]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_main.c
Serious-Sam style crosshair (an actual sprite in the world, with slight variation...
[xonotic/darkplaces.git] / cl_main.c
index 7ee3d2d93109da357d31bf101b6d5c7c213d7772..f64a4e057c5e9583930f30902234539c8e01d6bd 100644 (file)
--- a/cl_main.c
+++ b/cl_main.c
@@ -20,6 +20,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 // cl_main.c  -- client main loop
 
 #include "quakedef.h"
+#include "cl_collision.h"
+#include "cl_video.h"
 
 // we need to declare some mouse variables here, because the menu system
 // references them even when on a unix system.
@@ -227,13 +229,6 @@ Host should be either "local" or a net address to be passed on
 */
 void CL_EstablishConnection (char *host)
 {
-       sizebuf_t       buf;
-       byte    data[128];
-
-       buf.maxsize = 128;
-       buf.cursize = 0;
-       buf.data = data;
-
        if (cls.state == ca_dedicated)
                return;
 
@@ -361,66 +356,9 @@ static void CL_RelinkNetworkEntities()
                        VectorCopy (ent->state_current.origin, oldorg); // skip trails
                        VectorCopy (ent->state_current.origin, neworg);
                        VectorCopy (ent->state_current.angles, ent->render.angles);
-
-                       /*
-                       // monster interpolation
-                       ent->persistent.steplerptime = 0;
-                       VectorCopy(ent->state_current.origin, ent->persistent.stepoldorigin);
-                       VectorCopy(ent->state_current.angles, ent->persistent.stepoldangles);
-                       VectorCopy(ent->state_current.origin, ent->persistent.steporigin);
-                       VectorCopy(ent->state_current.angles, ent->persistent.stepangles);
-                       */
                }
-               /*
-               else if ((ent->state_current.flags & ent->state_previous.flags) & ENTFLAG_STEP)
-               {
-                       if (ent->state_current.origin[0] != ent->persistent.steporigin[0]
-                        || ent->state_current.origin[1] != ent->persistent.steporigin[1]
-                        || ent->state_current.origin[2] != ent->persistent.steporigin[2]
-                        || ent->state_current.angles[0] != ent->persistent.stepangles[0]
-                        || ent->state_current.angles[1] != ent->persistent.stepangles[1]
-                        || ent->state_current.angles[2] != ent->persistent.stepangles[2])
-                       {
-                               // update lerp positions
-                               ent->clientpersistent.steplerptime = sv.time;
-                               VectorCopy(ent->steporigin, ent->stepoldorigin);
-                               VectorCopy(ent->stepangles, ent->stepoldangles);
-                               VectorCopy(ent->v.origin, ent->steporigin);
-                               VectorCopy(ent->v.angles, ent->stepangles);
-                       }
-                       lerp = (cl.time - ent->persistent.steplerptime) * 10.0;
-                       if (lerp < 1)
-                       {
-                               // origin
-                               VectorSubtract(ent->persistent.steporigin, ent->persistent.stepoldorigin, delta);
-                               VectorMA(ent->persistent.stepoldorigin, lerp, delta, neworg);
-
-                               // angles
-                               VectorSubtract(ent->persistent.stepangles, ent->persistent.stepoldangles, delta);
-                               // choose shortest rotate (to avoid 'spin around' situations)
-                               if (delta[0] < -180) delta[0] += 360;else if (delta[0] >= 180) delta[0] -= 360;
-                               if (delta[1] < -180) delta[1] += 360;else if (delta[1] >= 180) delta[1] -= 360;
-                               if (delta[2] < -180) delta[2] += 360;else if (delta[2] >= 180) delta[2] -= 360;
-                               VectorMA(ent->stepoldangles, lerp, delta, ent->render.angles);
-                       }
-                       else
-                       {
-                               VectorCopy(ent->persistent.steporigin, neworg);
-                               VectorCopy(ent->persistent.stepangles, ent->render.angles);
-                       }
-               }
-               */
                else
                {
-                       /*
-                       // monster interpolation
-                       ent->persistent.steplerptime = 0;
-                       VectorCopy(ent->state_current.origin, ent->persistent.stepoldorigin);
-                       VectorCopy(ent->state_current.angles, ent->persistent.stepoldangles);
-                       VectorCopy(ent->state_current.origin, ent->persistent.steporigin);
-                       VectorCopy(ent->state_current.angles, ent->persistent.stepangles);
-                       */
-
                        // if the delta is large, assume a teleport and don't lerp
                        VectorSubtract(ent->state_current.origin, ent->state_previous.origin, delta);
