cvar_t r_draweffects = {0, "r_draweffects", "1"};
-cvar_t cl_explosions = {CVAR_SAVE, "cl_explosions", "1"};
cvar_t cl_explosions_alpha_start = {CVAR_SAVE, "cl_explosions_alpha_start", "1.5"};
cvar_t cl_explosions_alpha_end = {CVAR_SAVE, "cl_explosions_alpha_end", "0"};
cvar_t cl_explosions_size_start = {CVAR_SAVE, "cl_explosions_size_start", "16"};
// make relative to the entity
matrix = &t->render.matrix;
// if a valid tagindex is used, make it relative to that tag instead
+ // FIXME: use a model function to get tag info (need to handle skeletal)
if (e->state_current.tagentity && e->state_current.tagindex >= 1 && (model = t->render.model) && e->state_current.tagindex <= t->render.model->alias.aliasnum_tags)
{
// blend the matrices
Cmd_AddCommand ("pausedemo", CL_PauseDemo_f);
Cvar_RegisterVariable(&r_draweffects);
- Cvar_RegisterVariable(&cl_explosions);
Cvar_RegisterVariable(&cl_explosions_alpha_start);
Cvar_RegisterVariable(&cl_explosions_alpha_end);
Cvar_RegisterVariable(&cl_explosions_size_start);