World_Start(&cl.world);
// load or reload .loc file for team chat messages
- CL_Locs_Reload_f(cmd_client);
+ CL_Locs_Reload_f(cmd_local);
// make sure we send enough keepalives
CL_KeepaliveMessage(false);
return;
// abort existing upload if in progress
- QW_CL_StopUpload_f(cmd_client);
+ QW_CL_StopUpload_f(cmd_local);
Con_DPrintf("Starting upload of %d bytes...\n", size);
cls.qw_uploadsize = size;
cls.qw_uploadpos = 0;
- QW_CL_NextUpload_f(cmd_client);
+ QW_CL_NextUpload_f(cmd_local);
}
#if 0
// execute cl_begindownloads next frame
// (after any commands added by svc_stufftext have been executed)
// when done with downloads the "prespawn" will be sent
- Cbuf_AddText(cmd_client, "\ncl_begindownloads\n");
+ Cbuf_AddText(cmd_local, "\ncl_begindownloads\n");
//MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
//MSG_WriteString (&cls.netcon->message, "prespawn");
if (cls.demorecording)
{
// finish the previous level's demo file
- CL_Stop_f(cmd_client);
+ CL_Stop_f(cmd_local);
}
// start a new demo file
}
else if (cls.protocol != PROTOCOL_QUAKEWORLD)
{
- double timehigh;
+ double timehigh = 0; // hush compiler warning
cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
if (developer_extra.integer && vid_activewindow)
break;
case qw_svc_sellscreen:
- Cmd_ExecuteString(cmd_client, "help", src_local, true);
+ Cmd_ExecuteString(cmd_local, "help", src_local, true);
break;
case qw_svc_smallkick:
break;
case svc_sellscreen:
- Cmd_ExecuteString(cmd_client, "help", src_local, true);
+ Cmd_ExecuteString(cmd_local, "help", src_local, true);
break;
case svc_hidelmp:
if (gamemode == GAME_TENEBRAE)
void CL_Parse_ErrorCleanUp(void)
{
CL_StopDownload(0, 0);
- QW_CL_StopUpload_f(cmd_client);
+ QW_CL_StopUpload_f(cmd_local);
}
void CL_Parse_Init(void)