set g_balance_laser_primary_shotangle 0
set g_balance_laser_primary_delay 0.05
set g_balance_laser_primary_gauntlet 0
+set g_balance_laser_primary_force_zscale 1
+set g_balance_laser_primary_force_velocitybias 0
set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
set g_balance_laser_secondary_damage 35
set g_balance_laser_secondary_edgedamage 10
set g_balance_laser_secondary_shotangle 0
set g_balance_laser_secondary_delay 0
set g_balance_laser_secondary_gauntlet 0
+set g_balance_laser_secondary_force_zscale 1
+set g_balance_laser_secondary_force_velocitybias 0
// }}}
// {{{ shotgun
set g_balance_shotgun_primary_bullets 6
set g_balance_crylink_primary_animtime 0.3
set g_balance_crylink_primary_ammo 2
set g_balance_crylink_primary_bouncedamagefactor 0.5
+set g_balance_crylink_primary_joinspeed 0
set g_balance_crylink_primary_middle_lifetime 5 // range: 35000 full, fades to 70000
set g_balance_crylink_primary_middle_fadetime 5
-set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2450
-set g_balance_crylink_primary_star_fadetime 0.25
set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2450
set g_balance_crylink_primary_other_fadetime 0.25
set g_balance_crylink_secondary_animtime 0.3
set g_balance_crylink_secondary_ammo 2
set g_balance_crylink_secondary_bouncedamagefactor 0.5
+set g_balance_crylink_secondary_joinspeed 0
set g_balance_crylink_secondary_middle_lifetime 5 // range: 35000 full, fades to 70000
set g_balance_crylink_secondary_middle_fadetime 5
set g_balance_nex_charge_start 0
set g_balance_nex_charge_rate 0.1
set g_balance_nex_charge_limit 0.5
+set g_balance_nex_charge_rot_rate 0
set g_balance_nex_charge_shot_multiplier 0.5
set g_balance_nex_charge_velocity_rate 0.2
set g_balance_nex_charge_minspeed 400