+d darkplaces: update darkplaces readme
+0 darkplaces: add a cvar to indicate that MOVETYPE_WALK works on non-clients (tell FrikaC)
+d darkplaces: make r_fullbrights affect model skins, not just map textures
+1 darkplaces: add in_bindmap support to bind menu; a selector for which bindmap is actively being shown and bound in the menu, and add bind entries for some bindmap commands (sajt)
+d darkplaces: replace key system with twilight key system, note that this breaks existing mouse4 and mouse5 binds, and adds in_bindmap capability
+2 darkplaces: make the world lights check pvs bits instead of recursing a box which would tend to touch solids
+3 darkplaces: figure out why dlights are apparently disappearing in nexuiz when far away (Vermeulen)
+0 darkplaces: add r_editlights_editall command, same as _edit but affects all lights (mashakos)
+d darkplaces: rename r_shadow_shadows to r_shadow_dlightshadows and add r_shadow_worldshadows (mashakos)
+0 darkplaces: make sure that the fragment allocator can upload a full size block that uses the entire image, this may involve width/height comparisons needing a + 1 (fuh)
+0 darkplaces: figure out why zombies are disappearing when not entirely submerged in some hipnotic maps (romi)
+0 darkplaces: add cl_censor cvar which would replace 'swearing' with humorous messages (Deej)
+3 darkplaces: add a sound unloader of some sort, to allow music and other one-level stuff to be unloaded
+0 dpmod: fix angled corpse bug
+0 darkplaces: add lava-steam particle puff effect for bursting lava bubbles (Zombie)
+0 darkplaces: remove the loop unrolling in Image_Resample32LerpLine and Image_Resample24LerpLine and related functions, as the loop is really too long to get much benefit, and it might even not fit in the L1 instruction cache on Pentium1 (fuh)
+0 darkplaces: make console editing allow cursoring left/right on the line and insert and delete, etc (Vic)
+0 darkplaces: make gl_texture_anisotropy take effect immediately rather than needing an r_restart (metlslime, zinx)
+2 darkplaces: fix 'fall to death in wedge corner' glitch from quake (Zombie)
+d darkplaces: add sv_freenonclients cvar (Vermeulen)
+5 darkplaces: add decals on models (Urre)
+d darkplaces: fix win32 bug where shift key types a character (Black, Sajt)
+0 darkplaces: add de-we to credits page for the great icons (de-we)
+2 darkplaces: add KDE/gnome icons somehow using darkplaces72x72.png (de-we)
+2 darkplaces: add the darkplaces.ico to the executable during compilation, somehow, probably different for msvc and mingw (de-we)
+2 darkplaces: add fs_datapath and fs_userpath cvars to better support Linux, this can be done by making each gamedir add both the basepath and userpath variants of the gamedir, and making sure the userpath one is last so it is used for writing (Mercury)
+3 darkplaces: add fs_reload command to allow restarting the filesystem module, this would mean that it could check for new paks and such (Mercury)
+0 darkplaces: figure out what crashes when this sequence is done: r_speeds 1;map anything, crash (Stribbs)
+0 darkplaces: add vid_pixelaspect patch from Grisha Spivak's email
+0 darkplaces: upgrade punchangle protocol to 16bit angles for smoother motion (Urre)
+1 darkplaces: add md3 mesh name reporting to qc somehow when traceline does model tracing and hits the model
+d darkplaces: optimized ray-triangle collision code
+d darkplaces: don't crash if SOLID_BSP is used with modelindex 0 - TargetQuake does this...
