cvar_t cl_netinputpacketspersecond = {CVAR_SAVE, "cl_netinputpacketspersecond","50", "how many input packets to send to server each second"};
+cvar_t cl_nodelta = {0, "cl_nodelta", "0", "disables delta compression of non-player entities in QW network protocol"};
+
/*
================
VectorSet(temp, cl.cmd.cursor_screen[2] * scale[2], cl.cmd.cursor_screen[0] * scale[0], cl.cmd.cursor_screen[1] * scale[1]);
Matrix4x4_Transform(&r_refdef.viewentitymatrix, temp, cl.cmd.cursor_end);
// trace from view origin to the cursor
- cl.cmd.cursor_fraction = CL_SelectTraceLine(cl.cmd.cursor_start, cl.cmd.cursor_end, cl.cmd.cursor_impact, cl.cmd.cursor_normal, &cl.cmd.cursor_entitynumber, (chase_active.integer || cl.intermission) ? &cl_entities[cl.playerentity].render : NULL, false);
+ cl.cmd.cursor_fraction = CL_SelectTraceLine(cl.cmd.cursor_start, cl.cmd.cursor_end, cl.cmd.cursor_impact, cl.cmd.cursor_normal, &cl.cmd.cursor_entitynumber, (chase_active.integer || cl.intermission) ? &cl.entities[cl.playerentity].render : NULL, false);
// makes sparks where cursor is
//CL_SparkShower(cl.cmd.cursor_impact, cl.cmd.cursor_normal, 5, 0);
}
+void CL_ClientMovement_InputQW(qw_usercmd_t *cmd)
+{
+ int i;
+ int n;
+ // remove stale queue items
+ n = cl.movement_numqueue;
+ cl.movement_numqueue = 0;
+ for (i = 0;i < n;i++)
+ if (cl.movement_queue[i].sequence > cls.netcon->qw.incoming_sequence)
+ cl.movement_queue[cl.movement_numqueue++] = cl.movement_queue[i];
+ // add to input queue if there is room
+ if (cl.movement_numqueue < (int)(sizeof(cl.movement_queue)/sizeof(cl.movement_queue[0])) && cl.mtime[0] > cl.mtime[1])
+ {
+ // add to input queue
+ cl.movement_queue[cl.movement_numqueue].sequence = cls.netcon->qw.outgoing_sequence;
+ cl.movement_queue[cl.movement_numqueue].time = cl.mtime[0] + cl_movement_latency.value / 1000.0;
+ cl.movement_queue[cl.movement_numqueue].frametime = cmd->msec * 0.001;
+ VectorCopy(cmd->angles, cl.movement_queue[cl.movement_numqueue].viewangles);
+ cl.movement_queue[cl.movement_numqueue].move[0] = cmd->forwardmove;
+ cl.movement_queue[cl.movement_numqueue].move[1] = cmd->sidemove;
+ cl.movement_queue[cl.movement_numqueue].move[2] = cmd->upmove;
+ cl.movement_queue[cl.movement_numqueue].jump = (cmd->buttons & 2) != 0;
+ cl.movement_queue[cl.movement_numqueue].crouch = false;
+ cl.movement_numqueue++;
+ }
+ cl.movement_replay = true;
+}
+
void CL_ClientMovement_Input(qboolean buttonjump, qboolean buttoncrouch)
{
int i;
int contents;
int crouch;
int onground;
+ float movevars_gravity;
+ float movevars_stopspeed;
+ float movevars_maxspeed;
+ float movevars_spectatormaxspeed;
+ float movevars_accelerate;
+ float movevars_airaccelerate;
+ float movevars_wateraccelerate;
+ float movevars_friction;
+ float movevars_waterfriction;
+ float movevars_entgravity;
+ float movevars_jumpvelocity;
+ float movevars_edgefriction;
+ float movevars_maxairspeed;
+ float movevars_stepheight;
double edgefriction;
double frametime;
double t;
trace_t trace2;
trace_t trace3;
+
if (!cl.movement_replay)
return;
cl.movement_replay = false;
+ if (cls.protocol == PROTOCOL_QUAKEWORLD)
+ {
+ movevars_gravity = cl.qw_movevars_gravity;
+ movevars_stopspeed = cl.qw_movevars_stopspeed;
+ movevars_maxspeed = cl.qw_movevars_maxspeed;
+ movevars_spectatormaxspeed = cl.qw_movevars_spectatormaxspeed;
+ movevars_accelerate = cl.qw_movevars_accelerate;
+ movevars_airaccelerate = cl.qw_movevars_airaccelerate;
