else if (!strcmp("fog", key))
{
r_refdef.fog_start = 0;
- r_refdef.fog_end = 1000000000;
- sscanf(value, "%f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_start, &r_refdef.fog_end);
+ r_refdef.fog_alpha = 1;
+ r_refdef.fog_end = 16384;
+ sscanf(value, "%f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end);
}
else if (!strcmp("fog_density", key))
r_refdef.fog_density = atof(value);
r_refdef.fog_green = atof(value);
else if (!strcmp("fog_blue", key))
r_refdef.fog_blue = atof(value);
+ else if (!strcmp("fog_alpha", key))
+ r_refdef.fog_alpha = atof(value);
+ else if (!strcmp("fog_start", key))
+ r_refdef.fog_start = atof(value);
+ else if (!strcmp("fog_end", key))
+ r_refdef.fog_end = atof(value);
}
}
extern void CL_Locs_Reload_f(void);
extern void CL_VM_Init (void);
+static const vec3_t defaultmins = {-4096, -4096, -4096};
+static const vec3_t defaultmaxs = {4096, 4096, 4096};
static void CL_SetupWorldModel(void)
{
// update the world model
// set up csqc world for collision culling
if (cl.worldmodel)
- {
- VectorCopy(cl.worldmodel->normalmins, cl.world.areagrid_mins);
- VectorCopy(cl.worldmodel->normalmaxs, cl.world.areagrid_maxs);
- }
+ World_SetSize(&cl.world, cl.worldmodel->name, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
else
- {
- VectorSet(cl.world.areagrid_mins, -4096, -4096, -4096);
- VectorSet(cl.world.areagrid_maxs, 4096, 4096, 4096);
- }
- World_Clear(&cl.world);
+ World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
// load or reload .loc file for team chat messages
CL_Locs_Reload_f();
cls.qw_downloadtype = dl_none;
- // parse the Q3 shader files
- Mod_LoadQ3Shaders();
-
// touch all of the precached models that are still loaded so we can free
// anything that isn't needed
if (!sv.active)
{
// loading models
- // parse the Q3 shader files
- if (cl.loadmodel_current < 2)
- Mod_LoadQ3Shaders();
-
for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
{
if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
// prevent cl_begindownloads from being issued multiple times in one match
// to prevent accidentally cancelled downloads
if(cl.loadbegun)
- Con_DPrintf("cl_begindownloads is only valid once per match\n");
+ Con_Printf("cl_begindownloads is only valid once per match\n");
else
CL_BeginDownloads(false);
}
void CL_StopDownload_f(void)
{
+ Curl_CancelAll();
if (cls.qw_downloadname[0])
{
Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
*/
static void CL_SignonReply (void)
{
- Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
+ if (developer.integer >= 100)
+ Con_Printf("CL_SignonReply: %i\n", cls.signon);
switch (cls.signon)
{
ent->render.framelerp = 0;
// make torchs play out of sync
ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
- ent->render.colormap = -1; // no special coloring
ent->render.skinnum = ent->state_baseline.skin;
ent->render.effects = ent->state_baseline.effects;
ent->render.alpha = 1;
EntityFrameQW_CL_ReadFrame(false);
// first update is the final signon stage
if (cls.signon == SIGNONS - 1)
+ {
cls.signon = SIGNONS;
+ CL_SignonReply ();
+ }
break;
case qw_svc_deltapacketentities:
EntityFrameQW_CL_ReadFrame(true);
// first update is the final signon stage
if (cls.signon == SIGNONS - 1)
+ {
cls.signon = SIGNONS;
+ CL_SignonReply ();
+ }
break;
case qw_svc_maxspeed: