Renderer: lighting for doom3 materials without bumpmaps (e.g. mcity/mchangar2)
Renderer: realtime doom3 materials preview
Renderer: realtime doom3 shadows preview
-Renderer: add shortcut to toggle between lighting/textured modes.
Linux: Provide .tar.gz of example-map data for et/wolf.
Textures Window: add inner dark outline to distinguish 'is-shader' outline from white textures.
HalfLife2: add HL2 map load/save.
VFS: add ability to browse VFS from file-open dialogs.
Installer: enable q3 brush-primitives map support.
Installer: add editor manual to linux installer
-Textures: remove "shaders only" option for doom3
Map: add conversion between map formats
Map: add conversion between entity definition formats
Build: add build-menu dmap support (doom3)