+ movevars_wateraccelerate = cl.qw_movevars_wateraccelerate;
+ movevars_friction = cl.qw_movevars_friction;
+ movevars_waterfriction = cl.qw_movevars_waterfriction;
+ movevars_entgravity = cl.qw_movevars_entgravity;
+ movevars_jumpvelocity = cl_movement_jumpvelocity.value;
+ movevars_edgefriction = cl_movement_edgefriction.value;
+ movevars_maxairspeed = cl_movement_maxairspeed.value;
+ movevars_stepheight = cl_movement_stepheight.value;
+ }
+ else
+ {
+ movevars_gravity = sv_gravity.value;
+ movevars_stopspeed = cl_movement_stopspeed.value;
+ movevars_maxspeed = cl_movement_maxspeed.value;
+ movevars_spectatormaxspeed = cl_movement_maxspeed.value;
+ movevars_accelerate = cl_movement_accelerate.value;
+ movevars_airaccelerate = cl_movement_accelerate.value;
+ movevars_wateraccelerate = cl_movement_accelerate.value;
+ movevars_friction = cl_movement_friction.value;
+ movevars_waterfriction = cl_movement_friction.value;
+ movevars_entgravity = 1;
+ movevars_jumpvelocity = cl_movement_jumpvelocity.value;
+ movevars_edgefriction = cl_movement_edgefriction.value;
+ movevars_maxairspeed = cl_movement_maxairspeed.value;
+ movevars_stepheight = cl_movement_stepheight.value;
+ }
+
// fetch current starting values
- VectorCopy(cl_entities[cl.playerentity].state_current.origin, currentorigin);
+ VectorCopy(cl.entities[cl.playerentity].state_current.origin, currentorigin);
VectorCopy(cl.mvelocity[0], currentvelocity);
// FIXME: try minor nudges in various directions if startsolid to find a
// safe place to start the walk (due to network compression in some
// check if onground
VectorSet(currentorigin2, currentorigin[0], currentorigin[1], currentorigin[2] + 1);
VectorSet(neworigin2, currentorigin[0], currentorigin[1], currentorigin[2] - 1);
- trace = CL_TraceBox(currentorigin2, cl_playercrouchmins, cl_playercrouchmaxs, neworigin2, true, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_PLAYERCLIP, true);
+ trace = CL_TraceBox(currentorigin2, cl.playercrouchmins, cl.playercrouchmaxs, neworigin2, true, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_PLAYERCLIP, true);
onground = trace.fraction < 1 && trace.plane.normal[2] > 0.7;
//Con_Printf("%f: ", cl.mtime[0]);
// low ceiling first
if (crouch)
{
- trace = CL_TraceBox(currentorigin, cl_playerstandmins, cl_playerstandmaxs, currentorigin, true, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_PLAYERCLIP, true);
+ trace = CL_TraceBox(currentorigin, cl.playerstandmins, cl.playerstandmaxs, currentorigin, true, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_PLAYERCLIP, true);
if (!trace.startsolid)
crouch = false;
}
}
if (crouch)
{
- playermins = cl_playercrouchmins;
- playermaxs = cl_playercrouchmaxs;
+ playermins = cl.playercrouchmins;
+ playermaxs = cl.playercrouchmaxs;
}
else
{
- playermins = cl_playerstandmins;
- playermaxs = cl_playerstandmaxs;
+ playermins = cl.playerstandmins;
+ playermaxs = cl.playerstandmaxs;
}
// change velocity according to q->viewangles and q->move
contents = CL_PointSuperContents(currentorigin);
VectorScale(wishvel, 1 / wishspeed, wishdir);
else
VectorSet( wishdir, 0.0, 0.0, 0.0 );
- wishspeed = min(wishspeed, cl_movement_maxspeed.value);
+ wishspeed = min(wishspeed, movevars_maxspeed) * 0.6;
if (crouch)
wishspeed *= 0.5;
- wishspeed *= 0.6;
- VectorScale(currentvelocity, (1 - frametime * cl_movement_friction.value), currentvelocity);
+ VectorScale(currentvelocity, (1 - frametime * movevars_waterfriction), currentvelocity);