+d darkplaces: reduce r_lightningbeam_repeatdistance to 128, 1024 is way too long
+d darkplaces: make most QC builtin give warnings instead of errors, so broken mods still run
+-n darkplaces: fix vis decompression underrun/overrun warnings as the problem appears to be more visleafs than the data contains (Vic)
+d darkplaces: improve framerate limiting to sleep until next frame, instead of just sleeping a little
+d darkplaces: fix the dedicated server timing, seems to be using host_maxfps instead of sys_ticrate
+d darkplaces: fix r_novis
+d darkplaces: figure out and fix vis problems when noclipping out of world in q1bsp and q3bsp
+d darkplaces: figure out and fix win32 networking problems
+2 darkplaces: make light checks use rtlights if in r_shadow_realtime_world 1 mode for consistency reasons on transparent models and such, as well as particles (romi)
+0 darkplaces: add back cl_particles_lighting cvar and add back the particle lighting (romi)
+5 darkplaces: lightshader files (probably loaded by the cubemap field already present in rtlights handling), these would indicate what attenuation textures to use for the light, what cubemap filter, whether to have a corona and so on (romi)
+1 darkplaces: shadow volumes from q3bsp brush models are broken, maybe inverted or something (Vermeulen)
+2 darkplaces: decal clipping (romi)
+7 darkplaces: shadow volume clipping (romi)
+0 dpmod: make run animation play back according to movement speed (along v_forward), instead of just playing a continuous loop based on time (Urre)
+1 darkplaces: q1bsp: parse submodels before leafs, so that the pvs can be allocated smaller (only enough for the world model's visleafs count) (Vic)
+0 darkplaces: figure out the 'inverted bumps' bug on some texture orientations (see crate tops at end of e1m1, tenebrae1 does not suffer this problem somehow) (U8Poo)
+0 darkplaces: fix the bug causing models in an unlit map to be black when they should be fullbright (Sajt)
+0 darkplaces: r_shadow_showtris messes up r_shadow_visiblevolumes color (jitspoe)
+0 darkplaces: make notify lines show based on cl.time, not realtime, so they last the proper length when using cl_avidemo (Urre)
+0 darkplaces: darkplaces is leaving a dead window button on the taskbar when closed? this is odd as the window closing code in darkplaces is designed to prevent this (Urre)
+2 darkplaces: make sound engine restart ambients after a restart (RenegadeC)
+0 darkplaces: make blood decals a bit lighter as they're nearly black (ashridah)
+0 darkplaces: add GL_EXT_stencil_two_side support to shadow rendering (fuh)
+0 darkplaces: mini scoreboard (the deathmatch overlay) shows player names multiple times in some cases?
+4 darkplaces: add qw protocol support (making darkplaces work as a qwcl client) (tell Fuh)
+0 darkplaces: add some cl_explosions_ cvars to control settings - start alpha, end alpha, start size, end size, life time (Supajoe, Mercury)
+0 darkplaces: "edict -1" and other invalid numbers cause an error, should just complain (Supajoe)
+2 darkplaces: add another TE_TELEPORT effect that spawns particles at a model's vertices (Urre)
+0 darkplaces: change sky handling to draw sky even if fog is on (Deej, C0burn)
+3 darkplaces: redesign startup script handling to scan scripts for cvars (ignoring commands) and then init video and then run the scripts for real
+d darkplaces: physics bug: rotating bmodels stop when the player blocks them instead of pushing the player
+d darkplaces: physics bug: fiends can leap through the player (thanks to Tomaz for massive assistance in tracking down this longstanding bug)
+-n darkplaces: physics bug: bmodels (doors, etc) hurt player if player pushes against it, and sometimes gets stuck for a frame when falling onto it (Andrew A. Gilevsky)
+0 darkplaces: add gl_polyblend cvar to control amount of viewblend effect (Andrew A. Gilevsky)
+0 darkplaces: add r_waterwarp cvar to control amount of viewwarping underwater (Andrew A. Gilevsky)
+d darkplaces: add cvar_string builtin (Paul Timofeyev)
+-n darkplaces: crashes if you type too long a command line in the console (SeienAbunae)
+2 darkplaces: add lan searching to the server browser and related code (Vermeulen)
+4 darkplaces: use larger of model box or collision box for linking into areagrid so that bullet tracing can use the model bounding box instead of the collision one? (Urre)
+2 darkplaces: use model box size for SOLID_BSP objects in areagrid linking and such, just for optimal consistency.
+0 darkplaces: GAME_FNIGGIUM: console doesn't show unless you manually pull it down