cl.mviewzoom[0] = cl.mviewzoom[1] = 1;
cl.num_entities = 0;
- cl.num_csqcentities = 0; //[515]: csqc
cl.num_static_entities = 0;
cl.num_temp_entities = 0;
cl.num_brushmodel_entities = 0;
// tweak these if the game runs out
cl.max_entities = 256;
- cl.max_csqcentities = 256; //[515]: csqc
cl.max_static_entities = 256;
cl.max_temp_entities = 512;
cl.max_effects = 256;
cl.num_beams = 0;
cl.entities = (entity_t *)Mem_Alloc(cls.levelmempool, cl.max_entities * sizeof(entity_t));
- cl.csqcentities = (entity_t *)Mem_Alloc(cls.levelmempool, cl.max_csqcentities * sizeof(entity_t)); //[515]: csqc
cl.entities_active = (unsigned char *)Mem_Alloc(cls.levelmempool, cl.max_brushmodel_entities * sizeof(unsigned char));
- cl.csqcentities_active = (unsigned char *)Mem_Alloc(cls.levelmempool, cl.max_brushmodel_entities * sizeof(unsigned char)); //[515]: csqc
cl.static_entities = (entity_t *)Mem_Alloc(cls.levelmempool, cl.max_static_entities * sizeof(entity_t));
cl.temp_entities = (entity_t *)Mem_Alloc(cls.levelmempool, cl.max_temp_entities * sizeof(entity_t));
cl.effects = (cl_effect_t *)Mem_Alloc(cls.levelmempool, cl.max_effects * sizeof(cl_effect_t));
cl.entities[i].state_current = defaultstate;
}
- for (i = 0;i < cl.max_csqcentities;i++)
- {
- cl.csqcentities[i].state_baseline = defaultstate; //[515]: csqc
- cl.csqcentities[i].state_previous = defaultstate; //[515]: csqc
- cl.csqcentities[i].state_current = defaultstate; //[515]: csqc
- cl.csqcentities[i].state_current.number = -i;
- }
-
if (gamemode == GAME_NEXUIZ)
{
VectorSet(cl.playerstandmins, -16, -16, -24);
}
}
-void CL_ExpandCSQCEntities(int num)
-{
- int i, oldmaxentities;
- entity_t *oldentities;
- if (num >= cl.max_csqcentities)
- {
- if (!cl.csqcentities)
- Sys_Error("CL_ExpandCSQCEntities: cl.csqcentities not initialized\n");
- if (num >= MAX_EDICTS)
- Host_Error("CL_ExpandCSQCEntities: num %i >= %i\n", num, MAX_EDICTS);
- oldmaxentities = cl.max_csqcentities;
- oldentities = cl.csqcentities;
- cl.max_csqcentities = (num & ~255) + 256;
- cl.csqcentities = (entity_t *)Mem_Alloc(cls.levelmempool, cl.max_csqcentities * sizeof(entity_t));
- memcpy(cl.csqcentities, oldentities, oldmaxentities * sizeof(entity_t));
- Mem_Free(oldentities);
- for (i = oldmaxentities;i < cl.max_csqcentities;i++)
- {
- cl.csqcentities[i].state_baseline = defaultstate;
- cl.csqcentities[i].state_previous = defaultstate;
- cl.csqcentities[i].state_current = defaultstate;
- cl.csqcentities[i].state_current.number = -i;
- }
- }
-}
-
void CL_VM_ShutDown (void);
/*
=====================