]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_main.c
view.c, cl_parse.c, cl_main.c, gl_rmain.c - trying to remove all uses of origin,...
[xonotic/darkplaces.git] / cl_main.c
index ec481291a1f25c06a01b30e99390855c0e222601..9488601a2e24e571b08c1665ec804ac871974069 100644 (file)
--- a/cl_main.c
+++ b/cl_main.c
@@ -264,34 +264,60 @@ static void CL_PrintEntities_f (void)
        }
 }
 
-static const vec3_t nomodelmins = {-16, -16, -16};
-static const vec3_t nomodelmaxs = {16, 16, 16};
+//static const vec3_t nomodelmins = {-16, -16, -16};
+//static const vec3_t nomodelmaxs = {16, 16, 16};
 void CL_BoundingBoxForEntity(entity_render_t *ent)
 {
        if (ent->model)
        {
-               if (ent->angles[0] || ent->angles[2])
+               //if (ent->angles[0] || ent->angles[2])
+               if (ent->matrix.m[2][0] != 0 || ent->matrix.m[2][1] != 0)
                {
                        // pitch or roll
-                       VectorAdd(ent->origin, ent->model->rotatedmins, ent->mins);
-                       VectorAdd(ent->origin, ent->model->rotatedmaxs, ent->maxs);
+                       ent->mins[0] = ent->matrix.m[0][3] + ent->model->rotatedmins[0];
+                       ent->mins[1] = ent->matrix.m[1][3] + ent->model->rotatedmins[1];
+                       ent->mins[2] = ent->matrix.m[2][3] + ent->model->rotatedmins[2];
+                       ent->maxs[0] = ent->matrix.m[0][3] + ent->model->rotatedmaxs[0];
+                       ent->maxs[1] = ent->matrix.m[1][3] + ent->model->rotatedmaxs[1];
+                       ent->maxs[2] = ent->matrix.m[2][3] + ent->model->rotatedmaxs[2];
+                       //VectorAdd(ent->origin, ent->model->rotatedmins, ent->mins);
+                       //VectorAdd(ent->origin, ent->model->rotatedmaxs, ent->maxs);
                }
-               else if (ent->angles[1])
+               //else if (ent->angles[1])
+               else if (ent->matrix.m[0][1] != 0 || ent->matrix.m[1][0] != 0)
                {
                        // yaw
-                       VectorAdd(ent->origin, ent->model->yawmins, ent->mins);
-                       VectorAdd(ent->origin, ent->model->yawmaxs, ent->maxs);
+                       ent->mins[0] = ent->matrix.m[0][3] + ent->model->yawmins[0];
+                       ent->mins[1] = ent->matrix.m[1][3] + ent->model->yawmins[1];
+                       ent->mins[2] = ent->matrix.m[2][3] + ent->model->yawmins[2];
+                       ent->maxs[0] = ent->matrix.m[0][3] + ent->model->yawmaxs[0];
+                       ent->maxs[1] = ent->matrix.m[1][3] + ent->model->yawmaxs[1];
+                       ent->maxs[2] = ent->matrix.m[2][3] + ent->model->yawmaxs[2];
+                       //VectorAdd(ent->origin, ent->model->yawmins, ent->mins);
+                       //VectorAdd(ent->origin, ent->model->yawmaxs, ent->maxs);
                }
                else
                {
-                       VectorAdd(ent->origin, ent->model->normalmins, ent->mins);
-                       VectorAdd(ent->origin, ent->model->normalmaxs, ent->maxs);
+                       ent->mins[0] = ent->matrix.m[0][3] + ent->model->normalmins[0];
+                       ent->mins[1] = ent->matrix.m[1][3] + ent->model->normalmins[1];
+                       ent->mins[2] = ent->matrix.m[2][3] + ent->model->normalmins[2];
+                       ent->maxs[0] = ent->matrix.m[0][3] + ent->model->normalmaxs[0];
+                       ent->maxs[1] = ent->matrix.m[1][3] + ent->model->normalmaxs[1];
+                       ent->maxs[2] = ent->matrix.m[2][3] + ent->model->normalmaxs[2];
+                       //VectorAdd(ent->origin, ent->model->normalmins, ent->mins);
+                       //VectorAdd(ent->origin, ent->model->normalmaxs, ent->maxs);
                }
        }
        else
        {
-               VectorAdd(ent->origin, nomodelmins, ent->mins);
-               VectorAdd(ent->origin, nomodelmaxs, ent->maxs);
+               ent->mins[0] = ent->matrix.m[0][3] - 16;
+               ent->mins[1] = ent->matrix.m[1][3] - 16;
+               ent->mins[2] = ent->matrix.m[2][3] - 16;
+               ent->maxs[0] = ent->matrix.m[0][3] + 16;
+               ent->maxs[1] = ent->matrix.m[1][3] + 16;
+               ent->maxs[2] = ent->matrix.m[2][3] + 16;
+               //VectorAdd(ent->origin, nomodelmins, ent->mins);
+               //VectorAdd(ent->origin, nomodelmaxs, ent->maxs);
        }
 }
 
