t2 = t1 + beamrepeatscale * length;
// the beam is 3 polygons in this configuration:
- // 3 2
+ // * 2
// * *
// 1******
// * *
- // * *
+ // * 3
// they are showing different portions of the beam texture, creating an
// illusion of a beam that appears to curl around in 3D space
// (and realize that the whole polygon assembly orients itself to face