f = wishspeed - DotProduct(currentvelocity, wishdir);
if (f > 0)
{
- f = min(f, cl_movement_accelerate.value * frametime * wishspeed);
+ f = min(f, movevars_wateraccelerate * frametime * wishspeed);
VectorMA(currentvelocity, f, wishdir, currentvelocity);
}
if (q->jump)
// walk
if (onground && q->jump)
{
- currentvelocity[2] += cl_movement_jumpvelocity.value;
+ currentvelocity[2] += movevars_jumpvelocity;
onground = false;
}
VectorSet(yawangles, 0, q->viewangles[1], 0);
VectorScale(wishvel, 1 / wishspeed, wishdir);
else
VectorSet( wishdir, 0.0, 0.0, 0.0 );
- wishspeed = min(wishspeed, cl_movement_maxspeed.value);
+ wishspeed = min(wishspeed, movevars_maxspeed);
if (crouch)
wishspeed *= 0.5;
// check if onground
VectorSet(neworigin2, currentorigin2[0], currentorigin2[1], currentorigin2[2] - 34);
trace = CL_TraceBox(currentorigin2, vec3_origin, vec3_origin, neworigin2, true, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_PLAYERCLIP, true);
if (trace.fraction == 1)
- edgefriction = cl_movement_edgefriction.value;
+ edgefriction = movevars_edgefriction;
}
// apply friction
- f = 1 - frametime * edgefriction * ((f < cl_movement_stopspeed.value) ? (cl_movement_stopspeed.value / f) : 1) * cl_movement_friction.value;
+ f = 1 - frametime * edgefriction * ((f < movevars_stopspeed) ? (movevars_stopspeed / f) : 1) * movevars_friction;
f = max(f, 0);
VectorScale(currentvelocity, f, currentvelocity);
}
else
{
// apply air speed limit
- wishspeed = min(wishspeed, cl_movement_maxairspeed.value);
+ wishspeed = min(wishspeed, movevars_maxairspeed);
}
if (gamemode == GAME_NEXUIZ)
addspeed = wishspeed;
addspeed = wishspeed - DotProduct(currentvelocity, wishdir);
if (addspeed > 0)
{
- accelspeed = min(cl_movement_accelerate.value * frametime * wishspeed, addspeed);
+ accelspeed = min(movevars_accelerate * frametime * wishspeed, addspeed);
VectorMA(currentvelocity, accelspeed, wishdir, currentvelocity);
}
currentvelocity[2] -= cl_gravity.value * frametime;
{
if (crouch)
{
- playermins = cl_playercrouchmins;
- playermaxs = cl_playercrouchmaxs;
+ playermins = cl.playercrouchmins;
+ playermaxs = cl.playercrouchmaxs;
}
else
{
- playermins = cl_playerstandmins;
- playermaxs = cl_playerstandmaxs;
+ playermins = cl.playerstandmins;
+ playermaxs = cl.playerstandmaxs;
}
onground = false;
for (bump = 0, t = frametime;bump < 8 && VectorLength2(currentvelocity) > 0;bump++)
{
// may be a step or wall, try stepping up
// first move forward at a higher level
- VectorSet(currentorigin2, currentorigin[0], currentorigin[1], currentorigin[2] + cl_movement_stepheight.value);
- VectorSet(neworigin2, neworigin[0], neworigin[1], currentorigin[2] + cl_movement_stepheight.value);
+ VectorSet(currentorigin2, currentorigin[0], currentorigin[1], currentorigin[2] + movevars_stepheight);
+ VectorSet(neworigin2, neworigin[0], neworigin[1], currentorigin[2] + movevars_stepheight);
trace2 = CL_TraceBox(currentorigin2, playermins, playermaxs, neworigin2, true, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_PLAYERCLIP, true);
// then move down from there
VectorCopy(trace2.endpos, currentorigin2);
VectorCopy(cl.movement_origin, cl.movement_oldorigin);
VectorCopy(currentorigin, cl.movement_origin);
VectorCopy(currentvelocity, cl.movement_velocity);
- //VectorCopy(currentorigin, cl_entities[cl.playerentity].state_current.origin);
- //VectorSet(cl_entities[cl.playerentity].state_current.angles, 0, cl.viewangles[1], 0);