                        // LordHavoc: increased tolerance from 100 to 200, and now to 1000
@@ -483,18 +421,7 @@ static void CL_RelinkNetworkEntities()
                        if (effects & EF_BRIGHTFIELD)
                                CL_EntityParticles (ent);
                        if (effects & EF_MUZZLEFLASH)
-                       {
-                               vec3_t v, v2;
-
-                               AngleVectors (ent->render.angles, v, NULL, NULL);
-
-                               v2[0] = v[0] * 18 + neworg[0];
-                               v2[1] = v[1] * 18 + neworg[1];
-                               v2[2] = v[2] * 18 + neworg[2] + 16;
-                               TraceLine(neworg, v2, v, NULL, 0, true);
-
-                               CL_AllocDlight (NULL, v, 100, 1, 1, 1, 0, 0);
-                       }
+                               ent->persistent.muzzleflash = 100.0f;
                        if (effects & EF_DIMLIGHT)
                        {
                                dlightcolor[0] += 200.0f;
@@ -526,21 +453,12 @@ static void CL_RelinkNetworkEntities()
                                {
                                        vec3_t mins, maxs;
                                        int temp;
-                                       if (ent->render.angles[0] || ent->render.angles[2])
-                                       {
-                                               VectorAdd(neworg, ent->render.model->rotatedmins, mins);
-                                               VectorAdd(neworg, ent->render.model->rotatedmaxs, maxs);
-                                       }
-                                       else if (ent->render.angles[1])
-                                       {
-                                               VectorAdd(neworg, ent->render.model->yawmins, mins);
-                                               VectorAdd(neworg, ent->render.model->yawmaxs, maxs);
-                                       }
-                                       else
-                                       {
-                                               VectorAdd(neworg, ent->render.model->normalmins, mins);
-                                               VectorAdd(neworg, ent->render.model->normalmaxs, maxs);
-                                       }
+                                       mins[0] = neworg[0] - 16.0f;
+                                       mins[1] = neworg[1] - 16.0f;
+                                       mins[2] = neworg[2] - 16.0f;
+                                       maxs[0] = neworg[0] + 16.0f;
+                                       maxs[1] = neworg[1] + 16.0f;
+                                       maxs[2] = neworg[2] + 16.0f;
                                        // how many flames to make
                                        temp = (int) (cl.time * 300) - (int) (cl.oldtime * 300);
                                        CL_FlameCube(mins, maxs, temp);
@@ -550,6 +468,42 @@ static void CL_RelinkNetworkEntities()
                                dlightcolor[1] += d * 0.7f;
                                dlightcolor[2] += d * 0.3f;
                        }
+                       if (effects & EF_STARDUST)
+                       {
+                               if (ent->render.model)
+                               {
+                                       vec3_t mins, maxs;
+                                       int temp;
+                                       mins[0] = neworg[0] - 16.0f;
+                                       mins[1] = neworg[1] - 16.0f;
+                                       mins[2] = neworg[2] - 16.0f;
+                                       maxs[0] = neworg[0] + 16.0f;
+                                       maxs[1] = neworg[1] + 16.0f;
+                                       maxs[2] = neworg[2] + 16.0f;
+                                       // how many particles to make
+                                       temp = (int) (cl.time * 200) - (int) (cl.oldtime * 200);
+                                       CL_Stardust(mins, maxs, temp);
+                               }
+                               d = 100;
+                               dlightcolor[0] += d * 1.0f;
+                               dlightcolor[1] += d * 0.7f;
+                               dlightcolor[2] += d * 0.3f;
+                       }
+               }
+
+               if (ent->persistent.muzzleflash > 0)
+               {
+                       vec3_t v, v2;
+
+                       AngleVectors (ent->render.angles, v, NULL, NULL);
+
+                       v2[0] = v[0] * 18 + neworg[0];
+                       v2[1] = v[1] * 18 + neworg[1];
+                       v2[2] = v[2] * 18 + neworg[2] + 16;
+                       CL_TraceLine(neworg, v2, v, NULL, 0, true);
+
+                       CL_AllocDlight (NULL, v, ent->persistent.muzzleflash, 1, 1, 1, 0, 0);
+                       ent->persistent.muzzleflash -= cl.frametime * 1000;
                }
 
