//seta hud_panel_quickmenu 1 "enable this panel"
//seta hud_panel_scoreboard 1 "enable this panel"
seta hud_panel_scoreboard_accuracy 1 "show weapon accuracy stats panel on scoreboard; colors can be configured with accuracy_color* cvars"
+seta hud_panel_scoreboard_ctf_leaderboard 1 "show a capture time rankings leaderboard in the scoreboard if allowed by the server"
seta hud_panel_weapons_dynamichud 1 "apply the dynamic hud effects to this panel"
seta hud_panel_ammo_dynamichud 1 "apply the dynamic hud effects to this panel"
seta hud_panel_itemstime_progressbar_maxtime "30" "when left time is at least this amount, the status bar is full"
seta hud_panel_itemstime_hidespawned "1" "if 1 hide an item from the panel when all the occurrences of it are available again; if 2 hide it when at least one occurrence is available again"
-seta hud_panel_itemstime_hidelarge "0" "if 1 hide large armor and health from the panel"
+seta hud_panel_itemstime_hidebig "0" "if 1 hide big armor and health from the panel"
seta hud_panel_quickmenu_file "" "load the quick menu from this file (empty or 0 to disable)"
seta hud_panel_quickmenu_translatecommands 0 "when the game is translated, translate strings inside commands too (useful for chat commands)"
seta hud_colorflash_alpha 0.5 "starting alpha of the color flash"
seta hud_damage 0.55 "an improved version of gl_polyblend for damage, draw an image instead when hurt"
-seta hud_damage_blur 10 "Use postprocessing to blur the screen when you have taken damage. This can be paired with current hud damage or just used alone. Higher values = more blur"
+seta hud_damage_blur 0 "Use postprocessing to blur the screen when you have taken damage. This can be paired with current hud damage or just used alone. Higher values = more blur"
seta hud_damage_blur_alpha 0.5 "Amount of alpha to use when merging the blurred layers back into the render. Turning this up higher will remove bloom, so it's best to find a balance"
seta hud_damage_gentle_alpha_multiplier 0.10 "how much to multiply alpha of flash when using the cl_gentle version, it's much more opaque than the non-gentle version"
seta hud_damage_gentle_color "1 0.7 1" "color of flash for cl_gentle version"