect textures which filter use of skybox as a cubemap reflection (FrikaC)
+- todo: difficulty ratings are: 0 = trivial, 1 = easy, 2 = easy-moderate, 3 = moderate, 4 = moderate-hard, 5 = hard, 6 = hard++, 7 = nightmare, d = done, -d = done but have not notified the people who asked for it, f = failed, -f = failed but have not notified the people who asked for it
+-d darkplaces: "edict -1" and other invalid numbers cause an error, should just complain (Supajoe)
+-d darkplaces: add DP_EF_NOSHADOW extension (Urre)
+-d darkplaces: add DP_SV_ROTATINGBMODEL extension to explain that MOVETYPE_PUSH/SOLID_BSP support rotation in darkplaces and a demonstration of how to use it without qc modifications (Uffe, Supajoe)
+-d darkplaces: add GL_EXT_stencil_two_side support to shadow rendering - note: this got a 77% speedup! (fuh)
+-d darkplaces: add a "edictset" command to console to set a single field of an edict to the specified value
+-d darkplaces: add a config saving command (Speeds)
+-d darkplaces: add a scr_screenshot_jpeg_quality cvar (Electro)
+-d darkplaces: add cl_particles_particleffect_bloodhack cvar to enable converting id1 blood effects to TE_BLOOD style (Alex Boveri)
+-d darkplaces: add cl_particles_particleffect_bloodhack cvar to menu (Alex Boveri)
+-d darkplaces: add cvars for sbar alpha (background and foreground) (Throvold@uboot.com)
+-d darkplaces: add gl_polyblend cvar to control amount of viewblend effect (Andrew A. Gilevsky)
+-d darkplaces: add log cvar to set console logging target (default "", or default "qconsole.log" if -condebug is used)
+-d darkplaces: add r_waterwarp cvar to control amount of viewwarping underwater (Andrew A. Gilevsky)
+-d darkplaces: add rate command (and _cl_rate cvar to save to config) to control client rate (send to server on connect as a command, like other properties) (Transfusion)
+-d darkplaces: add slowmo to options menu (Cristian Beltramo)
+-d darkplaces: add support for multiple -game's (note: this needs an enhanced COM_CheckParm to find the multiple matches) (Static_Fiend)
+-d darkplaces: add sv_maxrate cvar (limits total rate of the server - rather complicated rules to distribute rate between clients on the server, honoring their requests as best as possible) (Transfusion)
+-d darkplaces: check out qe1 textures and make sure they load in all the e1 maps, report of crashing in most but not all maps (Linny Amore)
+-d darkplaces: crashes if you type too long a command line in the console (SeienAbunae)
+-d darkplaces: darkplaces-glx -path transfusion crashes, fix the crash even though it's not going to work anyway (Todd)
+-d darkplaces: examine the surface rendering code to make sure it has no bugs regarding texture selection for any of the passes (sublim3)
+-d darkplaces: figure out how monster models are disappearing in waistdeep water in e1m3 (scar3crow)
+-d darkplaces: figure out the 'inverted bumps' bug on some texture orientations (see crate tops at end of e1m1, tenebrae1 does not suffer this problem somehow) (U8Poo)
+-d darkplaces: figure out what is breaking with rate limited (partial) entity updates that is losing entities (Urre, FrikaC, Harb)
+-d darkplaces: figure out what is wrong with dedicated server console on win32 and fix it (and tell willis@deathmask.net)
+-d darkplaces: figure out what's wrong with ctrl key in Linux, hitting character keys tends to do nothing, and holding a character key and then hitting ctrl tends to leave the character key stuck on, this sounds like a window manager issue, but somehow quake3 works around it (Baalz)
+-d darkplaces: fix a crash when changing level while using qe1 textures (Todd)
+-d darkplaces: fix broken mouse button display in key binding menu, it shows ??? for mouse buttons (Mercury, Tomaz)
+-d darkplaces: fix cl_nodelta 1, it's halting updates (Tomaz, sublim3)
+-d darkplaces: fix skybox orientation to match glquake/quake2/quake3, it needs to be rotated 90 degrees; +X should be rt (metlslime)
+-d darkplaces: generate tvectors the same as svectors in bumpvector calculations (Riot)
+-d darkplaces: give each gamemode a default screenshot name pattern, and make -game override the name pattern to match the mod dir (Rick)
+-d darkplaces: ignore modelflags on view weaponmodel - in Malice the double barreled shotgun leaves a smoke trail, and the hellfire rotates, also in Zerstorer the riot shotgun rotates (Hidayat)
+-d darkplaces: integrate zinx's psycho.c gamma hack as an easteregg (zinx)
+-d darkplaces: make DP_EF_FULLBRIGHT extension (FrikaC)
+-d darkplaces: make sure EF_FULLBRIGHT works on bmodels (FrikaC)
+-d darkplaces: make sure EF_FULLBRIGHT works on models (FrikaC)
+-d darkplaces: make sure EF_FULLBRIGHT works on sprites (FrikaC)
+-d darkplaces: make sure PR_SetString points NULL strings at pr_strings (which would be an offset of 0) (Fuh)
+-d darkplaces: make sure that sound engine does not remove sounds when volume drops to 0 due to going out of range - now spawns sounds even if out of range (SeienAbunae)
+-d darkplaces: make the reply receive code drop packets from servers not in the list (Willis)
+-d darkplaces: physics bug: bmodels (doors, etc) hurt player if player pushes against it, and sometimes gets stuck for a frame when falling onto it (Andrew A. Gilevsky)
+-d darkplaces: prevent player name changes faster than once every 5 seconds (sublim3)
+-d darkplaces: q1bsp trace bug: movetogoal is broken - monsters are not going around corners, just running into walls (scar3crow)
+-d darkplaces: upgrade network protocol to send precise angles for entities, and make EF_LOWPRECISION downgrade both origin and angles (Urre, -Wazat for Battlemech, FrikaC, mashakos, RenegadeC, Sajt)
+-d darkplaces: write a readme (Antti)
+-d dpmod: make grapple off-hand (joe hill)
+-d hmap2: report locations of lights which can not be vis optimized (Urre, FrikaC)
+-f darkplaces: figure out what crashes when this sequence is done: r_speeds 1;map anything, crash (Stribbs)
+-f darkplaces: fix view blends slightly lingering as time goes on, they should go away completely (Cruaich)
+-f darkplaces: model interpolation off crashes? (SeienAbunae)
+0 darkplaces: Host_Name_f validate player names, stripping \r and \n
+0 darkplaces: Mod_Q3BSP_TraceBrush_RecursiveBSPNode can be optimized to take a clipflags parameter like R_Q3BSP_RecursiveworldNode (Vic)
+0 darkplaces: add DP_OGGSOUND extension which can be checked by mods to know they can intentionally load .ogg instead of .wav, since the engine prefers wav over ogg normally (CheapAlert)
+0 darkplaces: add DP_SENSITIVITYSCALE extension which scales sensitivity on client like viewzoom does, but without affecting fov, note if this is non-zero it overrides viewzoom sensitivity entirely, it does not scale it (Urre)
+0 darkplaces: add DP_SV_DRAWONLYTOTEAM extension (Supajoe)
+0 darkplaces: add DP_WEAPONSKIN extension which would add a .float weaponskin field (Transfusion)
+0 darkplaces: add Mem_AllocNoClear function, and use it where possible, if developer is on it should clear with random garbage
+0 darkplaces: add PF_tokenizeseparator function and DP_QC_TOKENIZESEPARATOR extension (Electro)