--n darkplaces: crashes if you type too long a command line in the console (SeienAbunae)
-2 darkplaces: add lan searching to the server browser and related code (Vermeulen)
-4 darkplaces: use larger of model box or collision box for linking into areagrid so that bullet tracing can use the model bounding box instead of the collision one? (Urre)
-2 darkplaces: use model box size for SOLID_BSP objects in areagrid linking and such, just for optimal consistency.
-0 darkplaces: GAME_FNIGGIUM: console doesn't show unless you manually pull it down
-0 darkplaces: add DP_GFX_QUAKE3MODELTAGS, DP_GFX_SKINFILES, and any other new extensions to the wiki
-d darkplaces: add DP_LITSUPPORT extension and document it
-0 darkplaces: add DP_SV_ROTATINGBMODEL extension to explain that MOVETYPE_PUSH/SOLID_BSP support rotation in darkplaces and a demonstration of how to use it without qc modifications (Uffe, Supajoe)
-0 darkplaces: add Draw2D function to model struct to make it easy to draw models without an entity (Tomaz)
-0 darkplaces: add _reflect textures which filter use of skybox as a cubemap reflection (FrikaC)
+-n darkplaces: add DP_SV_ROTATINGBMODEL extension to explain that MOVETYPE_PUSH/SOLID_BSP support rotation in darkplaces and a demonstration of how to use it without qc modifications (Uffe, Supajoe)
+0 darkplaces: fix the weird broken config parsing at startup
+0 darkplaces: make a DP_EF_NODEPTHTEST extension which causes an entity to show through walls, useful for navigation markers (Urre)
+2 darkplaces: make a DP_SV_PERCLIENTENTITYSEND extension which calls a .float customizeentityforclient() function for each client that may see the entity, the function returns TRUE if it should send, FALSE if it should not, and is fully capable of editing the entity's fields, this allows cloaked players to appear less transparent to their teammates, navigation markers to only show to their team, etc (Urre)
+0 darkplaces: rename everything possible in msurface_t, mleaf_t, and mnode_t to be named like q3mface_t, q3mleaf_t, and q3mnode_t, to make them more similar
+0 darkplaces: rename R_Model_Brush_ functions to R_Q1BSP_
+0 darkplaces: add coronascale setting to rtlights (romi)
+0 darkplaces: make CL_RocketTrail2 use the entity to keep track of trail spacing like CL_RocketTrail does (Vic)
+0 darkplaces: Mod_Q3BSP_TraceBrush_RecursiveBSPNode can be optimized to take a clipflags parameter like R_Q3BSP_RecursiveworldNode (Vic)
+d darkplaces: shadow volume rendering should not unlock the arrays between renders (Mercury)
+3 darkplaces: add Draw2D function to model struct to make it easy to draw models without an entity (Tomaz)
+-n darkplaces: add GL_EXT_stencil_two_side support to shadow rendering - note: this got a 77% speedup! (fuh)
+0 darkplaces: add Mem_AllocNoClear function, and use it where possible, if developer is on it should clear with random garbage
+0 darkplaces: add PF_tokenizeseparator function and DP_QC_TOKENIZESEPARATOR extension (Electro)