                // LordHavoc: if the model has no flags, don't check each
@@ -568,16 +522,25 @@ static void CL_RelinkNetworkEntities()
                                else if (ent->render.model->flags & EF_ZOMGIB)
                                        CL_RocketTrail (oldorg, neworg, 4, ent);
                                else if (ent->render.model->flags & EF_TRACER)
+                               {
                                        CL_RocketTrail (oldorg, neworg, 3, ent);
+                                       dlightcolor[0] += 0x10;
+                                       dlightcolor[1] += 0x40;
+                                       dlightcolor[2] += 0x10;
+                               }
                                else if (ent->render.model->flags & EF_TRACER2)
+                               {
                                        CL_RocketTrail (oldorg, neworg, 5, ent);
+                                       dlightcolor[0] += 0x50;
+                                       dlightcolor[1] += 0x30;
+                                       dlightcolor[2] += 0x10;
+                               }
                                else if (ent->render.model->flags & EF_ROCKET)
                                {
                                        CL_RocketTrail (oldorg, ent->render.origin, 0, ent);
-                                       // LordHavoc: changed from 200, 160, 80 to 250, 200, 100
-                                       dlightcolor[0] += 250.0f;
-                                       dlightcolor[1] += 200.0f;
-                                       dlightcolor[2] += 100.0f;
+                                       dlightcolor[0] += 200.0f;
+                                       dlightcolor[1] += 160.0f;
+                                       dlightcolor[2] +=  80.0f;
                                }
                                else if (ent->render.model->flags & EF_GRENADE)
                                {
@@ -587,18 +550,24 @@ static void CL_RelinkNetworkEntities()
                                                CL_RocketTrail (oldorg, neworg, 1, ent);
                                }
                                else if (ent->render.model->flags & EF_TRACER3)
+                               {
                                        CL_RocketTrail (oldorg, neworg, 6, ent);
+                                       dlightcolor[0] += 0x50;
+                                       dlightcolor[1] += 0x20;
+                                       dlightcolor[2] += 0x40;
+                               }
                        }
                }
                // LordHavoc: customizable glow
-               glowsize = ent->state_current.glowsize * 4.0f; // FIXME: interpolate?
+               glowsize = ent->state_current.glowsize; // FIXME: interpolate?
                glowcolor = ent->state_current.glowcolor;
                if (glowsize)
                {
-                       byte *tempcolor = (byte *)&d_8to24table[glowcolor];
-                       dlightcolor[0] += glowsize * tempcolor[0] * (1.0f / 255.0f);
-                       dlightcolor[1] += glowsize * tempcolor[1] * (1.0f / 255.0f);
-                       dlightcolor[2] += glowsize * tempcolor[2] * (1.0f / 255.0f);
+                       qbyte *tempcolor = (qbyte *)&d_8to24table[glowcolor];
+                       // * 4 for the expansion from 0-255 to 0-1023 range,
+                       // / 255 to scale down byte colors
+                       glowsize *= (4.0f / 255.0f);
+                       VectorMA(dlightcolor, glowsize, tempcolor, dlightcolor);
                }
                // LordHavoc: customizable trail
                if (ent->render.flags & RENDER_GLOWTRAIL)
@@ -607,13 +576,11 @@ static void CL_RelinkNetworkEntities()
                if (dlightcolor[0] || dlightcolor[1] || dlightcolor[2])
                {
                        vec3_t vec;
-                       dlightradius = VectorLength(dlightcolor);
-                       d = 1.0f / dlightradius;
                        VectorCopy(neworg, vec);
                        // hack to make glowing player light shine on their gun
                        if (i == cl.viewentity && !chase_active.integer)
                                vec[2] += 30;
-                       CL_AllocDlight (/*&ent->render*/ NULL, vec, dlightradius, dlightcolor[0] * d, dlightcolor[1] * d, dlightcolor[2] * d, 0, 0);
+                       CL_AllocDlight (NULL, vec, 1, dlightcolor[0], dlightcolor[1], dlightcolor[2], 0, 0);
                }
 
                if (chase_active.integer)
@@ -755,7 +722,7 @@ void CL_RelinkEntities (void)
        CL_DecayLights ();
        CL_RelinkStaticEntities();
        CL_RelinkNetworkEntities();
-       TraceLine_ScanForBModels();
+       CL_TraceLine_ScanForBModels();
        CL_RelinkEffects();
        CL_MoveParticles();
        CL_UpdateTEnts();
@@ -831,12 +798,17 @@ void CL_SendCmd (void)
        // get basic movement from keyboard
                CL_BaseMove (&cmd);
 
+               IN_PreMove(); // OS independent code
+
        // allow mice or other external controllers to add to the move
                IN_Move (&cmd);
 
+               IN_PostMove(); // OS independent code
+
        // send the unreliable message
                CL_SendMove (&cmd);
        }
+#ifndef NOROUTINGFIX
        else
        {
                // LordHavoc: fix for NAT routing of netquake:
@@ -850,6 +822,7 @@ void CL_SendCmd (void)
                        MSG_WriteByte(&cls.message, clc_nop);
                }
        }
+#endif
 
        if (cls.demoplayback)
        {
@@ -1003,4 +976,7 @@ void CL_Init (void)
        CL_Particles_Init();
        CL_Screen_Init();
        CL_CGVM_Init();
+
+       CL_Video_Init();
 }
+