cl.viewangles[ROLL] = bound(-50, cl.viewangles[ROLL], 50);
}
+qboolean cl_ignoremousemove = false;
+
/*
================
CL_Move
// allow mice or other external controllers to add to the move
IN_Move ();
+ // ignore a mouse move if mouse was activated/deactivated this frame
+ if (cl_ignoremousemove)
+ {
+ cl_ignoremousemove = false;
+ in_mouse_x = 0;
+ in_mouse_y = 0;
+ }
+
// apply m_filter if it is on
mx = in_mouse_x;
my = in_mouse_y;