@@ -457,10 +483,13 @@ void CL_DecayLights (void)
 
 void CL_RelinkWorld (void)
 {
+       entity_t *ent = &cl_entities[0];
        if (cl_num_entities < 1)
                cl_num_entities = 1;
-       cl_brushmodel_entities[cl_num_brushmodel_entities++] = &cl_entities[0].render;
-       CL_BoundingBoxForEntity(&cl_entities[0].render);
+       cl_brushmodel_entities[cl_num_brushmodel_entities++] = &ent->render;
+       Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->render.origin[0], ent->render.origin[1], ent->render.origin[2], ent->render.angles[0], ent->render.angles[1], ent->render.angles[2], ent->render.scale);
+       Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
+       CL_BoundingBoxForEntity(&ent->render);
 }
 
 static void CL_RelinkStaticEntities(void)
@@ -479,6 +508,9 @@ CL_RelinkEntities
 ===============
 */
 extern qboolean Nehahrademcompatibility;
+#define MAXVIEWMODELS 32
+entity_t *viewmodels[MAXVIEWMODELS];
+int numviewmodels;
 static void CL_RelinkNetworkEntities(void)
 {
        entity_t *ent;
@@ -486,6 +518,8 @@ static void CL_RelinkNetworkEntities(void)
        float d, bobjrotate, bobjoffset, lerp;
        vec3_t oldorg, neworg, delta, dlightcolor, v, v2, mins, maxs;
 
+       numviewmodels = 0;
+
        bobjrotate = ANGLEMOD(100*cl.time);
        if (cl_itembobheight.value)
                bobjoffset = (cos(cl.time * cl_itembobspeed.value * (2.0 * M_PI)) + 1.0) * 0.5 * cl_itembobheight.value;
@@ -545,6 +579,9 @@ static void CL_RelinkNetworkEntities(void)
                        }
                }
 
+               if (!ent->render.model || ent->render.model->type != mod_brush)
+                       ent->render.angles[0] = -ent->render.angles[0];
+
                VectorCopy (neworg, ent->persistent.trail_origin);
                // persistent.modelindex will be updated by CL_LerpUpdate
                if (ent->state_current.modelindex != ent->persistent.modelindex || !ent->state_previous.active)
@@ -565,6 +602,14 @@ static void CL_RelinkNetworkEntities(void)
                ent->render.alpha = ent->state_current.alpha * (1.0f / 255.0f); // FIXME: interpolate?
                ent->render.scale = ent->state_current.scale * (1.0f / 16.0f); // FIXME: interpolate?
 
