qboolean oldbadread;
sizebuf_t old;
+ SCR_UpdateLoadingScreenIfShown();
+
// no need if server is local and definitely not if this is a demo
if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
return;
}
}
- if(cl.loadmodel_current == 1)
+ if(cl.downloadmodel_current == 1)
{
// they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
Mod_FreeQ3Shaders();