- qboolean gl20shaders130; // indicates glBindFragDataLocation is available
- int glshaderversion; // typical values: 100 110 120 130 140 ...
- qboolean amd_texture_texture4;
- qboolean arb_draw_buffers;
- qboolean arb_occlusion_query;
- qboolean arb_query_buffer_object;
- qboolean arb_texture_compression;
- qboolean arb_texture_gather;
- qboolean ext_blend_minmax;
- qboolean ext_blend_subtract;
- qboolean ext_blend_func_separate;
- qboolean ext_packed_depth_stencil;
- qboolean ext_texture_compression_s3tc;
- qboolean ext_texture_filter_anisotropic;
- qboolean ext_texture_srgb;
- qboolean arb_texture_float;
- qboolean arb_half_float_pixel;
- qboolean arb_half_float_vertex;
- qboolean arb_multisample;
+ int glversion; // this is at least 32
+ int glshaderversion; // this is at least 150 (GL 3.2)
+ qbool amd_texture_texture4;
+ qbool arb_texture_gather;
+ qbool ext_texture_compression_s3tc;
+ qbool ext_texture_filter_anisotropic;
+ qbool ext_texture_srgb;
+ qbool arb_debug_output;