#ifndef CL_DYNTEXTURE_H\r
#define CL_DYNTEXTURE_H\r
\r
-#define DYNAMIC_TEXTURE_PATH_PREFIX "_dynamic/"\r
+#define CLDYNTEXTUREPREFIX "_dynamic/"\r
#define MAX_DYNAMIC_TEXTURE_COUNT 64\r
\r
+// always path fully specified names to the dynamic texture functions! (ie. with the _dynamic/ prefix, etc.!)\r
+\r
// return a valid texture handle for a dynamic texture (might be filler texture if it hasnt been initialized yet)\r
-// textureflags will be ignored though for now [11/22/2007 Black]\r
+// or NULL if its not a valid dynamic texture name\r
rtexture_t * CL_GetDynTexture( const char *name );\r
\r
// link a texture handle as dynamic texture and update texture handles in the renderer and draw_* accordingly\r