+0 change darkplaces protocol: use q3 print "print message" command packet instead of qw print 'nmessage' command packet? (div0, KadaverJack)
+0 change darkplaces renderer: remove GL_NV_texture_shader detection
+0 change darkplaces renderer: rename r_drawportals to r_showportals, and move its declaration to gl_rmain.c
+0 change darkplaces server: make viewmodel code precache a new model and set it, rather than changing the meaning of the player model
+0 change darkplaces server: support sys_ticrate 0 as variable framerate mode
+0 change dpmod: use sv_maxairspeed cvar (engine) rather than sv_airmaxspeed (qc) cvar in playermovement.qc and default.cfg
+0 change zmodel: include the example script in the build zips, not just in the files directory
+0 cleanup darkplaces cleanup: remove cgame* files and any references
+0 cleanup darkplaces cleanup: remove ui.* files and any references
+0 feature darkplaces client: add a cvar to control whether the logo.dpv splash video plays at startup, this way the config can change it before it happens (green)
+0 feature darkplaces client: add a cvar to make the renderer use a different entity for pvs than for viewing, this might be useful for a third person camera that should only see what the player sees (Urre)
+0 feature darkplaces client: qw skin loading/rendering
+0 feature darkplaces dpv playback: when video ends, execute a console command, perhaps "endvideo", this could be an alias set by a mod before it began playing the video (SavageX, motorsep)
+0 feature darkplaces editlights: add r_editlights_edit commands for turn/turnx/turny/turnz to allow angle adjustments using binds (Kedhrin)
+0 feature darkplaces editlights: split rtlight drawshadows option into drawworldshadows and drawentityshadows options, this allows combinations like no world shadows (for speed) but still having entity shadows (Mitchell, romi, Kedhrin)