-h1. Darkplaces Parameters
+Darkplaces Parameters
+=====================
--safe parameter disables the usage of like every goody a graphic card offers to speed up things
+-safe parameter disables the usage of like every goody a graphic card offers to speed up things
+
+Other options you might want to try are (-safe should be like you use all/most of them at once, but i did not check for this list being complete):
+-noanisotropy disables GL\_EXT\_texture\_filter\_anisotropic (allows higher quality texturing)
+-nocombine disables GL\_ARB\_texture\_env\_combine or GL\_EXT\_texture\_env\_combine (required for bumpmapping and faster map rendering)
+-nocubemap disables GL\_ARB\_texture\_cube\_map (required for bumpmapping)
+-nocva disables GL\_EXT\_compiled\_vertex\_array (renders faster)
+-nodot3 disables GL\_ARB\_texture\_env\_dot3 (required for bumpmapping)
+-nodrawrangeelements disables GL\_EXT\_draw\_range\_elements (renders faster)
+-noedgeclamp disables GL\_EXT\_texture\_edge\_clamp or GL\_SGIS\_texture\_edge\_clamp (recommended, some cards do not support the other texture clamp method)
+-nofragmentshader disables GL\_ARB\_fragment\_shader (allows pixel shader effects, can improve per pixel lighting performance and capabilities)
+-nomtex disables GL\_ARB\_multitexture (required for faster map rendering)
+-noseparatestencil disables use of OpenGL2.0 glStencilOpSeparate and GL\_ATI\_separate\_stencil extensions (which accelerate shadow rendering)
+-noshaderobjects disables GL\_ARB\_shader\_objects (required for vertex shader and fragment shader)
+-noshadinglanguage100 disables GL\_ARB\_shading\_language\_100 (required for vertex shader and fragment shader)
+-nostenciltwoside disables GL\_EXT\_stencil\_two\_side (which accelerate shadow rendering)
+-notexture3d disables GL\_EXT\_texture3D (required for spherical lights, otherwise they render as a column)
+-novertexshader disables GL\_ARB\_vertex\_shader (allows vertex shader effects)
-Other options you might want to try are (-safe should be like you use all/most of them at once, but i did not check for this list being complete):
--noanisotropy disables GL_EXT_texture_filter_anisotropic (allows higher quality texturing)
--nocombine disables GL_ARB_texture_env_combine or GL_EXT_texture_env_combine (required for bumpmapping and faster map rendering)
--nocubemap disables GL_ARB_texture_cube_map (required for bumpmapping)
--nocva disables GL_EXT_compiled_vertex_array (renders faster)
--nodot3 disables GL_ARB_texture_env_dot3 (required for bumpmapping)
--nodrawrangeelements disables GL_EXT_draw_range_elements (renders faster)
--noedgeclamp disables GL_EXT_texture_edge_clamp or GL_SGIS_texture_edge_clamp (recommended, some cards do not support the other texture clamp method)
--nofragmentshader disables GL_ARB_fragment_shader (allows pixel shader effects, can improve per pixel lighting performance and capabilities)
--nomtex disables GL_ARB_multitexture (required for faster map rendering)
--noseparatestencil disables use of OpenGL2.0 glStencilOpSeparate and GL_ATI_separate_stencil extensions (which accelerate shadow rendering)
--noshaderobjects disables GL_ARB_shader_objects (required for vertex shader and fragment shader)
--noshadinglanguage100 disables GL_ARB_shading_language_100 (required for vertex shader and fragment shader)
--nostenciltwoside disables GL_EXT_stencil_two_side (which accelerate shadow rendering)
--notexture3d disables GL_EXT_texture3D (required for spherical lights, otherwise they render as a column)
--novertexshader disables GL_ARB_vertex_shader (allows vertex shader effects)