-/*-----------------------------------------------------------------------*/
-
-//int texture_mode = GL_NEAREST;
-//int texture_mode = GL_NEAREST_MIPMAP_NEAREST;
-//int texture_mode = GL_NEAREST_MIPMAP_LINEAR;
-int texture_mode = GL_LINEAR;
-//int texture_mode = GL_LINEAR_MIPMAP_NEAREST;
-//int texture_mode = GL_LINEAR_MIPMAP_LINEAR;
-
-int texture_extension_number = 1;
-
-float gldepthmin, gldepthmax;
-
-const char *gl_vendor;
-const char *gl_renderer;
-const char *gl_version;
-const char *gl_extensions;
-
-void (*qglColorTableEXT) (int, int, int, int, int, const void*);
-void (*qgl3DfxSetPaletteEXT) (GLuint *);
-void (*qglMTexCoord2f) (GLenum, GLfloat, GLfloat);
-void (*qglSelectTexture) (GLenum);
-
-//static float vid_gamma = 1.0;
-
-// LordHavoc: ARB multitexture support
-int gl_mtex_enum = 0;
-
-// LordHavoc: in GLX these are never set, simply provided to make the rest of the code work
-qboolean is8bit = false;
-qboolean isPermedia = false;
-qboolean isATI = false;
-qboolean isG200 = false;
-qboolean isRagePro = false;
-qboolean gl_mtexable = false;
-qboolean gl_arrays = false;