list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake")
project(NetRadiant C CXX)
+if (EXISTS "${PROJECT_SOURCE_DIR}/libs/crunch/inc/crn_decomp.h")
+ set(DEFAULT_BUILD_CRUNCH ON CACHE INTERNAL "...")
+else ()
+ set(DEFAULT_BUILD_CRUNCH OFF CACHE INTERNAL "...")
+endif ()
+
+if (EXISTS "${PROJECT_SOURCE_DIR}/tools/unvanquished/daemonmap/tools/quake3/q3map2/main.c")
+ set(DEFAULT_BUILD_DAEMONMAP ON CACHE INTERNAL "...")
+else ()
+ set(DEFAULT_BUILD_DAEMONMAP OFF CACHE INTERNAL "...")
+endif ()
+
option(BUILD_RADIANT "Build the GUI" ON)
option(BUILD_TOOLS "Build the tools" ON)
-option(BUILD_CRUNCH "Build Crunch image support" OFF)
+option(BUILD_CRUNCH "Build Crunch image support" ${DEFAULT_BUILD_CRUNCH})
+option(BUILD_DAEMONMAP "Build daemonmap navigation mesh generator" ${DEFAULT_BUILD_DAEMONMAP})
option(DOWNLOAD_GAMEPACKS "Download game packs" ON)
option(USE_WERROR "Build with -Werror -pedantic-errors" OFF)
option(FHS_INSTALL "Install according to Filesystem Hierarchy Standard" OFF)
#-----------------------------------------------------------------------
if (BUILD_BINARIES)
- if (CMAKE_EXECUTABLE_SUFFIX)
- string(REGEX REPLACE "^[.]" "" RADIANT_EXECUTABLE ${CMAKE_EXECUTABLE_SUFFIX})
- endif ()
-
macro (radiant_tool name)
add_dependencies(binaries ${name})
if (BUILD_RADIANT)
add_subdirectory(radiant)
- set_target_properties(${RADIANT_BASENAME} PROPERTIES
- COMPILE_DEFINITIONS RADIANT_EXECUTABLE="${RADIANT_EXECUTABLE}"
- )
endif ()
endif ()
docs
DESTINATION ${RADIANT_DATA_DIR}
)
+
+ install(FILES
+ setup/data/tools/global.xlink
+ DESTINATION ${RADIANT_DATA_DIR}
+ )
endif ()
if (DOWNLOAD_GAMEPACKS)