This variable could then be used in a command like this:
<pre>[arghrad] "[MapFile]"</pre>
+Texture Browser: add a way to make large texture sets more manageable - shaderlist.txt was previously used this way
+Brush: MMB+ctrl to paint texture on whole brush/patch.
+Camera: add alternative highlighting styles (used to be J).
Doom3: filter func_splinemovers
Entity: draw arrowheads to show direction of connection-lines.
? MMB to select a texture should also apply that texture to all selected faces.