middle[2] = (worldmins[2] + worldmaxs[2]) * 0.5f;
VectorAdd(start, middle, start2);
VectorAdd(end, middle, end2);
- frac = CL_TraceLine((float *)start2, (float *)end2, impactpos, impactnormal, 0, true);
+ frac = CL_TraceLine((float *)start2, (float *)end2, impactpos, impactnormal, 0, true, NULL);
VectorSubtract(impactpos, middle, impactpos);
*impactentnum = -1;
return frac;