// start on the entity after the world
entitylinkframenumber++;
- for (i = 1, ent = cl_entities + 1;i < MAX_EDICTS;i++, ent++)
+ for (i = 1;i < MAX_EDICTS;i++)
{
if (cl_entities_active[i])
{
+ ent = cl_entities + i;
if (ent->state_current.active)
CL_LinkNetworkEntity(ent);
else
Con_Printf("%f seconds (%f fps)\n", timedelta, 128/timedelta);
}
+/*
+===========
+CL_Shutdown
+===========
+*/
+void CL_Shutdown (void)
+{
+ CL_CGVM_Shutdown();
+ CL_Particles_Shutdown();
+ CL_Parse_Shutdown();
+
+ SZ_Free (&cls.message);
+
+ Mem_FreePool (&cl_entities_mempool);
+ Mem_FreePool (&cl_refdef_mempool);
+}
+
/*
=================
CL_Init