This variable could then be used in a command like this:
<pre>[arghrad] "[MapFile]"</pre>
+Entity: option to filter non-world entities (e.g. not func_group or func_static)
+Rotate Tool: if more than one object is selected, with different local orientations, use parent-space rotation pivot instead of local-space
+Texture Browser: add a way to make large texture sets more manageable - shaderlist.txt was previously used this way
+Brush: MMB+ctrl to paint texture on whole brush/patch.
+Camera: add alternative highlighting styles (used to be J).
Doom3: filter func_splinemovers
Entity: draw arrowheads to show direction of connection-lines.
? MMB to select a texture should also apply that texture to all selected faces.
Parent-selection works like Maya: it allows you to 'reparent' brushes
onto other entities than the one they're currently part of. To use it,
select some brushes, select an entity, Edit -> Parent.
-Brush: enable per-face filtering
Textures: add anisotropic filtering.
Preferences: allow preference settings to be shared across games.
Preferences: add colour 'theme' files using prefs format.
Patch: add cap-texture, fit-texture and natural-texture toolbar buttons
Patch: draw patches in wireframe from the back, make patches selectable from the back
Patch: add option for convert-selection-to-new-brush/patch
-Patch: add merge-patches feature or resurrect bobtoolz
+Patch: fix bobtoolz merge-patches feature
Patch: fix insert/remove rows/cols indicated by current selected patch vertices.
Autosave/Snapshots: Add support for multi-file maps.
Quake2: Q2 hint transparency support