VectorAdd(endtransformed, maxs, endtransformedmaxs);
VectorAdd(starttransformed, mins, starttransformedmins);
VectorAdd(endtransformed, mins, endtransformedmins);
VectorAdd(endtransformed, maxs, endtransformedmaxs);
VectorAdd(starttransformed, mins, starttransformedmins);
VectorAdd(endtransformed, mins, endtransformedmins);