Brush: warn when a brush is dragged into a configuration with <0 volume
Textures: add option to give new brushes a specific texture instead of the last selected.
? QE-tool: click anywhere on xy view to drag entity instead of requiring clicking directly on entity.
-Camera: option to toggle stats on/off.
UserDocs: how to use multi-vertex selection - replaces vertex-edit-splits-faces option:
UserDocs: how to use parent-selection:
Parent-selection works like Maya: it allows you to 'reparent' brushes
Preferences: allow preference settings to be shared across games.
Preferences: add colour 'theme' files using prefs format.
Preferences: sensible default size for prefs window.
-GUI: detachable submenus.
Doom3: add model browser.
Doom3: s_diversity light key.
HalfLife: enable HL-mode on linux/osx.
Selection: visibly distinguish between entity and brush selections
Selection: need 'add to selection' and 'subtract from selection' modifiers
Selection: Finish scale manipulator.
-Toolbar: add shortcut to tooltips for toolbar buttons
FaceCopy/PasteTexture: Make face-copy/paste-texture shortcuts customisable.
Manual: add documentation about search paths for .ent/.def/.fgd, shaders etc for each game.
Halflife: add support for cstrike fgd.
Patch: fix insert/remove rows/cols indicated by current selected patch vertices.
Autosave/Snapshots: Add support for multi-file maps.
Quake2: Q2 hint transparency support
-XYWindow: save show-workzone option
Shortcuts: make shortcut list editable within radiant.
Shortcuts: convert shortcuts.ini to xml.
Shortcuts: warn when duplicate shortcuts are registered