+ //VectorCopy(currentorigin, cl.entities[cl.playerentity].state_current.origin);
+ //VectorSet(cl.entities[cl.playerentity].state_current.angles, 0, cl.viewangles[1], 0);
+}
+
+void QW_MSG_WriteDeltaUsercmd(sizebuf_t *buf, qw_usercmd_t *from, qw_usercmd_t *to)
+{
+ int bits;
+
+ bits = 0;
+ if (to->angles[0] != from->angles[0])
+ bits |= QW_CM_ANGLE1;
+ if (to->angles[1] != from->angles[1])
+ bits |= QW_CM_ANGLE2;
+ if (to->angles[2] != from->angles[2])
+ bits |= QW_CM_ANGLE3;
+ if (to->forwardmove != from->forwardmove)
+ bits |= QW_CM_FORWARD;
+ if (to->sidemove != from->sidemove)
+ bits |= QW_CM_SIDE;
+ if (to->upmove != from->upmove)
+ bits |= QW_CM_UP;
+ if (to->buttons != from->buttons)
+ bits |= QW_CM_BUTTONS;
+ if (to->impulse != from->impulse)
+ bits |= QW_CM_IMPULSE;
+
+ MSG_WriteByte(buf, bits);
+ if (bits & QW_CM_ANGLE1)
+ MSG_WriteAngle16i(buf, to->angles[0]);
+ if (bits & QW_CM_ANGLE2)
+ MSG_WriteAngle16i(buf, to->angles[1]);
+ if (bits & QW_CM_ANGLE3)
+ MSG_WriteAngle16i(buf, to->angles[2]);
+ if (bits & QW_CM_FORWARD)
+ MSG_WriteShort(buf, to->forwardmove);
+ if (bits & QW_CM_SIDE)
+ MSG_WriteShort(buf, to->sidemove);
+ if (bits & QW_CM_UP)
+ MSG_WriteShort(buf, to->upmove);
+ if (bits & QW_CM_BUTTONS)
+ MSG_WriteByte(buf, to->buttons);
+ if (bits & QW_CM_IMPULSE)
+ MSG_WriteByte(buf, to->impulse);
+ MSG_WriteByte(buf, to->msec);
}
/*
accumtotal++;
#endif
- if (cl_movement.integer && cls.signon == SIGNONS)
+ if (cl_movement.integer && cls.signon == SIGNONS && cls.protocol != PROTOCOL_QUAKEWORLD)
{
if (!cl.movement_needupdate)
return;
// PROTOCOL_DARKPLACES5 clc_move = 19 bytes total
// PROTOCOL_DARKPLACES6 clc_move = 52 bytes total
// PROTOCOL_DARKPLACES7 clc_move = 56 bytes total
- if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_QUAKEDP || cl.protocol == PROTOCOL_NEHAHRAMOVIE)
+ // PROTOCOL_QUAKEWORLD clc_move = 34 bytes total (typically, but can reach 43 bytes, or even 49 bytes with roll)
+ if (cls.protocol == PROTOCOL_QUAKEWORLD)
+ {
+ int checksumindex;
+ double msectime;
+ static double oldmsectime;
+ qw_usercmd_t *cmd, *oldcmd;
+ qw_usercmd_t nullcmd;
+
+ //Con_Printf("code qw_clc_move\n");
+
+ i = cls.netcon->qw.outgoing_sequence & QW_UPDATE_MASK;
+ cmd = &cl.qw_moves[i];
+ memset(&nullcmd, 0, sizeof(nullcmd));
+ memset(cmd, 0, sizeof(*cmd));
+ cmd->buttons = bits;
+ cmd->impulse = impulse;
+ cmd->forwardmove = (short)bound(-32768, forwardmove, 32767);
+ cmd->sidemove = (short)bound(-32768, sidemove, 32767);
+ cmd->upmove = (short)bound(-32768, upmove, 32767);
+ VectorCopy(cl.viewangles, cmd->angles);
+ msectime = realtime * 1000;
+ cmd->msec = (unsigned char)bound(0, msectime - oldmsectime, 255);
+ // ridiculous value rejection (matches qw)
+ if (cmd->msec > 250)
+ cmd->msec = 100;
+ oldmsectime = msectime;
+
+ CL_ClientMovement_InputQW(cmd);
+
+ MSG_WriteByte(&buf, qw_clc_move);
+ // save the position for a checksum byte
+ checksumindex = buf.cursize;
+ MSG_WriteByte(&buf, 0);
+ // packet loss percentage
+ // FIXME: netgraph stuff
+ MSG_WriteByte(&buf, 0);
+ // write most recent 3 moves
+ i = (cls.netcon->qw.outgoing_sequence-2) & QW_UPDATE_MASK;
+ cmd = &cl.qw_moves[i];
+ QW_MSG_WriteDeltaUsercmd(&buf, &nullcmd, cmd);
+ oldcmd = cmd;
+ i = (cls.netcon->qw.outgoing_sequence-1) & QW_UPDATE_MASK;
+ cmd = &cl.qw_moves[i];
+ QW_MSG_WriteDeltaUsercmd(&buf, oldcmd, cmd);
+ oldcmd = cmd;
+ i = cls.netcon->qw.outgoing_sequence & QW_UPDATE_MASK;
+ cmd = &cl.qw_moves[i];
