ent->persistent.muzzleflash = 0;
VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
}
- else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
+ else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
{
// don't interpolate the move
// (the fixangle[] check detects teleports, but not constant fixangles
static void CL_NetworkTimeReceived(double newtime)
{
- if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer))
+ if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer))
cl.mtime[1] = cl.mtime[0] = newtime;
else
{