+               if (ent->render.model && ent->render.model->flags & EF_ROTATE)
+               {
+                       ent->render.angles[1] = bobjrotate;
+                       ent->render.origin[2] += bobjoffset;
+               }
+
+               Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->render.origin[0], ent->render.origin[1], ent->render.origin[2], ent->render.angles[0], ent->render.angles[1], ent->render.angles[2], ent->render.scale);
+
                // update interpolation info
                CL_LerpUpdate(ent);
 
@@ -659,11 +704,9 @@ static void CL_RelinkNetworkEntities(void)
 
                if (ent->persistent.muzzleflash > 0)
                {
-                       AngleVectors (ent->render.angles, v, NULL, NULL);
-
-                       v2[0] = v[0] * 18 + neworg[0];
-                       v2[1] = v[1] * 18 + neworg[1];
-                       v2[2] = v[2] * 18 + neworg[2] + 16;
+                       v2[0] = ent->render.matrix.m[0][0] * 18 + neworg[0];
+                       v2[1] = ent->render.matrix.m[0][1] * 18 + neworg[1];
+                       v2[2] = ent->render.matrix.m[0][2] * 18 + neworg[2] + 16;
                        CL_TraceLine(neworg, v2, v, NULL, 0, true, NULL);
 
                        CL_AllocDlight (NULL, v, ent->persistent.muzzleflash, 1, 1, 1, 0, 0);
@@ -673,11 +716,7 @@ static void CL_RelinkNetworkEntities(void)
                // LordHavoc: if the model has no flags, don't check each
                if (ent->render.model && ent->render.model->flags)
                {
-                       if (ent->render.model->flags & EF_ROTATE)
-                       {
-                               ent->render.angles[1] = bobjrotate;
-                               ent->render.origin[2] += bobjoffset;
-                       }
+                       // note: EF_ROTATE handled above, above matrix calculation
                        // only do trails if present in the previous frame as well
                        if (ent->state_previous.active)
                        {
@@ -752,6 +791,16 @@ static void CL_RelinkNetworkEntities(void)
                if (effects & EF_NODRAW)
                        continue;
 
+               // store a list of view-relative entities for later adjustment in view code
+               if (ent->render.flags & RENDER_VIEWMODEL)
+               {
+                       if (numviewmodels < MAXVIEWMODELS)
+                               viewmodels[numviewmodels++] = ent;
+                       continue;
+               }
+
+               Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
+
                CL_BoundingBoxForEntity(&ent->render);
                if (ent->render.model && ent->render.model->name[0] == '*' && ent->render.model->type == mod_brush)
                        cl_brushmodel_entities[cl_num_brushmodel_entities++] = &ent->render;
@@ -840,13 +889,15 @@ static void CL_RelinkEffects(void)
                                ent->render.frame2time = e->frame2time;
 
                                // normal stuff
-                               VectorCopy(e->origin, ent->render.origin);
+                               //VectorCopy(e->origin, ent->render.origin);
                                ent->render.model = cl.model_precache[e->modelindex];
                                ent->render.frame = ent->render.frame2;
                                ent->render.colormap = -1; // no special coloring
-                               ent->render.scale = 1;
+                               //ent->render.scale = 1;
                                ent->render.alpha = 1;
 
+                               Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, e->origin[0], e->origin[1], e->origin[2], 0, 0, 0, 1);
+                               Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
                                CL_BoundingBoxForEntity(&ent->render);
                        }
                }
@@ -940,12 +991,14 @@ void CL_RelinkBeams (void)
                        ent = CL_NewTempEntity ();
                        if (!ent)
                                return;
-                       VectorCopy (org, ent->render.origin);
+                       //VectorCopy (org, ent->render.origin);
                        ent->render.model = b->model;
                        ent->render.effects = EF_FULLBRIGHT;
-                       ent->render.angles[0] = pitch;
-                       ent->render.angles[1] = yaw;
-                       ent->render.angles[2] = rand()%360;
+                       //ent->render.angles[0] = pitch;
+                       //ent->render.angles[1] = yaw;
+                       //ent->render.angles[2] = rand()%360;
+                       Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, org[0], org[1], org[2], pitch, yaw, lhrandom(0, 360), 1);
+                       Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
                        CL_BoundingBoxForEntity(&ent->render);
                        VectorMA(org, 30, dist, org);
                        d -= 30;