--d darkplaces client bug: ignore modelflags on view weaponmodel - in Malice the double barreled shotgun leaves a smoke trail, and the hellfire rotates, also in Zerstorer the riot shotgun rotates (Hidayat)
--d darkplaces client bug: make sure QuakeDoneQuick works (Chris Kemp)
--d darkplaces client: add a config saving command (Speeds)
--d darkplaces client: add ability to load gfx/particlefont.tga (Vermeulen, -frightfan, Error)
--d darkplaces client: add cl_particles_particleffect_bloodhack cvar to enable converting id1 blood effects to TE_BLOOD style (Alex Boveri)
--d darkplaces client: add cvars for sbar alpha (background and foreground) (Throvold@uboot.com)
--d darkplaces client: add gl_polyblend cvar to control amount of viewblend effect (Andrew A. Gilevsky)
--d darkplaces client: add r_waterwarp cvar to control amount of viewwarping underwater (Andrew A. Gilevsky)
--d darkplaces client: lerp lightstyles (Mitchell)
--d darkplaces docs: add de-we to credits page for the great icons (de-we)
--d darkplaces docs: write a readme (Antti)
--d darkplaces editlights: add r_editlights_editall command, same as _edit but affects all lights (mashakos)
--d darkplaces input bug: figure out what's wrong with ctrl key in Linux, hitting character keys tends to do nothing, and holding a character key and then hitting ctrl tends to leave the character key stuck on, this sounds like a window manager issue, but somehow quake3 works around it (Baalz)
--d darkplaces menu: add cl_particles_particleffect_bloodhack cvar to menu (Alex Boveri)
--d darkplaces menu: add graphics options menu and put realtime lighting stuff in it (Antti)
--d darkplaces menu: add slowmo to options menu (Cristian Beltramo)
--d darkplaces menu: player setup menu network speed is never applying to rate (Mitchell)
--d darkplaces physics: bmodels (doors, etc) hurt player if player pushes against it, and sometimes gets stuck for a frame when falling onto it (Andrew A. Gilevsky)
--d darkplaces renderer: check out qe1 textures and make sure they load in all the e1 maps, report of crashing in most but not all maps (Linny Amore)
--d darkplaces renderer: figure out what's wrong with gloss rendering vertex calculations, which may be GF2 related (QorpsE)
--d darkplaces renderer: make sure r_novis works (Carni)
--d darkplaces sound: dsound broken, needs to be managed as part of video system (jeremy janzen)
--d darkplaces: add ogg music playback using optional library after adding wav music playback (-Joseph Caporale, Static_Fiend, Akuma)
--d darkplaces: add wav music playback (-Joseph Caporale, Static_Fiend)
--d dpmod: add rotfish to spawnmonsters code (only spawn if they land in water) (Zombie)
--d dpmod: make grapple off-hand (joe hill)
--d dpmod: make grunts reload less often, like every 10 shotgun shells (scar3crow)
--f darkplaces client: fix view blends slightly lingering as time goes on, they should go away completely (Cruaich)
--f darkplaces testing: figure out a workaround for broken gcc optimizers on BoxOnPlaneSide? (Diablo-D3)
--f darkplaces: add crude DML model loading with animation list (ask Riot for dml library) (Mitchell)
--f darkplaces: crashes on radeon in rare situations that seem to occur in dpmod dm 7 mode? (Option42)
+-1 (John Truex) darkplaces loading: clear stainmaps on map restart/change based on cl_stainmapsclearonload cvar (John Truex)
+-d (Alex Boveri) darkplaces client: add cl_particles_particleffect_bloodhack cvar to enable converting id1 blood effects to TE_BLOOD style (Alex Boveri)
+-d (Alex Boveri) darkplaces menu: add cl_particles_particleffect_bloodhack cvar to menu (Alex Boveri)