+ QW_MSG_WriteDeltaUsercmd(&buf, oldcmd, cmd);
+ // calculate the checksum
+ buf.data[checksumindex] = COM_BlockSequenceCRCByteQW(buf.data + checksumindex + 1, buf.cursize - checksumindex - 1, cls.netcon->qw.outgoing_sequence);
+ // if delta compression history overflows, request no delta
+ if (cls.netcon->qw.outgoing_sequence - cl.qw_validsequence >= QW_UPDATE_BACKUP-1)
+ cl.qw_validsequence = 0;
+ // request delta compression if appropriate
+ if (cl.qw_validsequence && !cl_nodelta.integer && cls.state == ca_connected && !cls.demorecording)
+ {
+ cl.qw_deltasequence[cls.netcon->qw.outgoing_sequence & QW_UPDATE_MASK] = cl.qw_validsequence;
+ MSG_WriteByte(&buf, qw_clc_delta);
+ MSG_WriteByte(&buf, cl.qw_validsequence & 255);
+ }
+ else
+ cl.qw_deltasequence[cls.netcon->qw.outgoing_sequence & QW_UPDATE_MASK] = -1;
+ }
+ else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
{
// 5 bytes
MSG_WriteByte (&buf, clc_move);
// 2 bytes
MSG_WriteByte (&buf, bits);
MSG_WriteByte (&buf, impulse);
+
+ CL_ClientMovement_Input((bits & 2) != 0, false);
}
- else if (cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
+ else if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
{
// 5 bytes
MSG_WriteByte (&buf, clc_move);
// 2 bytes
MSG_WriteByte (&buf, bits);
MSG_WriteByte (&buf, impulse);
+
+ CL_ClientMovement_Input((bits & 2) != 0, false);
}
- else if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5)
+ else if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
{
// 5 bytes
MSG_WriteByte (&buf, clc_move);
// 2 bytes
MSG_WriteByte (&buf, bits);
MSG_WriteByte (&buf, impulse);
+
+ CL_ClientMovement_Input((bits & 2) != 0, false);
}
else
{
// 5 bytes
MSG_WriteByte (&buf, clc_move);
- if (cl.protocol != PROTOCOL_DARKPLACES6)
+ if (cls.protocol != PROTOCOL_DARKPLACES6)
{
if (cl_movement.integer)
{
MSG_WriteFloat (&buf, cl.cmd.cursor_impact[1]);
MSG_WriteFloat (&buf, cl.cmd.cursor_impact[2]);
MSG_WriteShort (&buf, cl.cmd.cursor_entitynumber);
- }
- // FIXME: bits & 16 is +button5, Nexuiz specific
- CL_ClientMovement_Input((bits & 2) != 0, (bits & 16) != 0);
+ // FIXME: bits & 16 is +button5, Nexuiz specific
+ CL_ClientMovement_Input((bits & 2) != 0, (bits & 16) != 0);
+ }
}
- // ack the last few frame numbers
- // (redundent to improve handling of client->server packet loss)
- // for LATESTFRAMENUMS == 3 case this is 15 bytes
- for (i = 0;i < LATESTFRAMENUMS;i++)
+ if (cls.protocol != PROTOCOL_QUAKEWORLD)
{
- if (cl.latestframenums[i] > 0)
+ // ack the last few frame numbers
+ // (redundent to improve handling of client->server packet loss)
+ // for LATESTFRAMENUMS == 3 case this is 15 bytes
+ for (i = 0;i < LATESTFRAMENUMS;i++)
{
- if (developer_networkentities.integer >= 1)
- Con_Printf("send clc_ackframe %i\n", cl.latestframenums[i]);
- MSG_WriteByte(&buf, clc_ackframe);
- MSG_WriteLong(&buf, cl.latestframenums[i]);
+ if (cl.latestframenums[i] > 0)
+ {
+ if (developer_networkentities.integer >= 1)
+ Con_Printf("send clc_ackframe %i\n", cl.latestframenums[i]);
+ MSG_WriteByte(&buf, clc_ackframe);
+ MSG_WriteLong(&buf, cl.latestframenums[i]);
+ }
}
}
}
// send the reliable message (forwarded commands) if there is one
- NetConn_SendUnreliableMessage(cls.netcon, &buf);
+ NetConn_SendUnreliableMessage(cls.netcon, &buf, cls.protocol);
if (cls.netcon->message.overflowed)
{
Cvar_RegisterVariable(&m_filter);
Cvar_RegisterVariable(&cl_netinputpacketspersecond);
+
+ Cvar_RegisterVariable(&cl_nodelta);
}