+d darkplaces: add r_showtris cvar (Riot)
+0 darkplaces: add PF_tokenizeseparator function and DP_QC_TOKENIZESEPARATOR extension (Electro)
+0 darkplaces: optimize R_Q3BSP_RecursiveWorldNode to take clipflags parameter and do not cull a node against a plane if the parent node is totally on one side of the plane (Vic)
+0 darkplaces: optimize R_Q1BSP_BoxTouchingPVS and R_Q3BSP_BoxTouchingPVS to check pvsframe on nodes as well as leafs (Vic)
+0 darkplaces: nodestack[nodestackindex++] = node->children[0]; and similar things should skip the node if stack is full (Vic)
+0 darkplaces: memory pools should be able to be nested multiple levels (Vic)
+0 darkplaces: don't complain if lightning bolt models are missing in client (Electro)
+0 darkplaces: add per-entity PolygonOffset to renderer, to allow zfighting bmodel/world glitches to be fixed, this has to affect all rendering involving the entity, including light/shadow (Tomaz)
+0 darkplaces: figure out what's making monsters act like notarget is on while underwater (romi)
+0 darkplaces: figure out why dlights are flashing on/off in TEU, particularly test the flashlight (Electro)
+0 darkplaces: fix r_editlights_edit origin not working (romi)
+0 darkplaces: make players step down stairs rather than just flying off (Riot)
+0 darkplaces: add DP_EF_NOSHADOW extension (Urre)
+0 darkplaces: fix model lighting with r_shadow_realtime_world_lightmaps mode, it seems to be adding dlights to vertices? (Mitchell)
+3 darkplaces: figure out BoxOnPlaneSide crash that happens in dpmod dpdm2 deathmatch 7 occasionally
+2 darkplaces: add q2 sprite support sometime
+0 dpmod: fix tilted corpse bug
+0 dpmod: figure out why the dbsg isn't selectable in deathmatch 7 mode
+0 dpmod: fix the plasma wave doing excessive damage at low framerates
+0 dpmod: fix the 'shell casing spawning at wrong player' bug somehow