+-d (Andrew A. Gilevsky) darkplaces client: add gl_polyblend cvar to control amount of viewblend effect (Andrew A. Gilevsky)
+-d (Andrew A. Gilevsky) darkplaces client: add r_waterwarp cvar to control amount of viewwarping underwater (Andrew A. Gilevsky)
+-d (Andrew A. Gilevsky) darkplaces physics: bmodels (doors, etc) hurt player if player pushes against it, and sometimes gets stuck for a frame when falling onto it (Andrew A. Gilevsky)
+-d (Antti) darkplaces docs: write a readme (Antti)
+-d (Antti) darkplaces menu: add graphics options menu and put realtime lighting stuff in it (Antti)
+-d (Baalz) darkplaces input bug: figure out what's wrong with ctrl key in Linux, hitting character keys tends to do nothing, and holding a character key and then hitting ctrl tends to leave the character key stuck on, this sounds like a window manager issue, but somehow quake3 works around it (Baalz)
+-d (Carni) darkplaces renderer: make sure r_novis works (Carni)
+-d (Chris Kemp) darkplaces client bug: make sure QuakeDoneQuick works (Chris Kemp)
+-d (Cristian Beltramo) darkplaces menu: add slowmo to options menu (Cristian Beltramo)
+-d (Hidayat) darkplaces client bug: ignore modelflags on view weaponmodel - in Malice the double barreled shotgun leaves a smoke trail, and the hellfire rotates, also in Zerstorer the riot shotgun rotates (Hidayat)
+-d (Joseph Caporale) darkplaces: add ogg music playback using optional library after adding wav music playback (Joseph Caporale, Static_Fiend, Akuma)
+-d (Joseph Caporale) darkplaces: add wav music playback (Joseph Caporale, Static_Fiend)
+-d (Linny Amore) darkplaces renderer: check out qe1 textures and make sure they load in all the e1 maps, report of crashing in most but not all maps (Linny Amore)
+-d (Mitchell) darkplaces client: lerp lightstyles (Mitchell)
+-d (Mitchell) darkplaces menu: player setup menu network speed is never applying to rate (Mitchell)
+-d (QorpsE) darkplaces renderer: figure out what's wrong with gloss rendering vertex calculations, which may be GF2 related (QorpsE)
+-d (Speeds) darkplaces client: add a config saving command (Speeds)
+-d (Throvold@uboot.com) darkplaces client: add cvars for sbar alpha (background and foreground) (Throvold@uboot.com)
+-d (Vic) darkplaces client: make CL_RocketTrail2 use the entity to keep track of trail spacing like CL_RocketTrail does (Vic)
+-d (VorteX) darkplaces console: add "set" and "seta" commands (DP_CONSOLE_SET and DP_CONSOLE_SETA extensions) to create a cvar and set its value (seta makes a saved cvar) (VorteX)
+-d (avirox) darkplaces editlights: light entity loader is broken, it ends up with scrambled colors (avirox, Tomaz)
+-d (de-we) darkplaces docs: add de-we to credits page for the great icons (de-we)
+-d (frightfan) darkplaces client: add ability to load gfx/particlefont.tga (Vermeulen, frightfan, Error)
+-d (jeremy janzen) darkplaces sound: dsound broken, needs to be managed as part of video system (jeremy janzen)
+-d (joe hill) dpmod: make grapple off-hand (joe hill)
+-d (mashakos) darkplaces editlights: add r_editlights_editall command, same as _edit but affects all lights (mashakos)
+-d (metlslime) darkplaces video: add vid_vsync cvar and also to options menu (metlslime)
+-d (scar3crow) dpmod: up nail limit to 500 (scar3crow)
+-f (Cruaich) darkplaces client: fix view blends slightly lingering as time goes on, they should go away completely (Cruaich)
+-f (Mitchell) darkplaces: add crude DML model loading with animation list (ask Riot for dml library) (Mitchell)
+-f (Option42) darkplaces: crashes on radeon in rare situations that seem to occur in dpmod dm 7 mode? (Option42)